Games we want to see
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Well there are rip-offs from Germany of Winter Games and Summer Games for the C16 and that one doesn't have sprites as well, so technically it might be a challenge but I won't say it's impossible.
You can find at least a graphically pleasing of the Biathlon-event for the VIC-20 which was issued as a type-in.
You can find at least a graphically pleasing of the Biathlon-event for the VIC-20 which was issued as a type-in.
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The Speccy was my second home computer. I was trying to remember to this game you're talking about: W*H*B*... but I could not. "How's possible?" I thought "...if it is a game well known even among Vic fellows, it surely was a famous game! Why I have no memories of it?"16KVIC20 wrote:I still think a VIC 20 version of Bloxorz (aka W*H*B* on ZX Spectrum) would be pretty cool. I don't think there's anything like it for the VIC.
Surely a 16K version could do it justice? Not that I have even a clue how to write it.
Looking on World of Spectrum I discovered it's quite a new game, released in 2009! That's why!!!
I know, this is just a silly comment...
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I'm still waiting to see something in this thread that isn't a copy of an existing one and seems playable and simple enough for my next programming task...
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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Yep. And I swear I'll develop it for the VIC and share for free here, not resell it or steal it!
Phil Ranger
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
Thanks for that link, I remember seeing that before. Now I have discovered WinTZX, I'll have a go at those!tokra wrote:Well there are rip-offs from Germany of Winter Games and Summer Games for the C16 and that one doesn't have sprites as well, so technically it might be a challenge but I won't say it's impossible.
You can find at least a graphically pleasing of the Biathlon-event for the VIC-20 which was issued as a type-in.
W*H*B* is indeed a new game, published by Chronosoft, but also available for download from the author's website. It's a great game IMO, would love a VIC version.Spectrum wrote:The Speccy was my second home computer. I was trying to remember to this game you're talking about: W*H*B*... but I could not. "How's possible?" I thought "...if it is a game well known even among Vic fellows, it surely was a famous game! Why I have no memories of it?"16KVIC20 wrote:I still think a VIC 20 version of Bloxorz (aka W*H*B* on ZX Spectrum) would be pretty cool. I don't think there's anything like it for the VIC.
Surely a 16K version could do it justice? Not that I have even a clue how to write it.
Looking on World of Spectrum I discovered it's quite a new game, released in 2009! That's why!!!
I know, this is just a silly comment...
You can play the spectrum version here:
http://www.zxspectrum.net/
Just scroll down to 2009, and select W.H.B.
Last edited by 16KVIC20 on Fri Oct 14, 2011 10:32 am, edited 1 time in total.
I see what you mean, but original ideas are quite hard to come by. Is it such a bad thing to write a game for the VIC that there is no previous version of?PhilRanger wrote:I'm still waiting to see something in this thread that isn't a copy of an existing one and seems playable and simple enough for my next programming task...
If you want ideas for a new game I have one. It is a top down game where you control a car driving along a seafront, which is two lanes, seperated by a central reservation. Your job is to find a parking space, and get into it, all of this with dodging the bikes, pedestrians, hotdog stands etc. I had the idea when I was on holiday in France, perhaps it's rubbish, but I thought there could be something in there. I do think maybe the C64 or Spectrum may be better platforms though.
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People usually always compare it way too much to the original, and to do a proper job you need the original to give a proper feel, which usually can't be achieved because of resolution differences, smmothness of joystick, etc. And I'd be much prouder of a medium original than of a good rip-off16KVIC20 wrote:Is it such a bad thing to write a game for the VIC that there is no previous version of?
Phil Ranger
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
-------------
"Don't eat the trees 2" for the VIC 20 : http://www.box.net/shared/u398kj0nr0lkauzm1k67
on line: http://www.mdawson.net/vic20chrome/vic2 ... otrees.prg
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I agree an "original" game to claim as your own is far more enjoyable -- to its author -- than redux work on a clone, or worse, taking code from somewhere else and doing a straight port translation.
