In the making: Arukanoido – an Arkanoid clone

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pixel
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Aug 18, 2017 9:11 am

mrr19121970 wrote:I pre-ordered 1X99742553518070C

Gotcha! Thanks a lot. Am grateful for advance payments but they're not necessary. :)
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Re: In the making: Arukanoido – an Arkanoid clone

Postby vicist » Fri Aug 18, 2017 9:54 am

Looking forward to getting a copy.

email sent :)

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Re: In the making: Arukanoido – an Arkanoid clone

Postby mrr19121970 » Fri Aug 18, 2017 10:35 am

pixel wrote:
mrr19121970 wrote:I pre-ordered 1X99742553518070C

Gotcha! Thanks a lot. Am grateful for advance payments but they're not necessary. :)


Maybe it secures me serial #1

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Aug 18, 2017 10:47 am

mrr19121970 wrote:Maybe it secures me serial #1

Now things get really complicated... :(
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Aug 18, 2017 11:07 am

vicist wrote:Looking forward to getting a copy.

email sent :)

Thunderbird's got a bug where you mark a message as not being junk, then you clear the junk folder and the unmarked message is lost anyway. However, if your address is still the same it's all good.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby vicist » Fri Aug 18, 2017 3:54 pm

PM sent.

I use Thunderbird but have not encountered this problem.....
yet!!

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Sat Aug 19, 2017 2:15 am

vicist wrote:I use Thunderbird but have not encountered this problem..... yet!!

Had it a second time now. :(
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Mon Aug 21, 2017 4:04 pm

The NTSC version will be available at the same time as the PAL version. With no noticeable difference in game play. Thought it would take days but just got it done this evening. Updated the demo ZIP file accordingly.

Image
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Tue Aug 22, 2017 5:41 am

Got the hang of the arcade ROM (instead of the NES one) a little bit late and added some more elements that have been a mystery before.

Anyone trying this out with a paddle? Is it too hard to play with the joystick perhaps?

Any suggestions?
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Re: In the making: Arukanoido – an Arkanoid clone

Postby Boray » Thu Aug 24, 2017 11:33 am

Tried the latest demo. Very nice, but there was a bug. On first track, I got multiple balls, but maybe I just saw two. When all balls were lost the game just continued so I couldn't continue. Maybe two balls were traveling at exactly the same position or something. I resetted reloaded and played again, there was another bug on one track, the ball went through an undestructable wall once... Otherwise... it's really impressive.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Aug 25, 2017 1:11 am

Boray wrote:Tried the latest demo. Very nice, but there was a bug. On first track, I got multiple balls, but maybe I just saw two. When all balls were lost the game just continued so I couldn't continue. Maybe two balls were traveling at exactly the same position or something. I resetted reloaded and played again, there was another bug on one track, the ball went through an undestructable wall once... Otherwise... it's really impressive.

Oh yeah. That'll take quite some test code to resolve (when it goes through the wall). The ball movement is a bit more complicated than the original thing. Tried to do it the arcade way but then one gets hopelessly irritated by the VICs low resolution.

Scary, early release date but got the right time window in place where I don't have to care about many other things.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Sun Sep 10, 2017 9:58 am

Guess I'm not too well known for delivering vic games on time. 3D cover art is in the making. Am sitting on about 100 self-destroying tapes. Am quite curious about what the manufacturer will reply tomorrow. Guess it took quite some geek to figure out what went wrong... :( Am a magnetic attraction to f-ups.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby beamrider » Mon Sep 11, 2017 1:13 am

Always thought 1st September was a tad ambitious, perhaps Christmas..?

Anyway, no worries, just release it when it's ready.

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Re: In the making: Arukanoido – an Arkanoid clone

Postby 16KVIC20 » Mon Sep 11, 2017 1:41 pm

This looks excellent, looking forward to it being finished.

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Mon Sep 11, 2017 11:53 pm

Thanks (for your patience)!

Perhaps there's a workaround to it. Am massacring a bunch of the tapes to find out.
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