Search found 1255 matches
- Thu Feb 26, 2009 7:09 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2009
- Replies: 32
- Views: 82614
Name: VIC-SSS (Software Sprite Stack) Author: Robert Hurst Released: February 26, 2009 Requirements: VIC 20 (memory expansion optional) Description: A programmer's API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8x8...
- Mon Feb 23, 2009 7:02 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
Release Candidate 3 is out and can be downloaded here . Not so much as NEW code for VIC-SSS, but I wanted to get this out for others that were asking: - a BASIC PRG loader for VIC's with an 8k expansion RAM (BASIC.s assembler source and ld65 configuration file), so games can be simply compiled for ...
- Mon Feb 23, 2009 11:33 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
are you working on the API documentation too? It was started, my liege, but I had to see it in action first before I got too carried away. My comfort level with it has been raised, so I will complete the documentation, with clear examples and (hopefully) worthy considerations. While I have no reali...
- Mon Feb 23, 2009 8:59 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
Is there any way to run this on a real Vic, at all? For now, if the binary can be loaded into an 8K RAM spot located @ $A000, I don't see why not. I am planning on making an alternate STARTUP segment, and re-compile this assembler source to load on a regular 8k expanded VIC as a normal PRG binary, ...
- Sun Feb 22, 2009 7:38 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
Release Candidate 2 is out and can be downloaded here . Some minor bug fixes only, as its code execution is working out great. I started a programmers PDF document, but it needs a lot more work. :( In addition, I integrated the new Software Sprite Stack (SSS) into a copy of the QUIKMAN 4kb ROM sour...
- Sat Feb 21, 2009 5:57 am
- Forum: Games
- Topic: New Release: Un
- Replies: 21
- Views: 14007
- Wed Feb 18, 2009 8:32 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
Major update... and this code might even turn out to be done, but for now, I'll call it a Release Candidate. And only because I did not complete its programmer's documentation (yet), and I now need to write a full game using it, instead of the simple demo that's included. Download the zip file fold...
- Mon Feb 16, 2009 9:58 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
- Sun Feb 15, 2009 10:59 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155340
I think I respond way to often to my own thread... I don't think so! You are obviously showing us excellent progress. I enjoy watching the seeds grow into something, and hopefully, it blooms at the end! Keep up the excellent work. I wrote an RPG MUD and have ported from Apple ][ BASIC to DOS to Ami...
- Sun Feb 15, 2009 9:23 am
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
... and those that show through of the arrow are correctly red. Are you pressing RUN/STOP (or PC's ESCape key) to pause the frame to see that? If you are, then VICE is not emulating it properly. Is video cache off and is refresh set to 1/1? Other settings could be affecting the correct rendering --...
- Sat Feb 14, 2009 3:54 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155340
I really like what you are doing, good luck!
Perhaps when my software sprite project matures more, it may be worth integrating in your RPG for some animated effects, i.e., casting magic, throws, death sequence, etc. It is designed to be somewhat transparent for VIC and program code/data.
Perhaps when my software sprite project matures more, it may be worth integrating in your RPG for some animated effects, i.e., casting magic, throws, death sequence, etc. It is designed to be somewhat transparent for VIC and program code/data.
- Sat Feb 14, 2009 3:48 pm
- Forum: Programming
- Topic: Software sprites?
- Replies: 175
- Views: 114800
- Fri Feb 13, 2009 4:34 pm
- Forum: Hardware and Tech
- Topic: Is it possible for a VIC-20 ROM cart to be 32K?
- Replies: 15
- Views: 3782
- Fri Feb 13, 2009 4:24 pm
- Forum: Emulation and Cross Development
- Topic: Programming for a 20MHz VICE-20?
- Replies: 17
- Views: 5291
- Mon Feb 09, 2009 6:49 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155340
You did not d/l the doc archive and unpack it? It includes the necessary doc/vic20.cfg (listed below) to assist in assigning memory: MEMORY { ZP: start = $0002, size = $001A, type = rw, define = yes; RAM: start = $0FFF, size = $0E01, define = yes, file = %O; } SEGMENTS { STARTUP: load = RAM, type = ...