QUIKMAN 2008 for the unexpanded VIC 20

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rhurst
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

:oops: after a few days of playing, I found a tile regression eating a random dot when wiggling Quikman at the edges of each end of any tunnel. It's been corrected. I decidedly made a simple visible change to the splash startup to identify this 'correct' version.
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

Fini.
[youtube]g3untRoxswg[/youtube]

8)
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Vic 2000
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by Vic 2000 »

Thumbs up. :)
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Jeff-20
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by Jeff-20 »

Well, now I want to see how you altered the attract mode.


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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

Well, if you downloaded it, you can fetch it again, because I reworked all the sounds (for the better?) and the program actually got smaller. Sorry, Jeff. :P
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by akator »

rhurst wrote:Well, if you downloaded it, you can fetch it again, because I reworked all the sounds (for the better?) and the program actually got smaller.
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Vic 2000
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by Vic 2000 »

@Robert

Great work. Now if feels even more arcade. :)

@Akator

Most creative people are, and that's the most enjoyable and fun part of them all, to get your work (almost) perfect. To create anything perfect is impossible, and what you thought was perfect is back to "almost perfect" after some time when you know better. ;) :D
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

My apologies in advance, I was a little bored this afternoon and was playing the game. There were still a few bytes left unused, uh-oh. So, I re-did the Quikman sprite animated sequence to be 3-frames instead of 2, not an easy task, and I replaced my small fleeing ghosts in favor of the empty eyes. With some freed up custom chars, my initials appear boldly on its splash screen. 8)

Review code changes from subversion, and download latest Quikman+8k archive. Enjoy!
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by orion70 »

Smoother and nicer than ever! Best version of Pacman so far, IMHO. Thank you Robert :)
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

Thanks. Heh-heh, what to do with those remaining 41-bytes in the 8k expansion? There's only like 5-bytes unused in stock memory:

Code: Select all

Name                  Start   End     Size
--------------------------------------------
BASIC                 0011FF  00120C  00000E
STARTUP               00120D  0013FD  0001F1
SPLASH                001400  0017FF  000400
SSSBUF                001800  00182F  000030
MYDATA                001830  001BFC  0003CD
MYCHAR                001C00  001FFF  000400
CODE                  002000  00300A  00100B
SPRITE                00300B  003716  00070C
RODATA                003717  003FD6  0008C0
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by orion70 »

Hide a "thank you to Denial" somewhere? :)
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

Oh, you clever man -- you've done this before? :wink:

A couple of "features" added then, and even I can live with the 3-bytes remaining:

Code: Select all

Name                  Start   End     Size
--------------------------------------------
BASIC                 0011FF  00120C  00000E
STARTUP               00120D  0013FD  0001F1
SPLASH                001400  0017FF  000400
SSSBUF                001800  00182F  000030
MYDATA                001830  001BFC  0003CD
MYCHAR                001C00  001FFF  000400
CODE                  002000  003030  001031
SPRITE                003031  00373C  00070C
RODATA                00373D  003FFC  0008C0
... or can (did) I? :twisted:
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by rhurst »

Happy Labor Day! I challenged myself to do some scouring over the code and data to see if there was any room to really make this videogame replete with VIC graphics, sounds, features, and friendliness that an 8k memory expander can provide. I may have outdid myself, but I'll let you decide:
  • improved Quikman animations
  • added Pineapple fruit
  • remade Thunderbird fruit
  • alternate maze fruits: Pretzel, Pear, and Banana
  • alternate maze picks random fruit after level 7
  • 'hidden' features
Every contiguous byte is in use/re-use, leaving only the last 12-bytes truly free:

Code: Select all

Name                  Start   End     Size
--------------------------------------------
BASIC                 0011FF  00120C  00000E
STARTUP               00120D  0013FF  0001F3
SPLASH                001400  0017FF  000400
MYDATA                001800  001BFF  000400
MYCHAR                001C00  001FFF  000400
CODE                  002000  003022  001023
SPRITE                003023  0036F7  0006D5
RODATA                0036F8  003FF3  0008FC
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by Vic20-Ian »

12 bytes wasted tut tut :-p

Couldn't you code a 2 player simultaneous bonus mode in those or add Pacman singing Blondie's One Way or Another in the interlude in those 12 bytes ;-)

Seriously though it is impressive to see the revision list.

Robert - I would love to see Gorf Cartridge reworked to MMX+ standard with some speech samples if you get bored next public holiday. I feel the speech was the only thing missing from the Vic 20 version.
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Jeff-20
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Re: QUIKMAN 2008 for the unexpanded VIC 20

Post by Jeff-20 »

Hidden features are always fun! Haha


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