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Posted: Fri Apr 26, 2013 2:49 am
by Ghislain
I programmed most of the wireframe graphics display for the dungeon:

Image

Posted: Fri Apr 26, 2013 10:26 pm
by malcontent
I think the view could be stepped back a little. That is, you see the boundary of the cell you're in just at the edges of the frame, so you are aware if there are corridors to the sides of you.

Posted: Sat Apr 27, 2013 6:28 am
by Ghislain
malcontent wrote:I think the view could be stepped back a little. That is, you see the boundary of the cell you're in just at the edges of the frame, so you are aware if there are corridors to the sides of you.
It already does that. In the screenshot I posted above, the player just happens to have walls to each side.

Posted: Sat Apr 27, 2013 6:59 pm
by Wilson
Your progress is always so fun to follow, Ghislain! I'm loving the old-school vibe.

Posted: Sun Apr 28, 2013 6:32 am
by Ghislain
Wilson wrote:Your progress is always so fun to follow, Ghislain! I'm loving the old-school vibe.
Thanks. Old school is cool. The wireframe graphics aren't as colorful as they were in the previous, but they provide a different atmosphere.

With that, I'm uploading Alpha demo 1 for Realms 4 for everyone here to try out:

https://sites.google.com/site/gdbsite50 ... ects=0&d=1

Obviously, it's not even close to completion. But in this demo, you can create up to 8 characters as well as buy, sell and equip items. And finally, you can leave the castle and move around in the first level of the dungeon.

16K of RAM expansion is required.

Posted: Sun Apr 28, 2013 9:24 am
by Mike
Ghislain wrote:I programmed most of the wireframe graphics display for the dungeon: [...]
The perspective of the dungeon in this screenshot looks rather strange, so to speak. :?

Posted: Sun Apr 28, 2013 10:07 am
by pallas
The perspective looks a bit like that of a strong wideangle.

Posted: Mon Apr 29, 2013 7:33 am
by Ghislain
IN response to the wireframe graphic perspective. I can explain it as follows:

Code: Select all

REALMS 1+2 used a 2D overhead view of the dungeon where you could only see walls immediately right next to you:

 -
|X|
 -

REALMS 3 used a 3D perspective but you can only see the halls and doors in a straight line from you:

 -
| |
|X|

REALMS 4 gives you a wider line of sight, where you can see walls, doors and hallways around the front of you:

_____
_   _
 |X|   

So there's a wider range of view. It might appear a bit confusing, but I did modify the graphics slightly in the demo after the screenshot was posted. Check the demo to see how it's like to navigate through the dungeon.

Posted: Mon Apr 29, 2013 10:33 am
by Ghislain
Today I programmed the routines to display the stairs and reveal secret doors when the wizard's eye or true sight spell is invoked.

There will be a lot more fun things in the dungeon like locked doors, NPC encounters, spinners and teleporters.

Posted: Mon Apr 29, 2013 4:57 pm
by darkatx
I downloaded it and created and equipped but it appears to not load up when I choose to leave and go to the dungeon?

Posted: Mon Apr 29, 2013 6:00 pm
by Kweepa
I too got a red screen forever (well, for a minute or so at 6200%).
I only created one character. Do I need a whole party?

Posted: Mon Apr 29, 2013 6:11 pm
by darkatx
That's what I thought too and same story... :(

Posted: Tue Apr 30, 2013 4:46 am
by Ghislain
Try turning on true drive emulation, or using Vice 2.4 (with or without true drive).

Posted: Tue Apr 30, 2013 7:20 am
by Kweepa
Huh, that worked!
Looks good. Some of the views seem a little strange (missing walls etc) but it could be that the map is very sparse.

Posted: Tue Apr 30, 2013 7:47 am
by darkatx
I had turned on true drive emulation (mind you I had enabled it after the initial load but before 'Leaving') but it was a older version of VICE. Worked fine on 2.3 with true drive emulation on. :)
Yeah, I like the view - works for me and you seem to have adjusted it so that it is similar in perspective to ROQ3.
Looks very promising indeed :D