I've been pondering what could be playable with a 3d cube "board", and I think diagonal movement is out of the question. Therefore, my idea for the pieces would be:Mike wrote:one game I'd be interested in is 'Stricken', which is mentioned in 'The Player of Games', a SF-Novel by Iain Banks.
The description of the game resembles Stratego. However the pieces are put in shells, and placed inside a cube(!). The possible pieces are known, but what is inside a shell is only revealed, when a player first makes a move with it. So some part of the strategy involves placing the shells in a way to make the upcoming battle robust against the lack of knowledge in the opening.
Ultimately, you defeat the opponent by capturing all his pieces. Then, when all your remaining pieces at that moment could reach all places of the cube, one achieves a 'full web'
kings - can move one space in any of the 6 directions
pawns - can only move one space toward the opponent's corner
rooks - can move any number of spaces in any of the 6 directions
prooks - can move any number of spaces toward the opponent's corner
On a given turn, the player may either move one of his pieces or he may perform a "swap". A "swap" lets you swap the positions of two revealed pieces (a piece can only be revealed with a move). A pawn may swap with a king; a rook may swap with a prook.
This swap mechanism is the only way a pawn or prook can "backtrack". If all of your kings and rooks are captured, then the remaining pieces can only inexorably move toward the opponent's corner.
Hopefully, this is enough variety of pieces without becoming a visualization nightmare.
Here's how the display could look:
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