WIP: Manic Miner port

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Wed Jan 31, 2018 9:36 am

Thank you very much!
I tracked it down to dying while holding down the jump button on the joystick.
Fixed in this version - which I think I'll call a release candidate :)
Attachments
miner-20180131.zip
(10.9 KiB) Downloaded 23 times
miner-20180131src.zip
(33 KiB) Downloaded 17 times

User avatar
Mayhem
High Bidder
Posts: 2812
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Re: WIP: Manic Miner port

Postby Mayhem » Wed Jan 31, 2018 12:06 pm

I see what you mean about the conveyor belts... that's definitely incorrect iirc, you can't just stop on them like that.

You're also missing The Vat... and the solar beam doesn't seem to do that much damage to your air supply.
Lie with passion and be forever damned...

merman
Vic 20 Hobbyist
Posts: 138
Joined: Thu Feb 25, 2016 9:46 am
Location: Skegness UK
Occupation: Writer

Re: WIP: Manic Miner port

Postby merman » Wed Jan 31, 2018 12:51 pm

Watched the video, very impressive!

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Wed Jan 31, 2018 2:04 pm

I must have accidentally cut the vat from the video while I was trimming out all my deaths. Oops!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!

cobracon
Vic 20 Amateur
Posts: 56
Joined: Thu Nov 11, 2010 5:46 pm

Re: WIP: Manic Miner port

Postby cobracon » Wed Jan 31, 2018 5:06 pm

Holy crap. This game will just wreck me. lol

hasseapa
Vic 20 Enthusiast
Posts: 180
Joined: Thu Oct 12, 2006 4:09 am

Re: WIP: Manic Miner port

Postby hasseapa » Wed Jan 31, 2018 5:24 pm

Superb. Another new VIC-game that makes you wonder how it could have changed things if it was released back in the days.

User avatar
Mayhem
High Bidder
Posts: 2812
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Re: WIP: Manic Miner port

Postby Mayhem » Wed Jan 31, 2018 6:58 pm

Kweepa wrote:I must have accidentally cut the vat from the video while I was trimming out all my deaths. Oops!
Oh, that's how conveyors are supposed to work? Ugh. I think I prefer them this way - it feels much more logical.
Ah, and the light beams consume air? I didn't notice from the videos. Will fix this!

Yes, the conveyors are constant progression, can't stop it, you have to time going onto them to progress correctly. That's part of the learning process for the level patterns. And yes, the solar beam reduces your air if it hits Willy, I generally finish that level with not much air at all because you can't really avoid it some of the time, that's part of the challenge. Also the dissolvable flooring is too slow imo, it should disappear quicker than it currently does. These aren't criticisms, just observations if you want to make the game as close to the original Spectrum/C64 versions as possible 8)
Lie with passion and be forever damned...

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Thu Feb 01, 2018 12:57 pm

Since you insisted... :)

Sped up the crumbling 50%.
Adjusted how the conveyors worked and tweaked a couple of levels to compensate.
Made the light beams suck air.
Last edited by Kweepa on Thu Feb 01, 2018 1:50 pm, edited 1 time in total.

User avatar
srowe
Vic 20 Nerd
Posts: 518
Joined: Mon Jun 16, 2014 3:19 pm

Re: WIP: Manic Miner port

Postby srowe » Thu Feb 01, 2018 1:15 pm

This latest version starts in the Solar Power Generator...

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Thu Feb 01, 2018 1:49 pm

Ooooooops!
Last edited by Kweepa on Thu Feb 01, 2018 4:59 pm, edited 1 time in total.

User avatar
beamrider
Vic 20 Nerd
Posts: 873
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: WIP: Manic Miner port

Postby beamrider » Thu Feb 01, 2018 4:48 pm

miner-20180201.zip still starts in Solar Power Generator

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Thu Feb 01, 2018 4:59 pm

WTF? Let me try that again.
Last edited by Kweepa on Thu Feb 01, 2018 7:14 pm, edited 1 time in total.

User avatar
Mayhem
High Bidder
Posts: 2812
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Re: WIP: Manic Miner port

Postby Mayhem » Thu Feb 01, 2018 6:36 pm

Now that's pretty much spot on :)

Makes a couple of those jumps a lot more precarious and needs the correct timing (Sixteenth Cavern, and Solar Power Generator especially). In fact it only took me two attempts to complete The Warehouse!

Only bug I spotted was that the high score didn't appear to be saved, completed a game and started a new one, and the high score was still zero.
Lie with passion and be forever damned...

User avatar
Kweepa
Vic 20 Scientist
Posts: 1129
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Re: WIP: Manic Miner port

Postby Kweepa » Thu Feb 01, 2018 7:14 pm

Really, only two attempts?? It took me about 30 attempts when I was recording the walkthrough!
Fixed the high score.
Attachments
miner-20180201b.zip
(10.95 KiB) Downloaded 81 times
miner-20180201bsrc.zip
(33.12 KiB) Downloaded 44 times

User avatar
Mayhem
High Bidder
Posts: 2812
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Re: WIP: Manic Miner port

Postby Mayhem » Fri Feb 02, 2018 6:23 am

Will check that out over the weekend. Btw why use the Bug Byte version for inspiration, and not Software Projects? Because it was the original?
Lie with passion and be forever damned...


Return to “Games”

Who is online

Users browsing this forum: No registered users and 1 guest