ral-clan wrote:The only nitpick I have about Realms of Quest II (your previous game) is that the sound the character makes when walking gets on one's nerves after a while. It's a loud, long "CRUUUUUNCH" sound that doesn't really conjure up images of footsteps at all (unless you step on a landmine!). Could you perhaps tone it down for RoQ-III?
Other than that - RoQ-II is probably one of the most awesome and epic games made for the VIC, ever (well that is until your sequel comes out)!
Uhhh you don't like the walking-crunching sound effect? NO REALMS OF QUEST III for you!!!! (to quote the soup nazi)
Just kidding of course, I appreciate the constructive criticism. I'll definitely tone down the walking sound effect and make it more subtle--if only to make it more different than it's predecessor. I also appreciate yours and everyone else's compliments.
Anyway, I've uploaded a demo of what RQ3 looks like so far:
Just load the file with VICE. I forget which version that I have.
So at the title screen you press F1 and from there you can press keys 1-6 to view the characters and press keys A-K to view the monster graphics that I've drawn so far.
What I'm using to draw the graphics is ULTRAFONT for the Commodore 64 and then I extract the graphics to numerical values on the screen after which I copy-paste them into my source code files.