Search found 492 matches

by R'zo
Thu Feb 25, 2021 2:36 pm
Forum: Emulation and Cross Development
Topic: Vic Rubasm
Replies: 10
Views: 940

Vic Rubasm

Title: Rubasm Language: Ruby Description: Assembler for the Vic-20 Author: Ryan Liston I've been working on writing my own assembler using Ruby. I have completed the core of the assembler and have written my first working program. Completed: -optcodes -program declaration -data sets -build -hex and ...
by R'zo
Mon Jan 25, 2021 10:00 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

tokra wrote: Thu Jan 21, 2021 1:52 pm Ok, here we go...
Thank you for this. It's nice to see that it still looks good in b/w. I'll get to work adding an auto adjust routine into my next demo.

Did you try to adjust the screen position with the cursor keys?
by R'zo
Sun Jan 17, 2021 11:40 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

I have developed a small program to test the map screen layout and would like to ask for help testing it. I would like to make sure that the entire game screen is visible on as many vic models and t.v./monitors as possible. The program has a manual screen adjust built in controlled with the cursor k...
by R'zo
Sun Dec 27, 2020 10:15 am
Forum: Hardware and Tech
Topic: Behr-Bonz 4 game cart.
Replies: 8
Views: 1544

Re: Behr-Bonz 4 game cart.

Vic20-Ian wrote: Sun Dec 27, 2020 7:38 am
R'zo wrote: Thu Dec 24, 2020 9:47 pm @eslapion

Is the offer still up for this? I am working on a game that I would like to produce as a cartridge. Your design is time tested and I know you pay fine attention to detail when quality is concerned.
I think Eslapion left this forum.
Thank you.
by R'zo
Thu Dec 24, 2020 9:56 pm
Forum: Programming
Topic: Interrupts - wedged code
Replies: 11
Views: 2778

Re: Interrupts - wedged code

There's also the NMI ( N on M askable I nterrupt), which normally processes the RESTORE key as one of its sources. The RS232 routines in the KERNAL are another 'customer'. The corresponding vector resides at ($0318) - be warned: getting an own NMI routine working is already very advanced stuff. Eve...
by R'zo
Thu Dec 24, 2020 9:47 pm
Forum: Hardware and Tech
Topic: Behr-Bonz 4 game cart.
Replies: 8
Views: 1544

Re: Behr-Bonz 4 game cart.

@eslapion

Is the offer still up for this? I am working on a game that I would like to produce as a cartridge. Your design is time tested and I know you pay fine attention to detail when quality is concerned.
by R'zo
Thu Dec 24, 2020 12:53 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

It sort of looks like the cave is an underworld, and connects to different overworld entrances? That gives a very open feel, even when you block areas with "keys". How much will you depend on the RPG style to limit the player's exploration? That is, what is blocking exploration? Certain a...
by R'zo
Thu Dec 17, 2020 8:01 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

Caves will be dark unless you have found a way to see in the dark. Here are demo pictures of the cavern screens dark and lit. Here are also my overworld and cave maps that I have designed to test the engine.
loff.PNG
lon.PNG
bmap.png
by R'zo
Sun Dec 06, 2020 8:28 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

here is the source code for the music format that i have settled on for the game. export init export alenc *=$2000 vocl=$900a vocm=$900b voch=$900c vocv=$900e irqx=$eabf n000 = $00 n001 = $08 n100 = $10 n101 = $18 n200 = $20 n201 = $28 n300 = $30 n301 = $38 n400 = $40 n401 = $48 n500 = $50 n501 = $5...
by R'zo
Sun Dec 06, 2020 8:25 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

This is a demo over world map that I have designed to test out the games engine as I build it. Many of the graphics have undergone minor changes. I am now using only for colors per area. These colors will be global between each area map and it's enemies. This will save a decent amount of load time a...
by R'zo
Sun Nov 22, 2020 3:47 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

some enemy graphics...
counselor.PNG
counselor.PNG (4.97 KiB) Viewed 1053 times
flyer.PNG
flyer.PNG (6.61 KiB) Viewed 1053 times
by R'zo
Wed Nov 18, 2020 4:07 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

prowlr wrote: Sun Nov 15, 2020 5:30 pm Nice. Seems to hint at some Ash from Evil Dead themes, I like it. 'This is my boomstick!' :)
Shop smart.... :lol:
by R'zo
Wed Nov 18, 2020 4:05 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

Are you influenced by Chaos by Julian Gollop on Spectrum or the derivative Arena by Cult Games on C64 (one of my favourites)... ? I've played the vic port of chaos. I have thought about doing something along those lines. My main influences (in terms of the games that made me want to write games) ar...
by R'zo
Sat Nov 14, 2020 11:21 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

Good spooky music and a nice atmosphere. I like that the monster looks like he's poking out of the frame. Gives it some depth. Thank you. This being horror themed atmosphere will be prime. This will mean that music and graphics as well as special effects will get a large amount of attention. Having...
by R'zo
Sat Nov 14, 2020 11:16 pm
Forum: Games
Topic: The Vicious Dead (jrpg)
Replies: 23
Views: 1861

Re: The Vicious Dead (jrpg)

Noizer wrote: Sat Nov 14, 2020 6:19 am
Looks very promising. One have to win against the tree to proceed to next cave, right?
The tree will just be a common world map enemy.