Finished: FACE VERSUS HEEL (Pro Wrestling game)
Posted: Sun Nov 28, 2010 7:18 pm
(edit: I changed the working title from "Catch" to "Face VS Heel" -- more on that in a post below).
I spent much of the afternoon working on the custom char graphics (using the C64's "Ultrafont") for my new upcoming game: CATCH-AS-CATCH-CAN -- a pro wrestling simulator. While I am using a C64 tool, it will still be a VIC-20 game, and I will try to make it fit on the unexpanded machine.
I did make RINGSIDE WRESTLING about 20 years ago with PETSCII graphics, but it was a pretty simple game -- press a key from 1-8 and the wrestler executes the hold. There was no transition or anything: a random number generator determined if you or the computer was successful in executing the selected move.
This time, the player will be presented with a list of moves depending on the context. From a standing position, the player can choose to punch, knee or grapple. From a grappling position, the player can choose to elbow, kneelift, throw to the ropes, or lift the opponent high into the air, etc.
There will be health bars to show each wrestler's stamina. The wrestler with the higher stamina will tend to dominate the match. So the player might want to execute easier holds at first to wear the opponent down.
The screenshot above depicts various anatomy segments of the wrestlers: head, upper body, hand, torso, thigh, legs in as many conceivable positions I could think of. From these pieces, I can already think of depicting moves like body slam, drop kick, atomic drop, piledriver, etc. As you can see above in the screenshot, I arranged the available custom chars to depict a pinning position.
The term "Catch-as-Catch-Can" was a term used in the 19th century to describe the style of wrestling that was popular back in those days. Back then, wrestling was a "worked shoot" -- where wrestlers were showcased in carnivals and would wrestle "worked" exhibitions where they would lose on purpose to a planted audience member (the latter who worked with the carnies) in order to goad "marks" from the audience to bet money to make them think they have a chance against the carnival wrestler. The carnival wrestler was fairly competent to beat most members of the general public. The "work" (fake) part was the carny wrestler doing badly against a "plant", and the "shoot" (real) part was the carny wrestler easily beating the "mark" for his money.
Pro wrestling today is entirely made up of predetermined "worked" matches, and the promoters and wrestlers actually use "carny talk" from the 19th century and they use terms like "marks" to describe fans in the audience when the 'insiders' talk amongst themselves.
I spent much of the afternoon working on the custom char graphics (using the C64's "Ultrafont") for my new upcoming game: CATCH-AS-CATCH-CAN -- a pro wrestling simulator. While I am using a C64 tool, it will still be a VIC-20 game, and I will try to make it fit on the unexpanded machine.
I did make RINGSIDE WRESTLING about 20 years ago with PETSCII graphics, but it was a pretty simple game -- press a key from 1-8 and the wrestler executes the hold. There was no transition or anything: a random number generator determined if you or the computer was successful in executing the selected move.
This time, the player will be presented with a list of moves depending on the context. From a standing position, the player can choose to punch, knee or grapple. From a grappling position, the player can choose to elbow, kneelift, throw to the ropes, or lift the opponent high into the air, etc.
There will be health bars to show each wrestler's stamina. The wrestler with the higher stamina will tend to dominate the match. So the player might want to execute easier holds at first to wear the opponent down.
The screenshot above depicts various anatomy segments of the wrestlers: head, upper body, hand, torso, thigh, legs in as many conceivable positions I could think of. From these pieces, I can already think of depicting moves like body slam, drop kick, atomic drop, piledriver, etc. As you can see above in the screenshot, I arranged the available custom chars to depict a pinning position.
The term "Catch-as-Catch-Can" was a term used in the 19th century to describe the style of wrestling that was popular back in those days. Back then, wrestling was a "worked shoot" -- where wrestlers were showcased in carnivals and would wrestle "worked" exhibitions where they would lose on purpose to a planted audience member (the latter who worked with the carnies) in order to goad "marks" from the audience to bet money to make them think they have a chance against the carnival wrestler. The carnival wrestler was fairly competent to beat most members of the general public. The "work" (fake) part was the carny wrestler doing badly against a "plant", and the "shoot" (real) part was the carny wrestler easily beating the "mark" for his money.
Pro wrestling today is entirely made up of predetermined "worked" matches, and the promoters and wrestlers actually use "carny talk" from the 19th century and they use terms like "marks" to describe fans in the audience when the 'insiders' talk amongst themselves.