Search found 428 matches

by darkatx
Mon May 30, 2016 5:51 pm
Forum: Programming
Topic: ML code memory area
Replies: 4
Views: 1737

Re: ML code memory area

You just described the late great Jim Butterfield. http://www.bombjack.org/commodore/books.htm Go down to Machine Language and Assembly Language sub heading and get Machine Language on the Commodore 64, 128 and other Commodore Computers Revised and Expanded Edition Its the binary digits on the beach...
by darkatx
Thu May 26, 2016 12:18 am
Forum: Programming
Topic: MINISKETCH - the ultimate VIC-20 doodle program!
Replies: 16
Views: 8229

Re: MINISKETCH - the ultimate VIC-20 doodle program!

Finally got to knock one off my bucket list - use my tablet with my Vic 20 emulator.

Image
by darkatx
Wed May 25, 2016 4:02 pm
Forum: Emulation and Cross Development
Topic: My Commodore VIC20 emulator with twists
Replies: 5
Views: 2170

Re: My Commodore VIC20 emulator with twists

Holy crap thats pretty sweet - nice stuff man! :)

EDIT - played Qbert pretty nice too.. :)
by darkatx
Mon May 23, 2016 12:57 am
Forum: Programming
Topic: MINISKETCH - the ultimate VIC-20 doodle program!
Replies: 16
Views: 8229

Re: MINISKETCH - the ultimate VIC-20 doodle program!

This thing needs a thumbs up or a like option :)
by darkatx
Sat Apr 23, 2016 5:54 pm
Forum: General Topics
Topic: Tymac D-fuse
Replies: 7
Views: 1512

Re: Tymac D-fuse

The real interesting thing is the programmer went onto bigger and better things...quite the interesting wiki page on him.

https://en.wikipedia.org/wiki/Neil_Chriss

As for parting with it - I just got the thing...not sure if I wish to part with it as of yet but if I do I'll let you guys know ;)
by darkatx
Sat Apr 23, 2016 3:29 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 108953

Re: Released: pulse

Here's my contribution -
Image
by darkatx
Fri Apr 22, 2016 8:44 am
Forum: General Topics
Topic: Commodore Free issue 92 (and issue 91, too) (fwd)
Replies: 3
Views: 912

Re: Commodore Free issue 92 (and issue 91, too) (fwd)

You hear that Pixel? 10/10 Fear the SPACE TURKEY!!!
by darkatx
Tue Apr 05, 2016 4:13 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 108953

Re: Released: pulse

Finally got my game cant wait to try it out later :)
by darkatx
Fri Apr 01, 2016 10:21 am
Forum: Hardware and Tech
Topic: New Release: Pentium II Expansion Card
Replies: 6
Views: 1137

Re: New Release: Pentium II Expansion Card

Got me all excited like a fat kid in a candy store...started thinking of this...
http://sleepingelephant.com/ipw-web/bul ... 763#p62763
You playing with my emotions man :P
by darkatx
Tue Mar 29, 2016 6:09 pm
Forum: General Topics
Topic: Tymac D-fuse
Replies: 7
Views: 1512

Re: Tymac D-fuse

Cleaned the contacts with alcohol and qtips with a gentle scraping on the pins (hated to do it) and voila http://i32.photobucket.com/albums/d22/darkatx/dfus_zpsny6mgfge.jpg http://i32.photobucket.com/albums/d22/darkatx/dfus2_zpsotn09up7.jpg Charming game - controls are not too fluid but a simple eno...
by darkatx
Tue Mar 29, 2016 4:01 pm
Forum: General Topics
Topic: Tymac D-fuse
Replies: 7
Views: 1512

Re: Tymac D-fuse

Yup, its just as you descirbed...it looks real rough around the edges.

Image
by darkatx
Tue Mar 29, 2016 4:59 am
Forum: General Topics
Topic: Tymac D-fuse
Replies: 7
Views: 1512

Tymac D-fuse

Anyone know anything about this game - I picked up this cart getting my hands on another VC 20 and haven't got it working yet but it seems like it is quite rare.
by darkatx
Sat Mar 26, 2016 10:55 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 108953

Re: Released: pulse

pixel wrote: Thanks! That tune is playing with 2 bits at 3kHz – more proof that reality is an illusion. :mrgreen:
2 bits at 3kHz?!! That's insane!!!
by darkatx
Thu Mar 17, 2016 12:50 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 108953

Re: Released: pulse

Pixel you got a lotta heart man!
by darkatx
Sat Mar 12, 2016 1:31 pm
Forum: Programming
Topic: Making a random number in Assembly
Replies: 50
Views: 39528

Re: Making a random number in Assembly

I put it on warp and as I watch Mike's demo it reminds me of a starry night and finally entropy taking over. Fascinating - I was wondering why would you need a 32-bit generator for something like games but this plotter makes me appreciate the reasons why.
Well Done Mike as always! :)