Games With PETSCII Graphics?

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Pedro Lambrini
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Games With PETSCII Graphics?

Post by Pedro Lambrini »

I have a real soft spot for PETSCII graphics. Last night I was playing Starbase (Commodore). It's really quite pretty and sets a great atmosphere even if the game is a bit simple.

What do you guys make of PETSCII? Do you like them? What games do you recommend?

I remember one game from about 20 years ago that had a huge spaceship made of PETSCII characters. I remember it virtually filling the screen... I'm just too senile to remember it's name though!
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Post by Vic20-Ian »

Hi Pedro

It was probably Trader Trilogy by Pixel 16K


http://www.youtube.com/watch?v=uTDWeaFYGeE


See also Zor

http://www.youtube.com/watch?v=maSSjpKYYgY


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Pedro Lambrini
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Post by Pedro Lambrini »

Hey Ian!

Hmm, it might have been Trader. I know it wasn't Zor as I still remember that one really clearly.

Come to think about it I think we might have actually played the game I'm thinking of when you visited a while back... Now, I'm not so sure it is Trader... Old age, eh?

Muscat?! You seem to have been out there for ages. Hope all's going well over there. :)
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Mike
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Re: Games With PETSCII Graphics?

Post by Mike »

Pedro Lambrini wrote:What do you guys make of PETSCII?
In text mode, PETSCII is quite nice to draw boxes/frames. With other characters you can easily draw progress bars in 2D. Big captions for title screens (Sokoban, TRON) ...

I also have seen quite impressive pictures drawn from PETSCII characters, on the C64, though.
Do you like them?
They reveal at the glimpse of an eye, that the game/program runs on a VIC-20. I'm not sure whether that forms an argument for or against using them.

Unless I'm hard pressed for memory, I go for user defined characters or bitmapped graphics (<- not that I'm telling you something spectacularily new here :lol:). Of course that requires some extra thoughts for design, you can't easily draw up or doodle the graphics anymore.
What games do you recommend?
I'll also chime in for the Trader Trilogy.

Spidey vs Doc Ock has a nice rendition of the New York skyline in PETSCII.
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Post by Vic20-Ian »

I used to love Nightmare park on the Pet, it is now on Android store in Petscii
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Post by Empa Kendo »

I never liked PETSCII at the time (i.e. 80ies) as this often meant that the games were sloppy and poor. Besides, the possibility to define hires graphics was too alluring.

Nowadays PETSCII is retro-cool again: http://www.youtube.com/watch?v=gYe5Fyf2rm4
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Post by Jeff-20 »

Didn't Boray have a cool Space Trader game in PETSCII? I can't look it up at the moment, but I remember one.
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Post by Kweepa »

I love the look of PETSCII.
Dangerous Pyramid has some lovely PETSCII:
http://sleepingelephant.com/ipw-web/bul ... 9&start=31
(It's in German but there's an English translation available :) )

[EDIT] I went back and tweaked the doorways somewhat in Dangerous Pyramid, because, you know, why not:

ImageImage
http://www.kweepa.com/step/vic20/danger ... sm-16k.prg
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Post by Vic20-Ian »

Pedro,

Could it have been Sub Space Striker also by Pixel?

http://www.ebay.co.uk/itm/Commodore-Vic ... 5af3e0aca4
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Post by orion70 »

I missed this mod of Dangerous Pyramid - thank you Kweepa!
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Post by Kweepa »

You're welcome!
The perspective was bothering me :)
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Post by Victragic »

I agree that back in the day, PETSCII was uncool. I based typing in games on whether they had user-defined graphics, and I probably missed out on a few gems as a result. User-defined graphics are one of the main features that separated our machines from PETs, ZX81s and other such machines at the time.

Vic-21, a Blackjack game by Commodore on cassette. It was one of the first commercial games I played, and to be honest, the graphics worked really well, and it was fun, 100% BASIC.

My favourite was the type in 'Gunslinger' (I think that was the name) where you shoot beer jugs falling off the bar. It was originally published in one of the Big-K magazines and then in a huge C&VG type-in Christmas special. Lush cartoony graphics, really well done.
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Post by rhurst »

PETSCII graphics were cool on the onset, after all, it was about BASIC, the 8-colors, and PRINT and POKE those building blocks to create something magical on the screen quickly. But yes, it quickly got overcome as the 'alternate' characters you could use with a custom set -- once you learned how, that is.

It was the lowercase character set I despised, then and now. What a waste of 2kb(?) of ROM space. :P
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Post by Jeff-20 »

rhurst wrote: It was the lowercase character set I despised, then and now. What a waste of 2kb(?) of ROM space. :P
I so very much agree! I now appreciate the loyalty to ASCII standards, but at the time, the lowercase seems like such a weak marketing effort to make the VIC look more flexible.

I would have loved an expanded character set. To me there seem to be several obvious gaps in PETSCII.
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Post by orion70 »

Lower case was marketed as a distinctive advantage over concurrence, and I really like game intros with LC characters (looks so "professional"). I clearly miss some ASCII for games creation, but now that we have Mini and Maxigrafik, who cares about ASCII anymore? (teasing)
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