Search found 1271 matches
- Fri May 01, 2009 3:03 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
- Fri May 01, 2009 1:09 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
The smiley face really throws out a lot of hardwork you have imo. In defense of 'smiley face' here, I don't think it does anything of the sort--it's just an abstract representation of a party (the arcade game Venture choice of the player sprite design was inspired in that regard). There is also ano...
- Wed Apr 29, 2009 4:16 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
Thanks to everyone's ideas for the player icon. I'll put that on my list of things to do soon. Today, I worked on routines to deduct hit points and to make the party suffer damage when they walk through molten lava: http://img115.imageshack.us/img115/3420/rq3.jpg My bytecount is being eaten quite a ...
- Wed Apr 29, 2009 8:47 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
- Wed Apr 29, 2009 8:35 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
- Tue Apr 28, 2009 7:07 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
Well, as for the 'smiley face' that would be the only 'hokey' thing that I'd put in there. I already used a generic man (with sword+shield) in the first 2 Realms games, I figured maybe that it should have something different? Anyway, I might change it to something else like a shield. Today, I worked...
- Tue Apr 28, 2009 2:27 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
What do you guys think of a smiley face to represent the party as they're traveling on map in the main world? http://img216.imageshack.us/img216/3420/rq3.jpg It's a not-so-serious way of making the game fun to look at as well as a reference to the arcade game 'Venture': http://www.davesclassicarcade...
- Mon Apr 27, 2009 8:07 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
- Mon Apr 27, 2009 4:39 am
- Forum: Games
- Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
- Replies: 35
- Views: 19083
Incredible how far we got from here to your next creation, a huge hi-res, multi-colour RPG with nothing to share with Dungeon of Doom's simple BASIC code :wink: . If only Denial existed when the VIC was young... The advantage that I have of course is a lot of hindsight, memory expansion (32K!) and ...
- Sun Apr 26, 2009 8:11 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
Here is the northwest corner of the map displayed on the screen. Keep in mind that the graphics displayed are not final -- I'm still experimenting with multi-color tile graphics, but this will give an idea of how the map display is going to eventually look like: http://img90.imageshack.us/img90/3420...
- Sun Apr 26, 2009 11:58 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
Yowsa! :shock: For a second I thought that was an ASCII pin-up (pr0n) picture. You know the kind computer geeks would have to suffice with in the late 1970's and early 1980's, print out characters forming the pattern of a nude woman and so on. Well, maybe that's an alternative approach. Take a pict...
- Sun Apr 26, 2009 11:42 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
As well, I've written a spreadsheet that can translate my txt map data into numerical data. I've already copied-pasted it into my source code: MAPDATA: ; 64x64 world map 2 map tiles per byte ; 0 = grass ; 1 = forest ; 2 = swamp ; 3 = lava ; 4 = lava ; 5 = town ; 6 = castle ; 7 = dunjon ; 8 = wizard'...
- Sun Apr 26, 2009 11:26 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
I've been working on the world map this morning. I decided on a 64x64 world map -- 4096 locations that can fit on 2048 bytes of memory. It does reduce the scope a bit, but there will also be 9 dunjons (8 for the orbs of power held by demon brides and 1 for the final boss, the demon wizard Nikaedor w...
- Fri Apr 24, 2009 9:32 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155494
Pardon me, but didn't you say this is your last VIC-20 game? Suddenly you already have a follow-up in the plans? ;-) I say lot of things I usually do not mean :) Well--with all of the hard work I've put in, this game engine can be re-used in many ways. How about I rephrase my statement to be more a...
- Fri Apr 24, 2009 8:50 pm
- Forum: Games
- Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
- Replies: 35
- Views: 19083