Search found 193 matches

by pallas
Fri Mar 15, 2013 3:25 pm
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17360

I installed it through the market, but unfortunately it crashes upon start. I have an old Android 2.2 tablet. I didn't get a message that v2.2 is too low. "The app ViceVIC20 (process it.opbyte.vicevic20) has stopped unexpectedly." Could you please provide a logcat? You can use an app like...
by pallas
Fri Mar 15, 2013 6:31 am
Forum: Games
Topic: [WIP] Dice Drop
Replies: 9
Views: 2725

Looks promising! and fun :)
Looking forward to the final version.
by pallas
Fri Mar 15, 2013 3:08 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17360

Schema wrote:Pretty interesting. I played around for it for a minute, but can't figure out how to attach or load a program file.
Click the back button to open vice menu. Move with the virtual joystick.
From there you can load a prg file or open a d64 disk.
by pallas
Thu Mar 14, 2013 3:20 pm
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17360

https://github.com/pelya/commandergenius

Here the codebase. It's for the c64. I did very small changes to it, like putting the right ROM files for the Vic.
If you need more information just ask.
by pallas
Thu Mar 14, 2013 1:28 pm
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

So the bug is that I didn't take the line number + space and 5 chars for print (instead of the opcode for it) into account on length calculation.
Quick fix: decrease 86 to 78 :-)
Thanks for the advices!
by pallas
Thu Mar 14, 2013 12:18 pm
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

When I wrote about the 88 character limit, I didn't mean the character count inside the quotes, or the length of the tokenized line in memory, but the total length of the BASIC line when LISTed. Now most of the lines exceed that limit and you can't edit them anymore. :( And, please, what's the reas...
by pallas
Thu Mar 14, 2013 5:04 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

True. Difference in speed is minimal. I had a chance to try it out anyways (I like to optimize programs) and the good thing is a 25% save in size, so I was able to fit 6 more frames in the same 16K ram. Here is the result: http://www.opbyte.it/vic20/megaman.prg Here is the generation prg, which can ...
by pallas
Wed Mar 13, 2013 6:07 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

The converter optimizes already a lot by leaving out {RVS ON} and {RVS OFF} control characters, when they're not necessary. But in the worst case, a single line could still contain 22 control characters, 22 printed characters, 2 quotes, 1 semicolon, 8 characters for the line number and PRINT, i.e. ...
by pallas
Wed Mar 13, 2013 4:43 am
Forum: Games
Topic: [finished] Cento (simple board game)
Replies: 15
Views: 10555

KingTrode wrote:Just had a quick play on this whilst testing GB20.

Nice little puzzle game you have put together here, great job for your first VIC game.


KingTrode / Jim
Thanks :-)

On a side note, I'd like to know if anybody get it to 100 :)
by pallas
Wed Mar 13, 2013 4:41 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

matsondawson wrote:Cool, a bit of runtime compression on that with diffs between frames you could be in 6fps land there!
Yes, and a simple optimization for both size and speed would be to put two drawing lines on a single line of code (so half the print instructions).
by pallas
Tue Mar 12, 2013 2:30 pm
Forum: Games
Topic: [finished] Tetwels
Replies: 7
Views: 5903

Thanks! What score? Easy or hard?
So I'm not the only one who doesn't sleep at night ;-)
by pallas
Tue Mar 12, 2013 8:07 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

Just for fun I modified Mike's program to make poxel animations. About 4fps are achievable.

Here is a sample output:

http://www.opbyte.it/vic20/megaman.prg

16k expansion needed (24 frames, about 800 bytes per frame)
by pallas
Tue Mar 12, 2013 4:54 am
Forum: Games
Topic: [finished] Tetwels
Replies: 7
Views: 5903

Thanks for the advice.
Sometimes I tend to be a bit too minimalistic, especially when doing 1.5K progs hehe! ;)
by pallas
Mon Mar 11, 2013 9:29 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6029

Awesome! :-)
Thanks very much Mike!
by pallas
Mon Mar 11, 2013 9:24 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17360

Kweepa wrote:Awesome stuff!
Any chance of 'true' aspect ratio?
Thanks :)
About the aspect ratio, I would need to investigate this a bit: with all the devices and os versions out there it probably won't be trivial...