I am looking for light pen software for the vic-20 or the C-64. I purchased something on eBay and the box came with a light pen but WITHOUT the software disk.
I am looking for graphics software or anything that you might suggest.
Jonathan
Search found 252 matches
- Tue Apr 27, 2010 9:49 am
- Forum: General Topics
- Topic: Light Pen software
- Replies: 6
- Views: 1928
- Fri Apr 23, 2010 6:56 am
- Forum: Programming
- Topic: Routine to shift a hi-res square
- Replies: 8
- Views: 1853
- Fri Apr 23, 2010 6:18 am
- Forum: Programming
- Topic: Routine to shift a hi-res square
- Replies: 8
- Views: 1853
Thank you, Robert. You pretty much confirmed my methodology. I did not switch direction in such a nice way as your XOR solution. I don't completely understand it right now but I will go through the math of it and see how the XOR switches direction. This seems like it could save me quite a few cycles...
- Thu Apr 22, 2010 2:30 pm
- Forum: Programming
- Topic: WIP - My first 100% m/code program for the Unexpanded VIC-20
- Replies: 6
- Views: 1645
- Thu Apr 22, 2010 2:16 pm
- Forum: Programming
- Topic: Routine to shift a hi-res square
- Replies: 8
- Views: 1853
- Thu Apr 22, 2010 10:20 am
- Forum: Programming
- Topic: Routine to shift a hi-res square
- Replies: 8
- Views: 1853
- Mon Apr 19, 2010 2:36 pm
- Forum: Programming
- Topic: New release: 3 New Fonts for Your Vic
- Replies: 30
- Views: 18841
I am not sure what the protocol is around here so I don't mean to be offensive. Is there a way you could distribute the numerical definitions of each character? There may be a few I would like to copy for some programs. Thanks. Jonathan BTW, the question mark was not altered for a reason. I work on ...
- Sat Apr 17, 2010 12:06 am
- Forum: Programming
- Topic: Routine to shift a hi-res square
- Replies: 8
- Views: 1853
Routine to shift a hi-res square
I am trying to come up with a nice ML routine that will shift a 2x2 ball in a hi-res fashion. The ball is multi colored so I want to shift 2 bits. The X,Y deltas will be as follows 2 bits, 2 bits 2 bits, 4 bits 2 bits, 3 bits The X move is fairly easy with shifts I am looking for suggestions on a te...
- Fri Apr 16, 2010 9:55 pm
- Forum: Buy, Sell, and Trade
- Topic: Compute Gazette issues needed
- Replies: 2
- Views: 898
- Fri Apr 16, 2010 11:02 am
- Forum: Buy, Sell, and Trade
- Topic: Compute Gazette issues needed
- Replies: 2
- Views: 898
Compute Gazette issues needed
I am looking for the following Compute! Gazette. I have issues to trade or I would purchase.
- Volume 2 No. 3 (#10) April 1984
Jonathan Andrews
- Volume 2 No. 3 (#10) April 1984
Jonathan Andrews
- Wed Apr 14, 2010 7:00 am
- Forum: General Topics
- Topic: Compute! Gazette and Compute! programs
- Replies: 2
- Views: 2317
Compute! Gazette and Compute! programs
Hello everyone. I know that Compute!'s Gazette eventually came up with a monthly disk. But how about those early issues? :-) Does anyone know of a repository containing these programs? I am HOPING someone has typed them in at some point. I have been trying to complete my Gazette collection that rela...
- Wed Apr 14, 2010 6:36 am
- Forum: Programming
- Topic: Smooth sprites and flicker
- Replies: 3
- Views: 1322
LOL. My sprites I am creating and the flow of the game is not too intense so I am pretty happy with things so far. It has been fun learning and developing my own routines. I figure that once I get this down I will start using Robert's API. Yeah, it only took me 24-years to get rid of the flicker! :P...
- Mon Apr 12, 2010 1:02 pm
- Forum: Programming
- Topic: Very strange ML debugging session
- Replies: 2
- Views: 1150
- Mon Apr 12, 2010 11:39 am
- Forum: Programming
- Topic: Very strange ML debugging session
- Replies: 2
- Views: 1150
Very strange ML debugging session
Hello everyone. I am including my trace session from a debugging session and I have a strange side effect that I cannot begin to explain. Any help would be appreciated. Things go nicely in PC 108E, 1090, 1093. Once 1095 is executed (STA $0364,Y) the PC gets reset to FF73 This makes NO SENSE. Help!! ...
- Sun Apr 11, 2010 2:18 pm
- Forum: Programming
- Topic: Smooth sprites and flicker
- Replies: 3
- Views: 1322
Smooth sprites and flicker
I am writing my first game with smooth scrolling sprites. My current sprite 2 characters sitting side by side in multi-color mode. In essence 8x8 (actual 16x8) The method I took was to define the graphics and then at the beginning of the program use the LSR ROR ROR to build my 4 possible sprites. Th...