orion70 wrote:1- is this going to have also a commercial version, like RoQ3 (jewel case with disk, manual, etc.)?
I will certainly try to do this. I was going to submit RQ4 in the future to be bundled with my previously done games like Theater of War, but then I noticed that those games I've done from 2010-2013 can actually take up the whole side of a disk, so I submitted a "Theater of War + Other Games" D64 image to Psytronik a few days ago. I haven't heard back from Kenz yet (other than to say that he's gotten it).
I'd like to release RQ4 plus the anniversary editions of RQ1+2 in it's own jewel case.
2- will loading chunks of the game from floppy will down/interrupt its action?
I visualize the modules of the game to be as follows:
1. MAIN MENU & CASTLE
2. DUNGEON CRAWLER
So when you exit the castle, it will load the dungeon crawling module. When you encounter a group of monsters, then it will load the battle module and so on. If you go up or down the stairs in a dungeon, the dungeon crawling module will load the data for the new floor from disk, of course.
3- will it be possible to save all in the FE3 "RAM disk", and load from it to speed things up?
I don't have an FE3 so I'm not familiar with how it works. Can files from a disk be transferred to the FE3 and then be loaded?
The thing about RQ3's 32K requirement was that it's not a common form of memory expansion, so a few people weren't able to play it on the real hardware. I did make a 16K version, but I didn't hear of too many who tried it.
So the 16K RAM requirement for RQ4 plus a disk drive will have a larger user base who will be able to play it on a real VIC-20.