Search found 1071 matches
- Mon Jan 08, 2018 8:34 am
- Forum: General Topics
- Topic: Imagine if Commodore
- Replies: 47
- Views: 11312
Re: Imagine if Commodore
somehow seeing ppl arguing over this trivial stuff is cute <3
- Sun Jan 07, 2018 7:23 am
- Forum: Games
- Topic: New physical cartridge release: Cheese And Onion
- Replies: 88
- Views: 77087
Re: New physical cartridge release: Cheese And Onion
all it takes for VICE to support it is a link to the cartridge image...
- Sat Jan 06, 2018 3:48 pm
- Forum: Hardware and Tech
- Topic: Paddlescope
- Replies: 19
- Views: 11883
Re: Paddlescope
jesus =) i have converted it to acme, see https://sourceforge.net/p/vice-emu/code/34291/
- Sat Jan 06, 2018 6:31 am
- Forum: Hardware and Tech
- Topic: Paddlescope
- Replies: 19
- Views: 11883
Re: Paddlescope
shows a straight line
nice little program.... would you post the source too? i'd like to throw it into the VICE testprograms repo...
nice little program.... would you post the source too? i'd like to throw it into the VICE testprograms repo...
- Thu Dec 21, 2017 2:17 pm
- Forum: Hardware and Tech
- Topic: Ultimem BLK6
- Replies: 15
- Views: 3023
Re: Ultimem BLK6
you did not reply to the OP, you replied to ME.Honestly, where ? The OP only said...
thanks, captain obviousAFAIK, the vast majority of people using RAM expansion on their VIC-20 do it with a cartridge, not a hardware mod.
- Thu Dec 21, 2017 8:10 am
- Forum: Hardware and Tech
- Topic: Ultimem BLK6
- Replies: 15
- Views: 3023
Re: Ultimem BLK6
what about "no interested in hw mods" was not clear? OBVIOUSLY you can achieve all kind of things that "do not work" by modding the hardware. Of course it's not all that sensible to modify the mainboard if the intended result could also be achieved by an external solution. i don'...
- Wed Dec 20, 2017 3:51 pm
- Forum: Hardware and Tech
- Topic: Ultimem BLK6
- Replies: 15
- Views: 3023
Re: Ultimem BLK6
i like how that thread (once again) derailed =)
i am not really interested in solutions that involve modding the hardware though... obviously then its possible (or i could just pop a custom rom into it...)
i am not really interested in solutions that involve modding the hardware though... obviously then its possible (or i could just pop a custom rom into it...)
- Wed Dec 20, 2017 1:54 pm
- Forum: Hardware and Tech
- Topic: Ultimem BLK6
- Replies: 15
- Views: 3023
Re: Ultimem BLK6
it would be so nice if you could map the e000-ffff block to ram as you can on c64.... but you cant
- Tue Dec 19, 2017 6:28 am
- Forum: Other Systems
- Topic: Attack UFO - Arcade game that uses the 6560
- Replies: 52
- Views: 22814
Re: Attack UFO - Arcade game that uses the 6560
the ROM _does_ use decimal mode at least...
- Sun Dec 17, 2017 7:42 am
- Forum: General Topics
- Topic: World of Commodore 2017 - December 9-10 in Toronto
- Replies: 10
- Views: 5841
Re: World of Commodore 2017 - December 9-10 in Toronto
"Commodore C64 PLA 906114-01 redesign with M27C512-90B6 EPROM No more available"
- Sat Dec 16, 2017 6:26 pm
- Forum: Hardware and Tech
- Topic: user port usb adapter
- Replies: 13
- Views: 2029
Re: user port usb adapter
btw, the upcoming micromys v5 adapter will do 1531-alike mouse for vic20
- Mon Dec 11, 2017 6:29 am
- Forum: Other Systems
- Topic: Attack UFO - Arcade game that uses the 6560
- Replies: 52
- Views: 22814
Re: Attack UFO - Arcade game that uses the 6560
yeah right at startup (it doesnt quite start that is )
- Sun Dec 10, 2017 5:58 pm
- Forum: Other Systems
- Topic: Attack UFO - Arcade game that uses the 6560
- Replies: 52
- Views: 22814
Re: Attack UFO - Arcade game that uses the 6560
Are you sure? I've got my emulator working now. At the start of the game, it appears to set the following: oh! interesting :) i must have somehow missed that in the process... i had to add some of my own init stuff to make it not show crap at least :) your emu crashes on me though :( $ java -jar at...
- Sun Dec 10, 2017 6:38 am
- Forum: Other Systems
- Topic: Attack UFO - Arcade game that uses the 6560
- Replies: 52
- Views: 22814
Re: Attack UFO - Arcade game that uses the 6560
I don't think the control registers themselves have intended default values on startup of the chip.
at least some of them must have defined default values - else this game would show random garbage
- Sat Dec 09, 2017 6:53 pm
- Forum: Other Systems
- Topic: Attack UFO - Arcade game that uses the 6560
- Replies: 52
- Views: 22814
Re: Attack UFO - Arcade game that uses the 6560
the game does very few actual accesses to the VIC, so its almost useless to tell the differences by looking at the game code... one thing that is obvious though is that the defaults differ :) meanwhile, i have it kinda working without a patched kernal.... the monkey patched screen copying stuff make...