Search found 1270 matches

by pixel
Sat Mar 08, 2014 10:41 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: Released: pulse

Thanks for your new versions! :D I've tried it on a real vic now. When you're flashing red and invulnerable, you can even go behind the ground. Is it supposed to be like that? Yup! There're also secret bonuses, hidden between the lines of source code... :twisted: There are still som things kind of ...
by pixel
Sat Mar 08, 2014 10:00 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: Released: pulse

rhurst wrote:I noticed and was actually a bit relieved by that. :twisted:
It's been scary... :lol:
rhurst wrote:Feel free to post your High Scores now that the frenetics are back. I mirrored your latest git, too.
How can one get an account there?
rhurst wrote:Thank you!
My pleasure.
by pixel
Sat Mar 08, 2014 8:07 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: Released: pulse

There's been a post-release problem with the foreground detection which slowed everything down. I'm terribly sorry. It got the action back now.

Update: https://github.com/SvenMichaelKlose/pul ... g?raw=true
by pixel
Fri Mar 07, 2014 7:32 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

malcontent wrote:I appreciate that you're done, but I'm thinking you could use procedural generation for the level data, instead of storing it. You only need two numbers right? Height and length?.
Exactly! But I didn't dare messing with the gameplay and couldn't think up the right formula.
by pixel
Fri Mar 07, 2014 7:29 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

Mayhem wrote:
pixel wrote:So, this evening this release will be done, no matter what, including a little present for the community.
May I suggest posting that version as a link IN the release post you make, so we know it's the release version? ;)
Sure! I guess it's at the right place now. :)
by pixel
Fri Mar 07, 2014 7:16 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: Released: pulse

pulse has been released: http://sleepingelephant.com/ipw-web/bul ... =15&t=6793

May the source be with you. 8)

Thanks for all the great feedback! You made it happen!

love+respect
pixel
by pixel
Fri Mar 07, 2014 7:08 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

Mike wrote:Here we go (warning, big: ~72 MB): pulse.avi

Cheers,

Michael
Thanks a lot! :)
by pixel
Fri Mar 07, 2014 7:05 pm
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2014
Replies: 18
Views: 31913

Re: VIC-20 Software Releases of 2014

Name: pulse Author: pixel Released: March 8th, 2014 Last update: November 26th, 2015 Requirements: Unexpanded VIC-20, Joystick Description: A horizontally smooth-scrolling shoot-'em-up, heavily inspired by the classic arcade game "Gradius"; http://content.pouet.net/files/screenshots/00062/...
by pixel
Fri Mar 07, 2014 3:41 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

Today is release day! The last bytes went into a 1up every 1000 points and a more correct background collision detection. If have a hard time finding unfair situations and always die because I didn't pay attention, forgot about coming up with some strategy or because I couldn't control my fingers. M...
by pixel
Fri Mar 07, 2014 1:47 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

Boray wrote:Things sticking in space kind of.
If you mean those red riserbombs, no, it's always been like that.
by pixel
Thu Mar 06, 2014 11:53 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

Boray wrote:Did the last update introduce some graphics bugs?
What kind of? They're kinda all over the place. :p
by pixel
Thu Mar 06, 2014 10:07 am
Forum: Games
Topic: ViccyBird
Replies: 19
Views: 9798

Re: ViccyBird

I so can't get through the first gate. Maybe it's the beer… %)
by pixel
Thu Mar 06, 2014 9:44 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

If you do free up more space I'd like to see upside-down or cave terrain. Most of the code is already there I'm guessing. It's a run-length decoder for the level data which is very tight and would IMHO call for self-modification. Even if that worked the score display had to be done with raster inte...
by pixel
Thu Mar 06, 2014 2:37 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

I took the liberty to post the game and a short clip on my web-site . Thanks! I can't even make emulator videos because of some odd Linux desktop bottleneck. I'll take the liberty to link back to sites that mention pulse. :) You're right. I could knock off some more bytes but I'm sitting on my hand...
by pixel
Thu Mar 06, 2014 2:33 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107048

Re: pulse - now a release candidate

This is pretty cool! I don't know if you're using any kind of compression, but you could get some extra space by putting code on the screen, at startup copying code down into some free low memory locations, and then compressing the prg using exomizer or pucrunch. This way you can free up any startu...