Search found 1274 matches

by pixel
Thu Mar 06, 2014 10:07 am
Forum: Games
Topic: ViccyBird
Replies: 19
Views: 9801

Re: ViccyBird

I so can't get through the first gate. Maybe it's the beer… %)
by pixel
Thu Mar 06, 2014 9:44 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

If you do free up more space I'd like to see upside-down or cave terrain. Most of the code is already there I'm guessing. It's a run-length decoder for the level data which is very tight and would IMHO call for self-modification. Even if that worked the score display had to be done with raster inte...
by pixel
Thu Mar 06, 2014 2:37 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

I took the liberty to post the game and a short clip on my web-site . Thanks! I can't even make emulator videos because of some odd Linux desktop bottleneck. I'll take the liberty to link back to sites that mention pulse. :) You're right. I could knock off some more bytes but I'm sitting on my hand...
by pixel
Thu Mar 06, 2014 2:33 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

This is pretty cool! I don't know if you're using any kind of compression, but you could get some extra space by putting code on the screen, at startup copying code down into some free low memory locations, and then compressing the prg using exomizer or pucrunch. This way you can free up any startu...
by pixel
Wed Mar 05, 2014 11:06 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

beamrider wrote:Wow so quick!

I've waited longer for a burger at McDonalds :P
Being told that one's just written the smoothest scrolling of the past 33 years can certainly dope the wetware. Thanks! 8)

p.s.: A bug got in as quickly. The upside laser disappeared after a while.
by pixel
Wed Mar 05, 2014 10:56 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

Done! No uberspeed anymore. Instead you get the laser shooting upwards.
by pixel
Wed Mar 05, 2014 10:50 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

I noticed this if taking all power-ups while not dieing, a bit unbearable fire sound. Not a bug, but maybe you should do something about that anyway, pixel? Right. It's not a bug. It's the laser getting too fast. I'm not too fond of it either. I'll try to keep the firing speed down and to provide a...
by pixel
Wed Mar 05, 2014 10:30 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

The collision detection is now pixel-accurate and has variable bounding boxes. Quite a game changer, I'm afraid. If the precision of your fingers can make an electron microscope jealous, you can show it off now. 8) Available at the initial location http://hugbox.org/pixel/blog/2014/2/23/pulse.prg Th...
by pixel
Wed Mar 05, 2014 12:51 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse – a horizontally scrolling shoot–'em–up

You might want to try Pystronik to publish your game. Ghislain's Realms of Quest series as well as Carling the Spider were released there "commercially" for the VIC-20. Another possible publisher is Cronosoft that has seen Kweepa's excellent Blue Star for example. I don't think both will ...
by pixel
Tue Mar 04, 2014 11:33 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

Any chance of some basic instructions so anyone can understand how the pickups etc work? The intro story could be replaced if that's what you mean. After you get the accelerated laser which also shoots sideways, you get randomly either invincibility (red ship) where you can touch everything and eve...
by pixel
Tue Mar 04, 2014 10:07 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse – a horizontally scrolling shoot–'em–up

Also, I'd love to break out the source, but first, I have to convince somebody here that there's no money to be made out of it. I'm not sure what you mean by that. I've never heard of any Vic-20 coder taking over someone else's current project without his permission. Nah. Just a personal life issue.
by pixel
Tue Mar 04, 2014 9:54 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

Mike wrote:If all goes well, I'll make a short video of pulse running on my VIC-20 by Friday. :)
My desk will go vintage until then! *scratch!* ;)
by pixel
Tue Mar 04, 2014 9:40 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

To keep some fun in programming as hobby, I need to differentiate well between these two worlds. You're so not alone. As I said: I got to comb the idea out of somebody else's hair. Programming "pulse" has been a mental holiday so well worth it. O.K. I had to recover from the incredible fe...
by pixel
Tue Mar 04, 2014 9:32 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

There's now an intro that comes up with some story tailored for the target audience. *snigger*

And one fix for the gameplay: the ship is now _always_ red if it's invincible and can touch anything.
by pixel
Tue Mar 04, 2014 9:02 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 107852

Re: pulse - now a release candidate

beamrider wrote:If money is you're motive you should be writing for the iPhone :)
My concern is about breaking even and to not get f***** over in the process. That's even worse. I hope we don't end up discussing politics here. :(