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Posted: Thu Feb 18, 2010 11:57 am
by formater
G Column of the old temple of Hera Lacinia (Juno) in Calabria perhaps?

Posted: Fri Feb 19, 2010 2:23 am
by orion70
Excellent! I',ve been there when I was 13, and the place was forever impressed in my mind. Here's the original picture:

Image

The remaining two are really difficult if not impossible, so I'll reveal them: S is one of the ancient entrances to the city of St. Andrews, Scotland (a tribute to the very first foreign city where I went when I was 13 - and I had a VIC then :wink: ); and V is the Kalahari Desert, where unfortunately I've never been.

Yesterday night, I showed IOSGA to a friend of mine, who is quite keen on old computers (he actually assembled the FE3 for me), but I realized he was not impressed by the graphics screens at all. In particular, he couldn't recognise some of the subjects, such as the swampman, or the logmen on the pier. I had to explain them, and I felt like one of those modern art experts explaining the meaning of abstract paintings :? .
I wonder if I had to choose sharper and simpler images, and/or use "monochrome" combinations such as blue+light blue.

Posted: Fri Feb 19, 2010 2:31 am
by Jeff-20
I thought it was the giant foot from Lost. :-)

Image

Posted: Fri Feb 19, 2010 3:47 am
by Mike
orion70 wrote:[...]In particular, he couldn't recognise some of the subjects, such as the swampman, or the logmen on the pier. I had to explain them, and I felt like one of those modern art experts explaining the meaning of abstract paintings. :? I wonder if I had to choose sharper and simpler images, and/or use "monochrome" combinations such as blue+light blue.
The multi-colour resolution of 80x192 pixels puts a tight limit to small details, even more because the aspect ratio of the pixels is so non-square, and the halftoning adds even more "noise" in a 2x4 pixel pattern.

In my experiments with PGM IMPORT the results often improved, when I masked out unimportant details in the background before converting the picture.

Since most of the pictures were scanned in from the book, it might have been feasible to convert them to B/W lineart, without dither. That would have allowed for 160x192 pixels.

Posted: Fri Feb 19, 2010 5:25 am
by orion70
Excellent suggestions Mike - I will use them in my current work :wink: .

Posted: Fri Feb 19, 2010 9:55 am
by nbla000
orion70 wrote:Thanks and welcome back! Been busy lately?
Yes and next days you will see results :wink:
Hope you'll identify the column in G screen - it's not so far away from you, another region and another sea though... :wink:
No i've not identified it :oops:

Posted: Sun Feb 21, 2010 4:27 am
by Pedro Lambrini
Has anyone seen this:

http://www.nightfallcrew.com/

You're famous orion! :)

Posted: Sun Feb 21, 2010 9:27 pm
by ral-clan
Another amazing achievement!

Posted: Mon Feb 22, 2010 2:39 am
by orion70
Pedro Lambrini wrote:Has anyone seen this:

http://www.nightfallcrew.com/

You're famous orion! :)
:D I hope this will open up new horizons for this ever-surprising little machine. I'm currently working on a new project, which will be finished before Easter (being strictly related to this date, in some way).
ral-clan wrote:Another amazing achievement!
Thank you ral-clan. I'm planning to play IOSGA on a real VIC with the FE3 one of these nights. Has anyone already done this?

Posted: Sat Mar 20, 2010 9:12 am
by robinsonmason
I love this! I didn't run into any "I don't understand that" type of messages - great work!

Posted: Sat Mar 20, 2010 12:22 pm
by orion70
Thanks! Hope you liked the graphics too :D .

Posted: Mon Mar 22, 2010 8:27 am
by Ghislain
ral-clan wrote:Thank you ral-clan. I'm planning to play IOSGA on a real VIC with the FE3 one of these nights. Has anyone already done this?
I recently spent a Saturday afternoon transferring games from the "Official releases for 2008, 2009 2010, etc" threads to D64, and finally on floppy.

I've played Island of Secrets Graphic Adventure on the real hardware and it works great.

Posted: Mon Mar 22, 2010 1:02 pm
by formater
Ghislain wrote:I've played Island of Secrets Graphic Adventure on the real hardware and it works great.
Excellent!. When I re-coded the program for coulored 22 columns, I need to change the parser routine, then I tested the program 4 or 5 times, but only in vice emulator, also, as you know, the mistakes only appear if another people test the program.

Posted: Mon Mar 22, 2010 1:54 pm
by orion70
:D I'm happy it works on the real machine, too. I never tested the graphic screens on the VIC, and don't have an idea of how long it takes to load them.

Posted: Sat May 08, 2010 3:46 pm
by Lozza
great game

awesome graphics

one of the best things i've seen on the Vic and adventures are right up my street !

superb.