Search found 428 matches
- Mon May 30, 2016 5:51 pm
- Forum: Programming
- Topic: ML code memory area
- Replies: 4
- Views: 1737
Re: ML code memory area
You just described the late great Jim Butterfield. http://www.bombjack.org/commodore/books.htm Go down to Machine Language and Assembly Language sub heading and get Machine Language on the Commodore 64, 128 and other Commodore Computers Revised and Expanded Edition Its the binary digits on the beach...
- Thu May 26, 2016 12:18 am
- Forum: Programming
- Topic: MINISKETCH - the ultimate VIC-20 doodle program!
- Replies: 16
- Views: 8229
Re: MINISKETCH - the ultimate VIC-20 doodle program!
Finally got to knock one off my bucket list - use my tablet with my Vic 20 emulator.
- Wed May 25, 2016 4:02 pm
- Forum: Emulation and Cross Development
- Topic: My Commodore VIC20 emulator with twists
- Replies: 5
- Views: 2170
Re: My Commodore VIC20 emulator with twists
Holy crap thats pretty sweet - nice stuff man!
EDIT - played Qbert pretty nice too..
EDIT - played Qbert pretty nice too..
- Mon May 23, 2016 12:57 am
- Forum: Programming
- Topic: MINISKETCH - the ultimate VIC-20 doodle program!
- Replies: 16
- Views: 8229
Re: MINISKETCH - the ultimate VIC-20 doodle program!
This thing needs a thumbs up or a like option
- Sat Apr 23, 2016 5:54 pm
- Forum: General Topics
- Topic: Tymac D-fuse
- Replies: 7
- Views: 1512
Re: Tymac D-fuse
The real interesting thing is the programmer went onto bigger and better things...quite the interesting wiki page on him.
https://en.wikipedia.org/wiki/Neil_Chriss
As for parting with it - I just got the thing...not sure if I wish to part with it as of yet but if I do I'll let you guys know
https://en.wikipedia.org/wiki/Neil_Chriss
As for parting with it - I just got the thing...not sure if I wish to part with it as of yet but if I do I'll let you guys know
- Sat Apr 23, 2016 3:29 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 108953
Re: Released: pulse
Here's my contribution -
- Fri Apr 22, 2016 8:44 am
- Forum: General Topics
- Topic: Commodore Free issue 92 (and issue 91, too) (fwd)
- Replies: 3
- Views: 912
Re: Commodore Free issue 92 (and issue 91, too) (fwd)
You hear that Pixel? 10/10 Fear the SPACE TURKEY!!!
- Tue Apr 05, 2016 4:13 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 108953
Re: Released: pulse
Finally got my game cant wait to try it out later
- Fri Apr 01, 2016 10:21 am
- Forum: Hardware and Tech
- Topic: New Release: Pentium II Expansion Card
- Replies: 6
- Views: 1137
Re: New Release: Pentium II Expansion Card
Got me all excited like a fat kid in a candy store...started thinking of this...
http://sleepingelephant.com/ipw-web/bul ... 763#p62763
You playing with my emotions man
http://sleepingelephant.com/ipw-web/bul ... 763#p62763
You playing with my emotions man
- Tue Mar 29, 2016 6:09 pm
- Forum: General Topics
- Topic: Tymac D-fuse
- Replies: 7
- Views: 1512
Re: Tymac D-fuse
Cleaned the contacts with alcohol and qtips with a gentle scraping on the pins (hated to do it) and voila http://i32.photobucket.com/albums/d22/darkatx/dfus_zpsny6mgfge.jpg http://i32.photobucket.com/albums/d22/darkatx/dfus2_zpsotn09up7.jpg Charming game - controls are not too fluid but a simple eno...
- Tue Mar 29, 2016 4:01 pm
- Forum: General Topics
- Topic: Tymac D-fuse
- Replies: 7
- Views: 1512
Re: Tymac D-fuse
Yup, its just as you descirbed...it looks real rough around the edges.
- Tue Mar 29, 2016 4:59 am
- Forum: General Topics
- Topic: Tymac D-fuse
- Replies: 7
- Views: 1512
Tymac D-fuse
Anyone know anything about this game - I picked up this cart getting my hands on another VC 20 and haven't got it working yet but it seems like it is quite rare.
- Sat Mar 26, 2016 10:55 am
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 108953
Re: Released: pulse
2 bits at 3kHz?!! That's insane!!!pixel wrote: Thanks! That tune is playing with 2 bits at 3kHz – more proof that reality is an illusion.
- Thu Mar 17, 2016 12:50 pm
- Forum: Games
- Topic: Released: pulse
- Replies: 361
- Views: 108953
Re: Released: pulse
Pixel you got a lotta heart man!
- Sat Mar 12, 2016 1:31 pm
- Forum: Programming
- Topic: Making a random number in Assembly
- Replies: 50
- Views: 39528
Re: Making a random number in Assembly
I put it on warp and as I watch Mike's demo it reminds me of a starry night and finally entropy taking over. Fascinating - I was wondering why would you need a 32-bit generator for something like games but this plotter makes me appreciate the reasons why.
Well Done Mike as always!
Well Done Mike as always!