QUIKMAN 2008 for the unexpanded VIC 20
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- Omega Star Commander
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Re: QUIKMAN 2008 for the unexpanded VIC 20
after a few days of playing, I found a tile regression eating a random dot when wiggling Quikman at the edges of each end of any tunnel. It's been corrected. I decidedly made a simple visible change to the splash startup to identify this 'correct' version.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
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- Occupation: Tech & Innovation
Re: QUIKMAN 2008 for the unexpanded VIC 20
Fini.
[youtube]g3untRoxswg[/youtube]
[youtube]g3untRoxswg[/youtube]
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Re: QUIKMAN 2008 for the unexpanded VIC 20
Thumbs up.
Re: QUIKMAN 2008 for the unexpanded VIC 20
Well, now I want to see how you altered the attract mode.
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Re: QUIKMAN 2008 for the unexpanded VIC 20
Well, if you downloaded it, you can fetch it again, because I reworked all the sounds (for the better?) and the program actually got smaller. Sorry, Jeff.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Re: QUIKMAN 2008 for the unexpanded VIC 20
A perfectionist at workrhurst wrote:Well, if you downloaded it, you can fetch it again, because I reworked all the sounds (for the better?) and the program actually got smaller.
Re: QUIKMAN 2008 for the unexpanded VIC 20
@Robert
Great work. Now if feels even more arcade.
@Akator
Most creative people are, and that's the most enjoyable and fun part of them all, to get your work (almost) perfect. To create anything perfect is impossible, and what you thought was perfect is back to "almost perfect" after some time when you know better.
Great work. Now if feels even more arcade.
@Akator
Most creative people are, and that's the most enjoyable and fun part of them all, to get your work (almost) perfect. To create anything perfect is impossible, and what you thought was perfect is back to "almost perfect" after some time when you know better.
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- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Re: QUIKMAN 2008 for the unexpanded VIC 20
My apologies in advance, I was a little bored this afternoon and was playing the game. There were still a few bytes left unused, uh-oh. So, I re-did the Quikman sprite animated sequence to be 3-frames instead of 2, not an easy task, and I replaced my small fleeing ghosts in favor of the empty eyes. With some freed up custom chars, my initials appear boldly on its splash screen.
Review code changes from subversion, and download latest Quikman+8k archive. Enjoy!
Review code changes from subversion, and download latest Quikman+8k archive. Enjoy!
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- orion70
- VICtalian
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Re: QUIKMAN 2008 for the unexpanded VIC 20
Smoother and nicer than ever! Best version of Pacman so far, IMHO. Thank you Robert
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- Omega Star Commander
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Re: QUIKMAN 2008 for the unexpanded VIC 20
Thanks. Heh-heh, what to do with those remaining 41-bytes in the 8k expansion? There's only like 5-bytes unused in stock memory:
Code: Select all
Name Start End Size
--------------------------------------------
BASIC 0011FF 00120C 00000E
STARTUP 00120D 0013FD 0001F1
SPLASH 001400 0017FF 000400
SSSBUF 001800 00182F 000030
MYDATA 001830 001BFC 0003CD
MYCHAR 001C00 001FFF 000400
CODE 002000 00300A 00100B
SPRITE 00300B 003716 00070C
RODATA 003717 003FD6 0008C0
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
- orion70
- VICtalian
- Posts: 4340
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Re: QUIKMAN 2008 for the unexpanded VIC 20
Hide a "thank you to Denial" somewhere?
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- Omega Star Commander
- Posts: 1371
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- Website: https://robert.hurst-ri.us
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Re: QUIKMAN 2008 for the unexpanded VIC 20
Oh, you clever man -- you've done this before?
A couple of "features" added then, and even I can live with the 3-bytes remaining:
... or can (did) I?
A couple of "features" added then, and even I can live with the 3-bytes remaining:
Code: Select all
Name Start End Size
--------------------------------------------
BASIC 0011FF 00120C 00000E
STARTUP 00120D 0013FD 0001F1
SPLASH 001400 0017FF 000400
SSSBUF 001800 00182F 000030
MYDATA 001830 001BFC 0003CD
MYCHAR 001C00 001FFF 000400
CODE 002000 003030 001031
SPRITE 003031 00373C 00070C
RODATA 00373D 003FFC 0008C0
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
-
- Omega Star Commander
- Posts: 1371
- Joined: Thu Jan 31, 2008 2:12 pm
- Website: https://robert.hurst-ri.us
- Location: Providence, RI
- Occupation: Tech & Innovation
Re: QUIKMAN 2008 for the unexpanded VIC 20
Happy Labor Day! I challenged myself to do some scouring over the code and data to see if there was any room to really make this videogame replete with VIC graphics, sounds, features, and friendliness that an 8k memory expander can provide. I may have outdid myself, but I'll let you decide:
- improved Quikman animations
- added Pineapple fruit
- remade Thunderbird fruit
- alternate maze fruits: Pretzel, Pear, and Banana
- alternate maze picks random fruit after level 7
- 'hidden' features
Code: Select all
Name Start End Size
--------------------------------------------
BASIC 0011FF 00120C 00000E
STARTUP 00120D 0013FF 0001F3
SPLASH 001400 0017FF 000400
MYDATA 001800 001BFF 000400
MYCHAR 001C00 001FFF 000400
CODE 002000 003022 001023
SPRITE 003023 0036F7 0006D5
RODATA 0036F8 003FF3 0008FC
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Re: QUIKMAN 2008 for the unexpanded VIC 20
12 bytes wasted tut tut :-p
Couldn't you code a 2 player simultaneous bonus mode in those or add Pacman singing Blondie's One Way or Another in the interlude in those 12 bytes
Seriously though it is impressive to see the revision list.
Robert - I would love to see Gorf Cartridge reworked to MMX+ standard with some speech samples if you get bored next public holiday. I feel the speech was the only thing missing from the Vic 20 version.
Couldn't you code a 2 player simultaneous bonus mode in those or add Pacman singing Blondie's One Way or Another in the interlude in those 12 bytes
Seriously though it is impressive to see the revision list.
Robert - I would love to see Gorf Cartridge reworked to MMX+ standard with some speech samples if you get bored next public holiday. I feel the speech was the only thing missing from the Vic 20 version.
Vic20-Ian
The best things in life are Vic-20
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The best things in life are Vic-20
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Re: QUIKMAN 2008 for the unexpanded VIC 20
Hidden features are always fun! Haha
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