New interpretation of Pitfall! for PAL Vic + 16K

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
Victragic
Frogger '07
Posts: 605
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

tokra wrote:
Mike wrote:Speaking of which, I'd like to ask whether it might be feasible to change the jump width a bit. At the moment it looks like it is ~18 pixels, which allows to jump across the smaller pits (albeit barely), but gives a lot of problems when jumping over the crocodiles. Even though one can stand on their heads when their mouth is open, after a jump you come out 'misaligned'. Is that the same behaviour on a 2600? Maybe it would be nice, if the jump width could be set to 16 pixels instead, with an extra pixel of tolerance allowed at both sides of the small pits (after all, you still stand with one foot on the edge ;)).
After playing the game for some time and comparing to the Atari-version I agree with Mike on this one. On the original you can jump over all 3 crocs in one go. In this version the crocs are VERY difficult to manage, to the point of making it annoying. If there is a way to make this easier, maybe as Mike suggested, this would really help playability.

Also I noticed that the jumps over the small pits need to be timed much more accurately than on the original. I realize they must look wider on the VIC due to the technical constraints, but maybe extra tolerance when jumping over those is possible as well?
Thanks for the feedback, that's a fair criticism - the gameplay is not identical, and the pits and crocs are more difficult than on the Atari. (It is possible to jump across all three in one go, however).

When you work on a game, you become very adept at it's nuances through constant testing and don't realise just how difficult the learning curve can be. My daughters (8 and 11) play the game and still struggle on the crocs - less so on the pits.

The scorpion, cobra and fire obstacles should be easier to navigate though?

One of the game-design issues with Pitfall! was that there was no increasing level of difficulty, so by screen 5 you've come across the most difficult screen you'll encounter..

Will tinker a bit and see what I can come up with.
3^4 is 81.0000001
User avatar
e5frog
Vic 20 Nerd
Posts: 551
Joined: Sat Feb 17, 2007 5:46 pm
Website: http://channelf.se
Location: Sweden
Occupation: Service Engineer

Post by e5frog »

I noticed a glitch here on the rope, turns brown when you're in that position:

(Click it)
Image

I'm sorry about the vertically striped picture, my video grabber card doesn't seem to like my home made s-video mod and I was too lazy to look for the composite video cable.
My other interest: http://channelf.se
User avatar
Victragic
Frogger '07
Posts: 605
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

e5frog wrote:I noticed a glitch here on the rope, turns brown when you're in that position:

(Click it)
Image

I'm sorry about the vertically striped picture, my video grabber card doesn't seem to like my home made s-video mod and I was too lazy to look for the composite video cable.
Thanks - there are a few glitches with the colour on the rope, I have an idea how to rewrite the colour 'control' on that - on my list when I get a chance to fix it.

I'm guessing that is a shrinking pit, and when you jump off slightly early, the colour leaves a trace of itself on the vine bitmap area.. my current colour replacement is a little too 'economical'
3^4 is 81.0000001
User avatar
e5frog
Vic 20 Nerd
Posts: 551
Joined: Sat Feb 17, 2007 5:46 pm
Website: http://channelf.se
Location: Sweden
Occupation: Service Engineer

Post by e5frog »

Aren't all the shrinking pits black? I don't think this one was a shrinking one but the rope was all dark when I was on the right side and it only shifts when swinging to the left.

Not a big problem, I just thought I should mention it in case you had a simple solution to it.

A visually wonderful game, I thought it was easier than on the C64 but I haven't played that in years so...
My other interest: http://channelf.se
User avatar
Victragic
Frogger '07
Posts: 605
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

e5frog wrote:Aren't all the shrinking pits black? I don't think this one was a shrinking one but the rope was all dark when I was on the right side and it only shifts when swinging to the left.

Not a big problem, I just thought I should mention it in case you had a simple solution to it.

