Games we want to see

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
beamrider
Vic 20 Nerd
Posts: 836
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Games we want to see

Postby beamrider » Sat Mar 08, 2014 4:29 am

I consolidated a list of games earlier in this thread. Would be good if someone could turn it into a voting page.

Sent from my Nexus 5 using Tapatalk

User avatar
pixel
Vic 20 Nerd
Posts: 868
Joined: Fri Feb 28, 2014 3:56 am
Website: http://hugbox.org/pixel/
Location: various
Occupation: Pan–galactic shaman

Re: Games we want to see

Postby pixel » Sun Mar 09, 2014 6:05 am

Here're my wild dreams for the unexpanded VIC. Unthinkable but doable. ;)

* Filled-polygon polycolor tank game.
* Jump'n run like those brothers and sisters, loading from tape in the background.
* Pulse II also loading from tape just in time, with music and speech.

Let the hacking get out of contr... ermh... commence! 8)
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose

IsaacKuo
Vic 20 Hobbyist
Posts: 147
Joined: Tue Aug 04, 2009 5:45 am

Re: Games we want to see

Postby IsaacKuo » Mon Mar 24, 2014 10:11 am

I'd like to see DOGE2048: http://doge2048.com/

It's a simple puzzle game played on a 4x4 grid, involving matching pairs of tiles by sliding them around. Essentially, the tiles slide as if you were tilting the board.

On an NTSC VIC, you get nearly square tiles by making them 3x5 chars (3 chars horizontally, 5 chars vertically). To conserve memory, a lot of the chars can be shared (with variations in color). A lot of animation can be done just by flipping a single char, such as winking.

User avatar
rhurst
Omega Star Commander
Posts: 1304
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Office of the CIO

Re: Games we want to see

Postby rhurst » Tue Sep 02, 2014 4:33 am

Beyond HE'S Protector, was there any other good (or better) Defender video game made? There are a few good Scramble style games, but I am looking for the two-way scroller fast - blaster action.
Any technology distinguishable from magic is insufficiently advanced. See also magic.

Vic20-Ian
Vic 20 Nerd
Posts: 884
Joined: Sun Aug 24, 2008 1:58 pm

Re: Games we want to see

Postby Vic20-Ian » Tue Sep 02, 2014 4:37 am

There was Defender on cartridge by Atarisoft which I played Las the week which is ok.

The very best in my opinion is Star Defence aka Star Defender by Anirog16k cassette.

There was also Andes Attack by Jeff Minter of Llamasoft aka Aggressor released in USA by Hes (not so good speed and scrolling)
Vic20-Ian

The best things in life are Vic-20

Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready

User avatar
rhurst
Omega Star Commander
Posts: 1304
Joined: Thu Jan 31, 2008 2:12 pm
Website: https://robert.hurst-ri.us
Location: Providence, RI
Occupation: Office of the CIO

Re: Games we want to see

Postby rhurst » Wed Sep 03, 2014 7:15 pm

Thanks, I will have to hunt down Star Defence aka Star Defender by Anirog16k (off GameBase20 likely) as the other attempts are pretty weak imitations. I've got to believe a quality Defender clone is possible on VIC.
Any technology distinguishable from magic is insufficiently advanced. See also magic.

Vic20-Ian
Vic 20 Nerd
Posts: 884
Joined: Sun Aug 24, 2008 1:58 pm

Re: Games we want to see

Postby Vic20-Ian » Thu Sep 04, 2014 1:11 am

Star Defence is pretty good with Smart Bombs, Hyperspace and Invisibility. Expanded screen and large 'Sprites'

Also there is a 2 speed option Normal and Manic.

I think this is accessed by pressing F5 of F7 - you will hear a tone, press it again and you hear another tone. That is the only way to know you have changed speed setting.

No indications on the limited title screen "One" [FACE WITH TEARS OF JOY]

Think I remember it has a 2 player mode on F3.

Be sure to try blowing up the planet and beat the mutants for 4 waves and try the Yllabian Dogfight on Wave 5 (just ufo's).

Try and get to Firebomber Showdown on wave 10. They never show up?! I don't know if this was supposed to be a wave or if it is a bug or the lack of remaining bytes free to implement it.

I don't think I ever made it to wave 15....need a trained version to see ;-)

This and Laserzone have some fantastic sounds. One of my Retro Go To games.

I love the colour cycling and sound when spraying laser while moving up and down.

