Search found 1302 matches

by pixel
Sun Mar 09, 2014 6:05 am
Forum: Games
Topic: Games we want to see
Replies: 323
Views: 209533

Re: Games we want to see

Here're my wild dreams for the unexpanded VIC. Unthinkable but doable. ;) * Filled-polygon polycolor tank game. * Jump'n run like those brothers and sisters, loading from tape in the background. * Pulse II also loading from tape just in time, with music and speech. Let the hacking get out of contr.....
by pixel
Sun Mar 09, 2014 4:38 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: Released: pulse

I'm optimizing the source code for tangibility. Please do not hesitate to ask me about it here or via PM if you desire more information – that'd help a lot and I love to discuss it anyway. :)

So, don't worry if you spot changes on github. They won't affect the gameplay.
by pixel
Sat Mar 08, 2014 10:41 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: Released: pulse

Thanks for your new versions! :D I've tried it on a real vic now. When you're flashing red and invulnerable, you can even go behind the ground. Is it supposed to be like that? Yup! There're also secret bonuses, hidden between the lines of source code... :twisted: There are still som things kind of ...
by pixel
Sat Mar 08, 2014 10:00 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: Released: pulse

rhurst wrote:I noticed and was actually a bit relieved by that. :twisted:
It's been scary... :lol:
rhurst wrote:Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
How can one get an account there?
rhurst wrote:Thank you!
My pleasure.
by pixel
Sat Mar 08, 2014 8:07 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: Released: pulse

There's been a post-release problem with the foreground detection which slowed everything down. I'm terribly sorry. It got the action back now.

Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
by pixel
Fri Mar 07, 2014 7:32 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

malcontent wrote:I appreciate that you're done, but I'm thinking you could use procedural generation for the level data, instead of storing it. You only need two numbers right? Height and length?.
Exactly! But I didn't dare messing with the gameplay and couldn't think up the right formula.
by pixel
Fri Mar 07, 2014 7:29 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

Mayhem wrote:
pixel wrote:So, this evening this release will be done, no matter what, including a little present for the community.
May I suggest posting that version as a link IN the release post you make, so we know it's the release version? ;)
Sure! I guess it's at the right place now. :)
by pixel
Fri Mar 07, 2014 7:16 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: Released: pulse

pulse has been released: http://sleepingelephant.com/ipw-web/bul ... =15&t=6793

May the source be with you. 8)

Thanks for all the great feedback! You made it happen!

love+respect
pixel
by pixel
Fri Mar 07, 2014 7:08 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

Mike wrote:Here we go (warning, big: ~72 MB): pulse.avi

Cheers,

Michael
Thanks a lot! :)
by pixel
Fri Mar 07, 2014 7:05 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2014
Replies: 18
Views: 34330

Re: VIC-20 Software Releases of 2014

Name: pulse Author: pixel Released: March 8th, 2014 Last update: November 26th, 2015 Requirements: Unexpanded VIC-20, Joystick Description: A horizontally smooth-scrolling shoot-'em-up, heavily inspired by the classic arcade game "Gradius"; http://content.pouet.net/files/screenshots/00062/...
by pixel
Fri Mar 07, 2014 3:41 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

Today is release day! The last bytes went into a 1up every 1000 points and a more correct background collision detection. If have a hard time finding unfair situations and always die because I didn't pay attention, forgot about coming up with some strategy or because I couldn't control my fingers. M...
by pixel
Fri Mar 07, 2014 1:47 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

Boray wrote:Things sticking in space kind of.
If you mean those red riserbombs, no, it's always been like that.
by pixel
Thu Mar 06, 2014 11:53 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

Boray wrote:Did the last update introduce some graphics bugs?
What kind of? They're kinda all over the place. :p
by pixel
Thu Mar 06, 2014 10:07 am
Forum: Games
Topic: ViccyBird
Replies: 19
Views: 9812

Re: ViccyBird

I so can't get through the first gate. Maybe it's the beer… %)
by pixel
Thu Mar 06, 2014 9:44 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109639

Re: pulse - now a release candidate

If you do free up more space I'd like to see upside-down or cave terrain. Most of the code is already there I'm guessing. It's a run-length decoder for the level data which is very tight and would IMHO call for self-modification. Even if that worked the score display had to be done with raster inte...