Search found 1274 matches

by pixel
Mon Mar 18, 2024 6:52 am
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 4075

Re: Unixoid VIC

Yeah! This should stay small. The egg-laying wool-milk-pig with power outlet nose and peeing gasoline here is the deque (doubly-linked list) on a (256 byte page) with byte pointers to previous/next elements. Multiple lists can share a page and removal/insertion ist really fast and happens at constan...
by pixel
Mon Mar 18, 2024 5:42 am
Forum: Emulation and Cross Development
Topic: Using Exomizer
Replies: 13
Views: 1360

Re: Using Exomizer

AndyH wrote: Mon Mar 18, 2024 4:56 am

Code: Select all

exomizer sfx $1c00 maintape.prg 0400.prg -t55 -o tape.prg
You need to decrunsh in two parts, e.g. by putting an exomized prg into another.

The first executable starts with BLK5 decompressed which you copy to its place. Then you relocate the other exomizer binary you appended and run that.
by pixel
Fri Mar 15, 2024 6:36 pm
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 4075

Re: Unixoid VIC

This is so simple, one could actually do an entertaining 6502 programming book about it. (Am feeling elated.) TUNIX development is done tests first. The rest is only sketched code to get the big picture which is fun really with a brain-to-computer interface like VI (keyboard, not mouse). Test-driven...
by pixel
Thu Mar 14, 2024 8:03 pm
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 4075

Re: Unixoid VIC

It's been in the works for a while. :roll: So here's the plan if no deadline gets in the way (the literal one). # Planned system calls Downcase letters denote byte values. ## General * "SX" kill all processes and drivers and return to plain BASIC. * "SN" stops multi-tasking. * &q...
by pixel
Thu Mar 14, 2024 6:05 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

Thanks mate! Arukanoido is already much better than anyone could ever have hoped for! So if this is the "final version", so be it. Here's hoping for better times. VIC-20 coding should be for fun :D That would really be a pity as it's all there and up and running, ready for development in ...
by pixel
Thu Mar 14, 2024 4:11 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

I've added directories "archive" and "arukanoido"; the latter containing your desired binaries. My brain refuses to work on this any longer. Eviction notices for my neighbours didn't change that. And they threw me back financially and every other way for a couple of months, so I ...
by pixel
Thu Mar 14, 2024 11:54 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

Desired changes have to come along in the form of Github pull requests.
by pixel
Thu Mar 14, 2024 8:36 am
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 4075

Re: Unixoid VIC

Should you care about premature source code, it's to be found here: https://github.com/SvenMichaelKlose/ing ... x/main.asm

It even has a vanity comment at the top. I'm secretly expecting this one day:
2024-03-13 tunix in vicvi.png
by pixel
Thu Mar 14, 2024 6:42 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

It is what it is: https://github.com/SvenMichaelKlose/arukanoido Does a full release build with all levels and bugs included. See 'download-and-install.sh' to get it up and running on whatever Linux. Please use one of those great online resources to resolve questions on Linux. "In The Making&qu...
by pixel
Thu Mar 14, 2024 6:02 am
Forum: Programming
Topic: Unixoid VIC
Replies: 23
Views: 4075

Unixoid VIC

Talking UltiMem: For the latest revision of INGLE there's a new kernel design. cc65's code generation unfortunately does not allow to use C as a macro assembler without taking all the fun away. Macros to the rescue and the fun is back. Key ideas: No assembly syscall table . Device #31 handles its do...
by pixel
Thu Mar 14, 2024 3:58 am
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 5109

Re: Assembler

Is there a master plan? What's to be achieved?
by pixel
Fri Mar 08, 2024 1:45 pm
Forum: Emulation and Cross Development
Topic: Assembler
Replies: 38
Views: 5109

Re: Assembler

I'm sure this is a dumb question, but I just wanted to ask if there's a decent, fairly straightforward, assembler any of you can recommend? I'm poking at ca65 but it's slow going and it seems to be one of those tools that can do everything and is perfect as long as you can read the developers' mind...
by pixel
Wed Mar 06, 2024 8:58 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

EDIT:
arukanoido.demo.1691.zip
(521.07 KiB) Downloaded 27 times
Something got confused doing the former uploads. So no promises about The Bug. It's damn late anyhow.
by pixel
Wed Mar 06, 2024 4:53 pm
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 600
Views: 158824

Re: In the making: Arukanoido – an Arkanoid clone

beamrider wrote: Wed Mar 06, 2024 8:43 am didn't realise this thread is nearly 9 years old - will be a relief to draw a line under it I imagine
Yes. Everyone will be happy and I'll have forgotten about it three days later.
arukanoido.demo.1689.zip
(520.66 KiB) Downloaded 17 times
fixes +24K mode and has +3K disabled. AFAIR +24K was preferred by most?
by pixel
Wed Mar 06, 2024 3:09 pm
Forum: Games
Topic: New Game: Emu's Massive Hunt (WIP)
Replies: 74
Views: 8544

Re: New Game: Emu's Massive Hunt (WIP)

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