A visually wonderful game, I thought it was easier than on the C64 but I haven't played that in years so...
I've fixed this problem now, and uploaded the latest version (initial post also updated).

https://docs.google.com/file/d/0BypQg4Q ... sp=sharing

In addition, I've changed the sounds to sound more 'authentic', fixed a couple bugs.

The only thing I haven't done is change the jump patterns, still needs a bit of thought..

..oh, and I have an idea to allow users to choose the screen and player colours 'Omega Race' style on the 'game over' screen.

Once again, thanks to everyone for their comments and feedback.. I really appreciate this, and I'm taking everything on board.

Edit: How could I forget? A HUGE thanks to Tokra and Mike. Tokra is sending me an SD card reader so I can see this game on a real Vic. I can't wait to see this and other recent creations from Denial members, particularly some of the new graphic modes!
3^4 is 81.0000001
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

I see you have released it in the appropriate thread, but currently I can't download it (file not available)... Too many downloads? :mrgreen:
User avatar
e5frog
Vic 20 Nerd
Posts: 551
Joined: Sat Feb 17, 2007 5:46 pm
Website: http://channelf.se
Location: Sweden
Occupation: Service Engineer

Post by e5frog »

Works for me, comes up an icon in the middle of the screen saying "No preview available" and it has a "Download"-button.

Maybe Google doesn't like Italy or you have to have a google-account? ;-)
My other interest: http://channelf.se
User avatar
Victragic
Frogger '07
Posts: 605
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

orion70 wrote:I see you have released it in the appropriate thread, but currently I can't download it (file not available)... Too many downloads? :mrgreen:
Sorry, I may have been playing around with the file on my Google Drive when you tried to download it.. it seems to be working okay now.
3^4 is 81.0000001
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

Still can't download it neither on my desktop pc nor on the tablet - maybe it's really google having issues with Italy? Anyway, could someone please upload it somewhere else? TIA
pallas
Vic 20 Devotee
Posts: 212
Joined: Mon Dec 24, 2012 2:38 am

Post by pallas »

Works for me and I'm Italian.

Try this: http://db.tt/CXBHkHoz
User avatar
orion70
VICtalian
Posts: 4341
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

:D velocissimo! Thank you!
Kananga
Vic 20 Afficionado
Posts: 317
Joined: Mon Mar 08, 2010 2:11 pm

Post by Kananga »

Great work! I can't wait to present it at the next Commore Meeting in Graz :)
Buy the new Bug-Wizard, the first 100 bugs are free!
User avatar
tokra
Vic 20 Scientist
Posts: 1123
Joined: Tue Apr 27, 2010 5:32 pm
Location: Scheessel, Germany

Post by tokra »

Just wondering: Pitfall II wasn't that much different from part I gameplay-wise. It added a much better story, some more enemies and water to swim in. Do you think a Pitfall II would work on the VIC as well?
User avatar
Victragic
Frogger '07
Posts: 605
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

tokra wrote:Just wondering: Pitfall II wasn't that much different from part I gameplay-wise. It added a much better story, some more enemies and water to swim in. Do you think a Pitfall II would work on the VIC as well?
I think any game is possible (Kweepa's version of Doom! proved that to me) , the only question (as always) is what has to be compromised in the process..

Perhaps the biggest disappointment for me with this game was realising I couldn't do what I wanted to do with NTSC machines. The problem was lack of cycle time left after the raster lines had all been drawn. I attempted to code a parallel version which didn't use fancy raster effects, but it just looks/looked dreadful next to the PAL version, even if it was running about 17.5% faster. While my version is still nowhere as good as the Atari original, I didn't want it to end up looking like a Spectrum game, for example.

I haven't played Pitfall II for a long time, I must have a revisit of it and see how it works. I recall frogs, birds, eels and a weird squirrel-like creature that didn't do anything, and endless falling down screen after screen..
3^4 is 81.0000001
Boray
Musical Smurf
Posts: 4064
Joined: Mon May 03, 2004 10:47 am

Post by Boray »

Don't you have PAL in Australia?
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Post Reply