I've always like the game Bandits. It's probably one of the few games that really doesn't look like a 'VIC' game. That is, it's not chunky and has smooth, flicker free scrolling. Even today it looks impressive and, better still, its game-play is impressive.
I've been wondering though. Why is it an NTSC only game. Does it use some kind of interlacing not compatible with PAL VICs? What stopped it being ported? Surely there would be some kind of work around?
Just curious.
What makes Bandits NTSC only?
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- Pedro Lambrini
- Vic 20 Scientist
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- Joined: Mon Dec 01, 2008 11:36 am
What makes Bandits NTSC only?
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
Started it and took a quick look. It probably has to do with the raster beam. That they change the background color in one section to blue for example. I think that it probably is possible to hack it into a PAL version.
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Re: What makes Bandits NTSC only?
There might be multiple issues but VIA timers are hard coded in the game for NTSC frame timing.Pedro Lambrini wrote:I've been wondering though. Why is it an NTSC only game. Does it use some kind of interlacing not compatible with PAL VICs? What stopped it being ported? Surely there would be some kind of work around?
The VIA code seems quite elaborate though. There is some eoring between VIA1 and VIA2 timers for instance. I'm not sure if that is required for timing or if it some kind of pseudo random generator.
Just changing the NTSC frame timing to PAL timing doesn't make it work in a sane way (although slightly saner).
Re: What makes Bandits NTSC only?
its really just some kind of silly pseudo random thingy... besides that, kinda straightforward to fix click
I'm just a Software Guy who has no Idea how the Hardware works. Don't listen to me.