I was expecting a more gruesome game based on the title ;D
I like these types of puzzle games. Looking forward to it. Does it load levels from disk? Maybe a level editor might be cool.
Search found 125 matches
- Tue Jan 19, 2021 9:46 pm
- Forum: Games
- Topic: Trolley Problem for Unexpanded VIC
- Replies: 17
- Views: 1703
- Wed Dec 23, 2020 10:18 pm
- Forum: Games
- Topic: The Vicious Dead (jrpg)
- Replies: 23
- Views: 1918
Re: The Vicious Dead (jrpg)
It sort of looks like the cave is an underworld, and connects to different overworld entrances? That gives a very open feel, even when you block areas with "keys". How much will you depend on the RPG style to limit the player's exploration? That is, what is blocking exploration? Certain ad...
- Wed Dec 23, 2020 9:54 pm
- Forum: Other Systems
- Topic: Ports of VIC-20 type-ins to C64
- Replies: 1
- Views: 2169
Ports of VIC-20 type-ins to C64
A really cool effort by cout to make c64 versions of classic vic-20 type-in games, a bunch "enhanced" to 40 col: In recognition of the 40th anniversary of VIC20 in 1980, I had a mission to port/translate twenty type-in games from the VIC20 to the C64. I figured... being 2020, 20 VIC20 game...
- Mon Nov 16, 2020 12:04 am
- Forum: Programming
- Topic: 6502 Carry Flag
- Replies: 16
- Views: 1917
Re: 6502 Carry Flag
One thing I just figured out that may be a minor point, is that after using a lsr as a div 2, the carry is actually the remainder. So if I want to divide an odd integer and split it between 2 variables, I can come out with a combination that isn't one less than the input.
- Sat Nov 14, 2020 10:07 am
- Forum: Games
- Topic: The Vicious Dead (jrpg)
- Replies: 23
- Views: 1918
Re: The Vicious Dead (jrpg)
Good spooky music and a nice atmosphere. I like that the monster looks like he's poking out of the frame. Gives it some depth.
- Sun May 10, 2020 11:17 pm
- Forum: Programming
- Topic: 6502 Carry Flag
- Replies: 16
- Views: 1917
Re: 6502 Carry Flag
I do that with 16 bit arguments instead, then you don’t have to worry about sign.
Enter with direction 0-3 in A, the ASL clears the carry
Code: Select all
Table !word -40, 1, 40, -1
asl
tax
lda table,x
adc zp
sta zp
lda table+1,x
adc zp+1
sta zp+1
rts
- Fri Dec 20, 2019 11:02 pm
- Forum: Programming
- Topic: I need a snowfall effect
- Replies: 2
- Views: 2500
Re: I need a snowfall effect
this is basically just a scrolling effect. In ML it would look like. screen_width = 22 .loop ldx #21 lda screen+(screen_width*20),x sta screen+(screen_width*21),x lda screen+(screen_width*19),x sta screen+(screen_width*20),x .... lda screen+(screen_width),x sta screen+(screen_width*1),x dex bpl .loo...
- Fri Dec 20, 2019 10:27 pm
- Forum: Programming
- Topic: 3D product to sum order
- Replies: 2
- Views: 2028
Re: 3D product to sum order
Honestly just skip to the last article in the series in C=Hacking #16: These routines, not to mention this article, are the codification of all those years of algorithms and derivations and everything else. Those past efforts created working prototypes; this one is the production model... ...So that...
- Fri Aug 02, 2019 10:21 pm
- Forum: General Topics
- Topic: This is a temporary domain.
- Replies: 50
- Views: 15008
Re: This is a temporary domain.
Thanks for the hard work. Hope more people see the Lemon post etc.
- Tue Apr 02, 2019 11:41 pm
- Forum: Games
- Topic: Robots Rumble released
- Replies: 12
- Views: 8652
Re: Coming soon : Robots Rumble
Your output of late is amazing! I know you are mostly converting monjon twins stuff, but that is by no means an insult. Your effort is much appreciated.
- Tue Mar 26, 2019 6:45 pm
- Forum: Games
- Topic: Work in Progress - Captain on the Bridge
- Replies: 3
- Views: 6442
Re: Work in Progress - Captain on the Bridge
Yes! I missed this post but this is very cool. I too got an out of memory error. It was when I pressed manoveur when not fighting anything. I listed 300 to 320 and was swamped with mid$ and left$ functions. This is going to cause garbage collection very often. I'm assuming this is some sort of line ...
- Fri Sep 28, 2018 4:26 pm
- Forum: General Topics
- Topic: Who owns the IP for the CBM machine ROMs PET/VIC/64?
- Replies: 6
- Views: 6232
Re: Who owns the IP for the CBM machine ROMs PET/VIC/64?
Yes copyright hawks are nasty. I admin a website that hosts game world files for an old DOS program called ZZT, and we've gotten multiple (albeit ignorable) C&D's from Nintendo, EA, etc., cause some 12 year old made a "Mario" game 20 years ago and we have Mario.zip on the server so som...
- Sat Sep 22, 2018 6:58 pm
- Forum: Programming
- Topic: CBM DOS: How to read directory in raw format?
- Replies: 8
- Views: 10753
Re: CBM DOS: How to read directory in raw format?
Isn't the directory format in basic by default? I did a kernel load directory listing in ML on 64 and had to strip data to display what I wanted, maybe because I just used kernel routines to get the data, perhaps a rawer form is available more directly.
- Mon Aug 13, 2018 8:44 pm
- Forum: Programming
- Topic: peek(197) & more
- Replies: 11
- Views: 6584
Re: peek(197) & more
The number you get from the poke 0-64 (64 being no key pressed) you put in either x or y regs and use lda $ec5e,x (unshifted decode table) to convert to PETSCII. The quirky numbers are a result of how the keyboard is wired. Remember it's PETSCII that is returned, not screen codes, so it is expected ...
- Thu May 03, 2018 7:56 am
- Forum: Games
- Topic: WIP: Manic Miner port
- Replies: 96
- Views: 83205
Re: WIP: Manic Miner port
This is really cool. A very nice port, but you say no NTSC support even though it seems to run fine in vice, just lacking the controls to adjust the screen, or is that more trouble than I think it is and would change timing for software sprites etc?