Search found 267 matches
- Thu Nov 07, 2013 7:16 pm
- Forum: General Topics
- Topic: My First Topic --- Use of Home Cassette Tape Deck on VIC-20?
- Replies: 12
- Views: 2270
- Sat Oct 19, 2013 4:04 pm
- Forum: Games
- Topic: Spotted: Dungeons of Ekileugor
- Replies: 11
- Views: 4104
Anyone else have an issue with an out of memory error after game starts? Just finished first screen and the error popped up. Vice or real hardware??? - and make sure to load with ,8 NOT ,8,1..... edit:- This method works for me as well in Vice Drag the .prg and drop it on the xvic.exe - the game wi...
- Fri Oct 11, 2013 6:26 pm
- Forum: Games
- Topic: Spotted: Dungeons of Ekileugor
- Replies: 11
- Views: 4104
- Mon Sep 30, 2013 5:56 pm
- Forum: Other Systems
- Topic: Why were BASIC interpreters incompatible on old machines?
- Replies: 7
- Views: 1766
They just didn't bother to make the BASIC compatible. First of all, there had been no standard. Each manufactorer could try out in an experimenting mood his own idea of the 'optimal' BASIC implementation for the particular machine. For Commodore, and the VIC-20 and C64, that actually meant: fastest...
- Wed Sep 18, 2013 10:06 pm
- Forum: Games
- Topic: Ashby Manor - A text Adventure
- Replies: 1
- Views: 712
Ashby Manor - A text Adventure
Here is Ashby Manor, Originally from the Plus 4/C16. It was then ported to the C64 and now to the VIC20 +16k. Included on the disk is the 40 column wedge. Loading instructions are:-
load "*",8
run
load "a*",8
run
http://www.mediafire.com/download/eef80 ... _Manor.d64
load "*",8
run
load "a*",8
run
http://www.mediafire.com/download/eef80 ... _Manor.d64
- Wed Sep 18, 2013 5:59 pm
- Forum: Games
- Topic: Usborne Write your own adventure games - haunted house
- Replies: 10
- Views: 2702
I have made it in a D64 disk image . You can either play it with 22 columns, or load FAT 40 before the HAUNTED program and enjoy it in full 40 columns glory :) (16 and 24K required, respectively). Thank you, Orion70 - the 40 column mode is outstanding. I have just come across the PET source code fo...
- Wed Aug 28, 2013 5:12 pm
- Forum: Games
- Topic: Usborne Write your own adventure games - haunted house
- Replies: 10
- Views: 2702
Usborne Write your own adventure games - haunted house
here is the text for the haunted house game from the Usborne book "Write Your Own Adventure Games" a working c64 tap file can be found here:- http://gb64.com/game.php?id=10288&d=18&h=0 10 rem haunted house adventure 20 rem *********************** 30 rem this version for "micro...
- Wed Aug 28, 2013 5:09 pm
- Forum: Buy, Sell, and Trade
- Topic: WANTED: Usborne "Adventure Games"
- Replies: 4
- Views: 2350
- Fri Jun 21, 2013 7:01 pm
- Forum: Programming
- Topic: Can a basic function call (FN) cause out of memory?
- Replies: 16
- Views: 2440
- Fri Jun 21, 2013 5:31 pm
- Forum: Games
- Topic: FreshLamb's games of 2013
- Replies: 32
- Views: 29181
- Fri Jun 21, 2013 5:17 pm
- Forum: Games
- Topic: looking for Whack! 1k prg
- Replies: 2
- Views: 742
- Tue Jun 18, 2013 7:40 pm
- Forum: Games
- Topic: looking for Whack! 1k prg
- Replies: 2
- Views: 742
looking for Whack! 1k prg
is there a prg of the original Whack 1k (not the enhanced version) anywhere on denial?
Edit:- Found it after a bit of googling
Made it to level 13. has anyone ever found the Amulet???
Edit:- Found it after a bit of googling
Made it to level 13. has anyone ever found the Amulet???
- Sun Feb 03, 2013 6:52 pm
- Forum: Other Systems
- Topic: Commodore Pet Emulator on C64 (winvice or real hardware)
- Replies: 3
- Views: 2869
Commodore Pet Emulator on C64 (winvice or real hardware)
here is a .d64 disk image of the Commodore Pet emulator that runs inside a C64 emulator or real hardware. I have included a little demo game to test it's operation. just load and run PET EMU BOOT then load "dodge",8 then run use the A and D keys to move your ship and dodge the asteroids. n...
- Sun Feb 03, 2013 3:44 pm
- Forum: Games
- Topic: Spotted: Dungeons of Ekileugor
- Replies: 11
- Views: 4104
The code is nicely commented (on github) too! [EDIT] Huh, I can't get this to work. I even tried passing the prg through BasEdit.NET (where it looks fine) but it still crashes on RUN. Any tips? [EDIT2] Changed the load address in BasEdit.NET from C64 (!) to unexp. VIC. Working now. Pretty impressiv...
- Sat Feb 02, 2013 10:05 pm
- Forum: Games
- Topic: Spotted: Dungeons of Ekileugor
- Replies: 11
- Views: 4104