Search found 1302 matches
- Sun Mar 09, 2014 6:05 am
- Forum: Games
- Topic: Games we want to see
- Replies: 323
- Views: 209533
Re: Games we want to see
Here're my wild dreams for the unexpanded VIC. Unthinkable but doable. ;) * Filled-polygon polycolor tank game. * Jump'n run like those brothers and sisters, loading from tape in the background. * Pulse II also loading from tape just in time, with music and speech. Let the hacking get out of contr.....
- Sun Mar 09, 2014 4:38 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: Released: pulse
I'm optimizing the source code for tangibility. Please do not hesitate to ask me about it here or via PM if you desire more information – that'd help a lot and I love to discuss it anyway.
So, don't worry if you spot changes on github. They won't affect the gameplay.
So, don't worry if you spot changes on github. They won't affect the gameplay.
- Sat Mar 08, 2014 10:41 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: Released: pulse
Thanks for your new versions! :D I've tried it on a real vic now. When you're flashing red and invulnerable, you can even go behind the ground. Is it supposed to be like that? Yup! There're also secret bonuses, hidden between the lines of source code... :twisted: There are still som things kind of ...
- Sat Mar 08, 2014 10:00 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: Released: pulse
It's been scary...rhurst wrote:I noticed and was actually a bit relieved by that.
How can one get an account there?rhurst wrote:Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
My pleasure.rhurst wrote:Thank you!
- Sat Mar 08, 2014 8:07 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: Released: pulse
There's been a post-release problem with the foreground detection which slowed everything down. I'm terribly sorry. It got the action back now.
Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
- Fri Mar 07, 2014 7:32 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
Exactly! But I didn't dare messing with the gameplay and couldn't think up the right formula.malcontent wrote:I appreciate that you're done, but I'm thinking you could use procedural generation for the level data, instead of storing it. You only need two numbers right? Height and length?.
- Fri Mar 07, 2014 7:29 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
Sure! I guess it's at the right place now.Mayhem wrote:May I suggest posting that version as a link IN the release post you make, so we know it's the release version?pixel wrote:So, this evening this release will be done, no matter what, including a little present for the community.
- Fri Mar 07, 2014 7:16 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: Released: pulse
pulse has been released: http://sleepingelephant.com/ipw-web/bul ... =15&t=6793
May the source be with you.
Thanks for all the great feedback! You made it happen!
love+respect
pixel
May the source be with you.
Thanks for all the great feedback! You made it happen!
love+respect
pixel
- Fri Mar 07, 2014 7:08 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
Thanks a lot!
- Fri Mar 07, 2014 7:05 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2014
- Replies: 18
- Views: 34330
Re: VIC-20 Software Releases of 2014
Name: pulse Author: pixel Released: March 8th, 2014 Last update: November 26th, 2015 Requirements: Unexpanded VIC-20, Joystick Description: A horizontally smooth-scrolling shoot-'em-up, heavily inspired by the classic arcade game "Gradius"; http://content.pouet.net/files/screenshots/00062/...
- Fri Mar 07, 2014 3:41 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
Today is release day! The last bytes went into a 1up every 1000 points and a more correct background collision detection. If have a hard time finding unfair situations and always die because I didn't pay attention, forgot about coming up with some strategy or because I couldn't control my fingers. M...
- Fri Mar 07, 2014 1:47 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
If you mean those red riserbombs, no, it's always been like that.Boray wrote:Things sticking in space kind of.
- Thu Mar 06, 2014 11:53 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
What kind of? They're kinda all over the place. :pBoray wrote:Did the last update introduce some graphics bugs?
Re: ViccyBird
I so can't get through the first gate. Maybe it's the beer… %)
- Thu Mar 06, 2014 9:44 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 109639
Re: pulse - now a release candidate
If you do free up more space I'd like to see upside-down or cave terrain. Most of the code is already there I'm guessing. It's a run-length decoder for the level data which is very tight and would IMHO call for self-modification. Even if that worked the score display had to be done with raster inte...