Search found 193 matches
- Fri Mar 15, 2013 3:25 pm
- Forum: Emulation and Cross Development
- Topic: [Port] Vice Vic-20 for Android
- Replies: 32
- Views: 17360
- Fri Mar 15, 2013 6:31 am
- Forum: Games
- Topic: [WIP] Dice Drop
- Replies: 9
- Views: 2725
- Fri Mar 15, 2013 3:08 am
- Forum: Emulation and Cross Development
- Topic: [Port] Vice Vic-20 for Android
- Replies: 32
- Views: 17360
- Thu Mar 14, 2013 3:20 pm
- Forum: Emulation and Cross Development
- Topic: [Port] Vice Vic-20 for Android
- Replies: 32
- Views: 17360
https://github.com/pelya/commandergenius
Here the codebase. It's for the c64. I did very small changes to it, like putting the right ROM files for the Vic.
If you need more information just ask.
Here the codebase. It's for the c64. I did very small changes to it, like putting the right ROM files for the Vic.
If you need more information just ask.
- Thu Mar 14, 2013 1:28 pm
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
- Thu Mar 14, 2013 12:18 pm
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
When I wrote about the 88 character limit, I didn't mean the character count inside the quotes, or the length of the tokenized line in memory, but the total length of the BASIC line when LISTed. Now most of the lines exceed that limit and you can't edit them anymore. :( And, please, what's the reas...
- Thu Mar 14, 2013 5:04 am
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
True. Difference in speed is minimal. I had a chance to try it out anyways (I like to optimize programs) and the good thing is a 25% save in size, so I was able to fit 6 more frames in the same 16K ram. Here is the result: http://www.opbyte.it/vic20/megaman.prg Here is the generation prg, which can ...
- Wed Mar 13, 2013 6:07 am
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
The converter optimizes already a lot by leaving out {RVS ON} and {RVS OFF} control characters, when they're not necessary. But in the worst case, a single line could still contain 22 control characters, 22 printed characters, 2 quotes, 1 semicolon, 8 characters for the line number and PRINT, i.e. ...
- Wed Mar 13, 2013 4:43 am
- Forum: Games
- Topic: [finished] Cento (simple board game)
- Replies: 15
- Views: 10555
- Wed Mar 13, 2013 4:41 am
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
- Tue Mar 12, 2013 2:30 pm
- Forum: Games
- Topic: [finished] Tetwels
- Replies: 7
- Views: 5903
- Tue Mar 12, 2013 8:07 am
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
Just for fun I modified Mike's program to make poxel animations. About 4fps are achievable.
Here is a sample output:
http://www.opbyte.it/vic20/megaman.prg
16k expansion needed (24 frames, about 800 bytes per frame)
Here is a sample output:
http://www.opbyte.it/vic20/megaman.prg
16k expansion needed (24 frames, about 800 bytes per frame)
- Tue Mar 12, 2013 4:54 am
- Forum: Games
- Topic: [finished] Tetwels
- Replies: 7
- Views: 5903
- Mon Mar 11, 2013 9:29 am
- Forum: Programming
- Topic: Poxels splash screen + animation
- Replies: 30
- Views: 6029
- Mon Mar 11, 2013 9:24 am
- Forum: Emulation and Cross Development
- Topic: [Port] Vice Vic-20 for Android
- Replies: 32
- Views: 17360