I've considered adapting the game engine for two additional scenarios:Vic20-Ian wrote:Could this game engine be adapted to recreate the Wizard battle game Arena by Cult Games / Chaos by Julian Gollop on the Vic20?
-Quebec 1759 (France VS Great Britain) with musket-type battles involving militia, infantry, Indian warriors, cavalry and officers. I'd have to come up with an incentive for the player to form a line formation (perhaps combat bonus for standing next to a ground unit). Without air units, the game might be interesting.
-Fantasy RPG battles involving orcs, wizards, dragons, elves, etc. It wouldn't be quite like Chaos (since it would only have two players going at it) but I'd need to improve on the 1-8 direction keys, and implement more of a cursor system to allow more variety for moves and attacks.
Making these for the unexpanded VIC-20 has hampered what I could really explore with the game engine. If I add features to the game, I might have to take some things out.
But one thing I'd like to remain is having the combat map take place on a single non-scrolling screen. It just makes everything more convenient (both for the player and myself, the programmer).