Search found 1254 matches

by Kweepa
Sat Mar 14, 2009 1:25 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154964

I'm not sure if that was intended as an optimization challenge, but anyway here's two versions, one a slightly sped up version of yours, and the other optimized for size rather than speed. lda (1), y tax rol rol rol and #%00000011 sta temp1 txa ror ror and #%00001100 ora temp1 sta temp1 txa rol rol ...
by Kweepa
Tue Mar 10, 2009 11:10 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154964

darkatx wrote:looks like he abandoned it a couple of years ago
No: his blog is still being updated (today even)!
http://www.adamantyr.com/
by Kweepa
Tue Mar 10, 2009 3:34 pm
Forum: General Topics
Topic: Vic20 Game videos
Replies: 10
Views: 3329

Nice!
I object to only giving Arcadia 4/5 : )
Also, I wouldn't include the remakes in the same video. It pollutes the purity of the site in my opinion.
by Kweepa
Sun Mar 08, 2009 7:29 pm
Forum: Hardware and Tech
Topic: uIEC/SD fo Dummies
Replies: 40
Views: 9699

You could try reducing the possible complications. Put a single PRG with a simple file name, and then LOAD it directly, using device #10 (which is the device number it defaults to). If that doesn't work there could be a problem with the hardware.
by Kweepa
Sat Feb 21, 2009 6:35 pm
Forum: Games
Topic: New Release: Moon Patrol
Replies: 11
Views: 8966

Wow, it's certainly challenging!
Does it have a story like Quikman?
by Kweepa
Mon Feb 16, 2009 4:42 pm
Forum: Emulation and Cross Development
Topic: Programming for a 20MHz VICE-20?
Replies: 17
Views: 5291

There are pokes for the key repeat too...
Check the programmer's reference manual - they are around 650 decimal.
by Kweepa
Thu Feb 12, 2009 9:23 am
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65358

To me, it's Metroid for the Vic. Heh... I've no idea why that would be. http://www.mobygames.com/developer/sheet/view/developerId,31776/ The working title for Blue Star was Metroid Victory :) If you do start a follow-up would you keep it for the unexpanded Vic? That's a thorny question... Trying to...
by Kweepa
Wed Feb 11, 2009 9:49 pm
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65358

gklinger wrote:I think giving it an 8 is a little on the low side. :(
That's why I want to start on the sequel :)
Seriously though, thanks for the encouragement!
by Kweepa
Wed Feb 11, 2009 8:15 pm
Forum: Games
Topic: New Release : BLUE STAR
Replies: 99
Views: 65358

Old School Gaming finally reviewed Blue Star:
http://www.oldschool-gaming.com/view_re ... _blue_star

Makes me want to start work on a sequel!
by Kweepa
Wed Feb 11, 2009 8:59 am
Forum: General Topics
Topic: Denial WIKI change / addition announcement thread.
Replies: 109
Views: 100481

How about a poll? Would that give valid data?
by Kweepa
Mon Feb 09, 2009 10:32 pm
Forum: Games
Topic: New Release: WhackE
Replies: 24
Views: 13365

Ghislain wrote:Very cool game. It's only 1.7 K -- do you have plans on adding more to the game?
Not Whack, no. I do have plans for a new game based loosely on the Whack engine, which I went into in the "Fun Game Idea" thread.
by Kweepa
Mon Feb 09, 2009 8:27 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154964

I would choose non-BCD for a larger project. BCD is good when you want to optimise the number printing routine for space, but the savings slowly disappear when you have a lot of operations on different numbers, as you have to sed and cld around each operation.
by Kweepa
Sun Feb 08, 2009 12:39 am
Forum: Programming
Topic: Unexpanded VIC 20 Memory
Replies: 98
Views: 19361

Two problems: The 864 = $360, not $34e (= 846) I wrote the branch as an offset. The compiler expects it to be an absolute address or a label. Try this: LDY #0 LOOP: LDA #1 STA $1E00,Y ; write 1 to the upper and lower pages of the screen memory STA $1F00,Y LDA #6 STA $9600,Y ; write 6 (blue) to the u...
by Kweepa
Sat Feb 07, 2009 3:24 pm
Forum: Programming
Topic: Unexpanded VIC 20 Memory
Replies: 98
Views: 19361

I believe I have a better understanding of this program now, it is written with BASIC Tokens and executed from memory byte 864. From just looking at it I can see there is some PRINT tokens and some STEP tokens. Not quite... It's a machine code program which can be readily hand disassembled: LDY #0 ...
by Kweepa
Sat Feb 07, 2009 8:23 am
Forum: Games
Topic: New Release: Ten Ten
Replies: 49
Views: 36981

Wow, very polished!
I like the "parallel universe" and game over effects.
I keep reading the title screen as "TEN/TEN QUALITY" which is true but a little arrogant :)
Fun game as usual, thanks!