New release: NitroWheels for the unexpanded Vic 20

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akator
Vic 20 Devotee
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Re: New release: NitroWheels

Postby akator » Sat Sep 23, 2017 6:42 am

Excellent! I tried both difficulties a few time. The human setting is good practice and helped me improve my score at cyborg.

This is now one of my favorite VIC racing games. Thank you, Enrico!

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ldxstx
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Re: New release: NitroWheels

Postby ldxstx » Sat Sep 23, 2017 10:27 am

akator wrote:Excellent! I tried both difficulties a few time. The human setting is good practice and helped me improve my score at cyborg.

This is now one of my favorite VIC racing games. Thank you, Enrico!


I'm really pleased to hear all that: the effort has been rewarded then :) Happy racing!

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ldxstx
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Re: New release: NitroWheels for the unexpanded Vic 20

Postby ldxstx » Sun Sep 24, 2017 12:43 pm

by the way: this is an oldschool release, but nonetheless I would like to thank the following people which, directly or indirectly, led me to realize this ML game project: orion70, mike, beamrider, jeff-20, kweepa, nippur72, rhurst, 4mat, aeb. I hope I didn't forget anyone and to make further steps in future releases.

:)

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orion70
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Re: New release: NitroWheels for the unexpanded Vic 20

Postby orion70 » Mon Sep 25, 2017 1:43 pm

Thanks! I really did nothing but encourage :). The game is really fun and playable now, it really retains that old school charme which is rarely found in new releases.. it would be perfect with optional paddles support :mrgreen:

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ldxstx
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Re: New release: NitroWheels for the unexpanded Vic 20

Postby ldxstx » Tue Sep 26, 2017 1:41 pm

orion70 wrote:Thanks! I really did nothing but encourage :). The game is really fun and playable now, it really retains that old school charme which is rarely found in new releases.. it would be perfect with optional paddles support :mrgreen:


Thanks a lot :)
About the paddles: I was introducing the support for them (now I have free bytes after the relocation of some routines), but then I realized that - in my opinion - this would bring an "unfair advantage" compared to the keyboard and the joystick, thanks to the analog working. I've seen Seawolf, for example, and there the paddles make complete sense to me. But in NitroWheels... hmmm... because the intended way to play is in digital I/O style (EDIT: with this I mean in fixed deltas, not instantaneous radical changes of the position) instead of analog. In case just enlighten me :)


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