Search found 550 matches
- Fri Jun 06, 2008 8:48 am
- Forum: Games
- Topic: New Release: GOMOKU
- Replies: 27
- Views: 18864
New Release: GOMOKU
I've finally released my Gomoku port for the Vic-20 which we have been discussing on this past thread: Gomoku on Vic? . You can download it from my Vic-20 home page . A cross-compiled Commodore 64 version with the same features is available too. Machine language enthusiasts may also download full so...
- Fri Jun 06, 2008 5:47 am
- Forum: Programming
- Topic: Smooth vertical scrolling on Vic
- Replies: 9
- Views: 2884
- Fri May 30, 2008 5:20 am
- Forum: Games
- Topic: Dark Dungeons on Zimmers buggy.
- Replies: 48
- Views: 14650
- Fri May 30, 2008 12:29 am
- Forum: Games
- Topic: Dark Dungeons on Zimmers buggy.
- Replies: 48
- Views: 14650
- Wed May 28, 2008 5:43 am
- Forum: Games
- Topic: Gomoku on VIC?
- Replies: 15
- Views: 6108
- Mon May 26, 2008 11:56 am
- Forum: Programming
- Topic: How to calculate elapsed time
- Replies: 11
- Views: 3380
By the way, according to this tutorial on the CMP istruction you can replace with
and just save one byte.
Code: Select all
...
LOOP:
SEC
LDA $A2
SBC #L
...
Code: Select all
...
LOOP:
CMP $A2
SBC #L
...
- Sat May 24, 2008 2:00 pm
- Forum: Games
- Topic: Gomoku on VIC?
- Replies: 15
- Views: 6108
OK, now I have it full-screen and real-time, but playing strategy is not very striking. Computer beats me most of the times but it takes too long cause it stays on the defensive (it looks so). My new playing engine uses the video ram so that in every free cell the score for the cell is calculated. S...
- Fri May 23, 2008 4:28 am
- Forum: Games
- Topic: Gomoku on VIC?
- Replies: 15
- Views: 6108
- Fri May 23, 2008 2:10 am
- Forum: Games
- Topic: Gomoku on VIC?
- Replies: 15
- Views: 6108
Work in progress
I'm progressing on Gomoku... I've been hardly hindered by the game strategy... I rewrote the "thinking engine" several times and now it seems to work, but it's rather slow. I suppose it's what you pay when you apply brute force in your algorythms! Computer takes about 5-10 seconds on each ...
- Sun May 18, 2008 6:52 am
- Forum: Hardware and Tech
- Topic: Defective C64 partially showing reversed characters
- Replies: 1
- Views: 1079
Defective C64 partially showing reversed characters
Don't know wether to post here or in "other systems"... Well, I have a C64 that doesn't show reversed characters in some zones of the screen. These zones are random in horizontal stripes. Some few locations are even blinking (switching rev on/off). This failure is very annoying because it ...
- Tue May 13, 2008 7:23 am
- Forum: Emulation and Cross Development
- Topic: New Version Of DASM released 7 April 2008
- Replies: 12
- Views: 3913
- Mon May 12, 2008 12:58 am
- Forum: General Topics
- Topic: "Serious" scientific applications
- Replies: 32
- Views: 9636
- Mon May 12, 2008 12:41 am
- Forum: Games
- Topic: New release : RETURN TO FORT KNOX
- Replies: 17
- Views: 15359
I was curious to see how you compressed the mazes [...] as all I found was maze0. oh well, since mazes are made of space or brick, they are simply compressed in bitplanes: maze zero is in bit zero of the maze area (512 bytes), maze 1 in bit one, and so on. The original game had the two mazes in two...
- Sat May 10, 2008 1:04 am
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2008
- Replies: 16
- Views: 51384
Re: VIC-20 Releases of 2008
Name: Return To Fort Knox (aka Raid On Fort Knox II) Author: Nippur72 Released: May 09, 2008 Requirements: VIC-20 (8K or 16K memory expansion required), joystick optional Description: a remake of "Raid On Fort Knox", with new mazes and new playing strategy. Screenshot: http://i23.photobuck...
- Fri May 09, 2008 12:22 pm
- Forum: Games
- Topic: New release : RETURN TO FORT KNOX
- Replies: 17
- Views: 15359
New release : RETURN TO FORT KNOX
I've finally released my hacked version of Raid on fort knox which I called "Return To Fort Knox". Features: * 8 new mazes * up to 15 guards (hard as hell) * a freezing ray given to player (C= key or fire) Download it from: http://xoomer.alice.it/aporcino/Vic20/rofk.htm Now let's see who's...