I wonder who wrote it. I think it is a great highly playable Vic 20 game.
Vic20-Ian



The best things in life are Vic-20



Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready

TBCVIC
Vic 20 Hobbyist
Posts: 127
Joined: Thu Mar 05, 2009 3:38 am

Re: Games we want to see

Postby TBCVIC » Wed Sep 10, 2014 4:59 am

Yes, I also believe a really good version of defender should be possible on the Vic-20.
Check out Stargate aka Defender 2 on the Atari 2600 for example, that game is very good.
I guess you all know how limited the Atari 2600 is compared to a Vic-20.
Ola Andersson
Image

User avatar
beamrider
Vic 20 Nerd
Posts: 836
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Games we want to see

Postby beamrider » Wed Sep 10, 2014 5:39 am

https://www.youtube.com/watch?v=WQpaa9DZxXQ

Star defence looks worse than the Atarisoft offering to me. The only think I thought that was wrong with it <Atarisoft> was the jumpy scrolling.

For that matter I haven't seen a decent Scramble clone on the Vic-20 either due to the diffculty of implementing smooth scrolling.

Vic20-Ian
Vic 20 Nerd
Posts: 884
Joined: Sun Aug 24, 2008 1:58 pm

Re: Games we want to see

Postby Vic20-Ian » Wed Sep 10, 2014 6:33 am

You have to play it on both low and high speed.

It is more fun than the Atari version IMNSHO ;-)
Vic20-Ian



The best things in life are Vic-20



Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready

IsaacKuo
Vic 20 Hobbyist
Posts: 147
Joined: Tue Aug 04, 2009 5:45 am

Re: Games we want to see

Postby IsaacKuo » Wed Sep 10, 2014 6:51 am

Is there a game like Bitless? It's a one-button platform puzzler where your sprite constantly runs and will reverse direction when hitting a wall. Your only control is a jump button, with an option to hold it for longer jumps and an ability to jump off of walls.

http://bitlessthegame.com/

User avatar
beamrider
Vic 20 Nerd
Posts: 836
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Games we want to see

Postby beamrider » Tue Dec 09, 2014 8:27 am

ral-clan wrote:
beamrider wrote:I just came across "Tank Battalion" game in MAME and remember playing it at the local garage (back when everywhere had an arcade machine).

http://www.youtube.com/watch?v=Na6ZVy9ROdI


That really looks like a VIC game - especially with all the solid colours and the kind of stepped way the tanks move.



Another > one < crossed off....

User avatar
GreyGhost
Vic 20 Nerd
Posts: 515
Joined: Wed Oct 05, 2005 11:10 pm

Re: Games we want to see

Postby GreyGhost » Sun Jan 18, 2015 12:04 am

I ran across a puzzle game on the internet that seems like it would be an easy conversion to the Vic 20 called Ninja Twins.

http://dev.kronbits.com/ninjatwins
Rob

User avatar
Jeff-20
Denial Founder
Posts: 5451
Joined: Wed Dec 31, 1969 6:00 pm

Re: Games we want to see

Postby Jeff-20 » Tue Jan 20, 2015 11:17 am

Ouch. Ha


Sent from my phizzone
High Scores, Links, and Jeff's Basic Games page.

User avatar
William_X
Vic 20 Newbie
Posts: 16
Joined: Sun Aug 02, 2009 5:09 pm
Location: Ohio, USA
Occupation: IT Tech

Re: Centuri and Universal

Postby William_X » Tue Jul 28, 2015 4:55 pm

Jeff-20 wrote:
William_X wrote:One thing I liked about Coleco . . . is their willingness to license "dark horse" titles..


"willingness" or compromise? I always thought they took what they could get when competing against other companies. It seemed like all a company needed was to say that a game was "in the arcades" (like saying "seen on tv") even if the title were not popular in the arcades.

Paying programmers to port games must also be cheaper than developing something original and hiring a legal team to make sure no one could sue for similarities to existing games.


I suppose it depends.. John Harris ported Frogger for the Atari 8-bit and made out quite nicely (it was not so cheap for Sierra Online). As far as the ports vs compromise, on the Coleco I'd say there was some of both: Donkey Kong.. a win.. Cosmic Avenger.. meh (compromise; they needed a scroller).. I like it but Scramble and Super Cobra on other platforms best it.. LadyBug on the other hand IMO destroys Pac-Man.
--
"I've been ionized, but I'm okay now." - B. Banzai


Return to “Games”

Who is online

Users browsing this forum: Yahoo [Bot] and 2 guests