But on this old platform with a very small active user community, it will be hard to get any "popularity" or "same love" out of it. Hey, I like writing and playing games, but if I am going to do VIC 20 work, it's more of a motivator if I think it might attract at least a few dozen people; else, I probably will not even bother.
Look at these last comments on this thread... I think it expresses an accurate sentiment. I wrote my largest and greatest space-shooter game, as a sequel to Omega Race, and it is an original game (not a clone), but yet it attracted so few users. But my clones in Quikman and Berzerk had outrageous attention and reviews, followed by some noticeable interest with Sprite Invaders and Break-Out!, but "crickets" for Omega Fury.
As I say in the thread, that's okay. I got to complete what I always thought I could do, and I had a blast doing it.
But on this old platform with a very small active user community, it will be hard to get any "popularity" or "same love" out of it. Hey, I like writing and playing games, but if I am going to do VIC 20 work, it's more of a motivator if I think it might attract at least a few dozen people; else, I probably will not even bother.
Look at these last comments on this thread... I think it expresses an accurate sentiment. I wrote my largest and greatest space-shooter game, as a sequel to Omega Race, and it is an original game (not a clone), but yet it attracted so few users. But my clones in Quikman and Berzerk had outrageous attention and reviews, followed by some noticeable interest with Sprite Invaders and Break-Out!, but "crickets" for Omega Fury.
As I say in the thread, that's okay. I got to complete what I always thought I could do, and I had a blast doing it.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
Much as I like shooters/space shooters, and as great as Omega Fury is (and I really mean that), I think the VIC 20 has plenty of shooters. It would be nice to see a genre that it is not known for or is under represented in.
I don't think all the fun of a game is just in the music or the graphics.
I was impressed to see the VIC version of Tetris, one day I will get it on tape so that I can play it on my real VIC and on a real TV so the pieces aren't stretched on my PC monitor! VICColumns is also good.
That Biathlon game tokra mentioned looks like a really good VIC rendition of that part of Winter Games.
Now that MOST people who like the VIC can use an emulator, and probably have expansion memory, would it be a bad idea to have a new "standard" which is 16K games? I think traditionally there seems to have been a notion that if you write for UXP then you include everybody, which is very noble, but I'm not sure it matters now.
I had always written the C16 off as being an also ran, but seeing the software library on the C16 website, and some of the screen shots then they got quite a bit out of the C16. Now a 16K expanded VIC has almost 20K, surely we can rewrite the balance, and make some games that teh C16 could never have managed?
So in short, I like new games, ie new ideas, but in the absence of them then I reckon its best to concentrate on game types the VIC never had; but I am only one person, and no programmer at that.
I would like to be able to program, machine code preferably, but it seems like such a mountain to climb.
I don't think all the fun of a game is just in the music or the graphics.
I was impressed to see the VIC version of Tetris, one day I will get it on tape so that I can play it on my real VIC and on a real TV so the pieces aren't stretched on my PC monitor! VICColumns is also good.
That Biathlon game tokra mentioned looks like a really good VIC rendition of that part of Winter Games.
Now that MOST people who like the VIC can use an emulator, and probably have expansion memory, would it be a bad idea to have a new "standard" which is 16K games? I think traditionally there seems to have been a notion that if you write for UXP then you include everybody, which is very noble, but I'm not sure it matters now.
I had always written the C16 off as being an also ran, but seeing the software library on the C16 website, and some of the screen shots then they got quite a bit out of the C16. Now a 16K expanded VIC has almost 20K, surely we can rewrite the balance, and make some games that teh C16 could never have managed?
So in short, I like new games, ie new ideas, but in the absence of them then I reckon its best to concentrate on game types the VIC never had; but I am only one person, and no programmer at that.
I would like to be able to program, machine code preferably, but it seems like such a mountain to climb.
Try the frontpage link to Jeff's games, many have unique gameplay and extract a massive amount of playability in 3.5k in basic.
http://sleepingelephant.com/denial/games/
e.g. try TenTen
http://sleepingelephant.com/denial/games/
e.g. try TenTen
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