Search found 193 matches

by pallas
Mon Mar 11, 2013 8:39 am
Forum: Emulation and Cross Development
Topic: VIC 20 Emulators list
Replies: 17
Views: 36798

Could you please add a link to vice vic-20 port for android?

http://sleepingelephant.com/ipw-web/bul ... php?t=6321

Thanks!
by pallas
Mon Mar 11, 2013 5:57 am
Forum: Programming
Topic: Poxels splash screen + animation
Replies: 30
Views: 6043

Since I started this thread, I'd like to give my take on this. The initial idea was to take a small game for the unexpanded vic and add some lines of code to do a splash screen. In the specific case, since the game was just 1500 bites, I had 2k left to do a better splash screen than the usual "...
by pallas
Mon Mar 11, 2013 4:44 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17488

Uploaded alpha3. Fixes truedrive mode.
As usual, remove the old version first.

EDIT: published on play store
by pallas
Mon Mar 11, 2013 3:56 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17488

AmiDog wrote:There is also an Android port amongst the experimental binaries over at the official VICE project site. That port include all VICE emulators, including the SuperCPU64 one...
It's good to have choices :-)
by pallas
Sun Mar 10, 2013 9:20 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17488

Alpha 2 posted.
It fixes video problems and is properly signed for release.
If you installed alpha1, REMOVE IT before installing the new version.
by pallas
Sat Mar 09, 2013 11:40 am
Forum: Announcement Board
Topic: VIC-20 Software Releases of 2013
Replies: 40
Views: 54249

Tetwels

Name: Tetwels Author: Pallas (OPByte) Released: March 9, 2013 Requirements: Unexpanded VIC-20 Description: As you would have already guessed, it's a mix of Tetris and Jewels (or Columns or whatever). In this game you should pile 3 blocks of the same color. You can rotare the falling bar and drop it...
by pallas
Fri Mar 08, 2013 6:54 am
Forum: Emulation and Cross Development
Topic: WinVice on Android?
Replies: 2
Views: 2090

by pallas
Fri Mar 08, 2013 6:53 am
Forum: Emulation and Cross Development
Topic: [Port] Vice Vic-20 for Android
Replies: 32
Views: 17488

[Port] Vice Vic-20 for Android

Hello! I managed to compile Vice vic-20 for android. It's based on the work by android sdl team and Sergii Pylypenko who made the android port for the c64 version, so credit goes to them, not to me ;-) http://www.opbyte.it/vic20/vice-1.png http://www.opbyte.it/vic20/vice-2.png It's an alpha build an...
by pallas
Thu Mar 07, 2013 9:39 am
Forum: Programming
Topic: Commodore FREE One Liners competition.
Replies: 55
Views: 7925

it can be shortened further.
for example, the number "32" is used many times: it can be assigned to a variable in line 0 and this will save some chars from line 1.
by pallas
Thu Mar 07, 2013 8:11 am
Forum: Programming
Topic: Commodore FREE One Liners competition.
Replies: 55
Views: 7925

isn't 0 the default for GOTO? so you can remove the last character.
by pallas
Thu Mar 07, 2013 5:00 am
Forum: Games
Topic: [finished] Tetwels
Replies: 7
Views: 5933

[finished] Tetwels

Hello! I made another simple game; as you would have already guessed, it's a mix of Tetris and Jewels (or columns or whatever). It's all basic and petscii for the unexpanded vic. http://www.opbyte.it/vic20/tetwels-1.png http://www.opbyte.it/vic20/tetwels-2.png This time I'd like some advices on game...
by pallas
Wed Mar 06, 2013 6:32 am
Forum: Programming
Topic: [Q] are ORs and ANDs short-circuited?
Replies: 5
Views: 1136

same can be done with OR, but since it would need a new line and repeating of the action for every added if statement, I suppose it's not used nor convenient.
by pallas
Wed Mar 06, 2013 3:55 am
Forum: Games
Topic: [finished] Cento (simple board game)
Replies: 15
Views: 10679

matsondawson wrote:Obligatory emulator link :)
http://www.mdawson.net/vic20chrome/vic2 ... neType=pal
Thanks! Can I put this link in my vic-20 page?
by pallas
Wed Mar 06, 2013 2:47 am
Forum: Games
Topic: [finished] Cento (simple board game)
Replies: 15
Views: 10679

Just wanted to add some info on the solving strategies (without losing all the fun!). By playing "normally", i.e. jumping around without a specific pattern, I was able to reach 99, but never fill the full board. There is a known pattern which gets to 100, and is based on "divide et im...
by pallas
Tue Mar 05, 2013 12:12 pm
Forum: Programming
Topic: [Q] are ORs and ANDs short-circuited?
Replies: 5
Views: 1136

Thanks.
So an if statement with a complex condition might be optimized by splitting it into multiple if instructions?