Game Corrections and Fixes

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GreyGhost
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Game Corrections and Fixes

Post by GreyGhost »

As I go thru my game folders getting them ready to be put on an SD card or added to Ultimem, I have found a few that have misspellings or errors in the code itself. I'll add them as I find and fix them. Feel free to add to this list. I've had some of these files for many years and collected them from many different sources. Some of them may have already been fixed.

Tunnel Run:
I found an omission and an error in the game Tunnel Run. It's a simple fly thru the tunnel and avoid the objects game.

Line 230 is missing and should be:

Code: Select all

230 poke n,h
And in line 460, I'm assuming a case of dyslexia for this. In the data line, it has a 264. I have no idea what the number should be, so I replaced it with 246. I'm assuming maybe the person that typed this in got the data line wrong first and then deleted line 230 so the game would work. Who knows.

Later,

Also, I believe the ship data is incorrect. In data line 470, the 3rd number should be 66 and not 68.
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tunnel run.zip
Corrected version
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Last edited by GreyGhost on Wed Jun 01, 2016 4:38 pm, edited 2 times in total.
Rob
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GreyGhost
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Towers of Hanoi

Post by GreyGhost »

This one, as far as I could tell only had a misspelling in a print statement in line 80.
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towers of hanoi.zip
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Rob
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GreyGhost
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Sammako

Post by GreyGhost »

This is a Frogger clone. One of the redefined characters was incorrect. Data line 20085, the sixth number was 103 and should be 108.
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sammako.zip
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Rob
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GreyGhost
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Critical Mass

Post by GreyGhost »

This one needed to be switched into lower case mode at the beginning of the program. I added a chr$(14) to line 30.
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critical mass.zip
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Rob
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GreyGhost
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Omak

Post by GreyGhost »

This was a hard coded PAL game. It should now work on either machine. I Peeked the locations of the screen size and movement and stored them in variables to be used instead of the PAL values that were in the program. Anyone know of a better way to do this for future reference?
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omak.zip
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Mayhem
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Re: Game Corrections and Fixes

Post by Mayhem »

Cheers, I'll have a look at these and see if the versions in GB20 could do with replacing.
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orion70
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Re: Game Corrections and Fixes

Post by orion70 »

Thank you so much GreyGhost! It's an incredible work of patience :) .
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