Search found 61 matches
- Wed Mar 01, 2017 7:06 pm
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1: Chaos
Dumped it on my sd card, removed the .prg extension, inserted my 16k ram expansion and loaded the file. Same as VICE 2.4 - it just hangs at the opening screen. :( Thanks for testing! Seems like VICE 3.0 has a bug. The bug in my code was a missing "sta $912e" on the IRQ init due to copy/pa...
- Wed Mar 01, 2017 3:10 pm
- Forum: Games
- Topic: New Release: Demons of Dex
- Replies: 65
- Views: 25829
Re: New Release: Demons of Dex
A fun romp. The music really sells it. The only recent VIC-20 game I've finished (score 6440). Thanks for the game and source, shame about the drama.
- Wed Mar 01, 2017 2:55 pm
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1: Chaos
That's really troubling. Works here on VICE of about 3.0 (compiled from svn around the time of the release). Can you test with 3.0? I'll dig up 2.4 and see if I can reproduce it. Tests on real HW would, of course, be the best. Meanwhile, here is RC1. Now should be bug free. All sounds are included (...
- Mon Feb 27, 2017 10:38 pm
- Forum: Games
- Topic: (wip) Exit Plan Z
- Replies: 32
- Views: 9927
Re: (wip) Exit Plan Z
This is the most atmospheric 8-bit experience I've had since Forbidden Forest. Good job!
- Mon Feb 27, 2017 10:32 pm
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1
I had a muck about with the sound editor, but without good instructions for what I was doing, I just put in random numbers and ended up with a few clicks and not much else unfortunately. Thanks for trying. The editor requires knowledge on the VIC-I register; can't explain much further than the read...
- Sun Feb 26, 2017 1:23 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1
For everyone to get their feet wet, here' s and excellent introduction to the game, and the reasons why it's a classic. Can't get that URL working for some reason; it either times out or complains about an internal error. Here is WIP 2. Now it should be playable without major issues. Still on the b...
- Fri Feb 24, 2017 12:38 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1
If you did port Archon, you'd really need to implement the two player mode. When have I not? I fear the battle phase of Archon would be difficult to port due to the large changing bitmap arena. On that note, MULE can be four player so... how you doing that? ;) MULE needs simultaneous input only on ...
- Sat Feb 18, 2017 9:12 am
- Forum: Games
- Topic: *ALL PHYSICAL COPIES ARE SOLD OUT*: REALMS OF QUEST V (Digital version is available)
- Replies: 648
- Views: 216553
Re: Work in progress: REALMS OF QUEST V
These past couple of days I converted R'Zo's music player to work with the IRQ so that his music creations can play in the background. The music in Realms III put me off my first stab at the game. Noticed the music toggle option later; I hope it makes a comeback. (No offense to any past or present ...
- Sat Feb 18, 2017 9:03 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
Re: WIP - mystery port #1
Good guess, but no bonus points given yet
Were I to port an early EA release, I'd probably tackle some labor elements of multiple use.
Were I to port an early EA release, I'd probably tackle some labor elements of multiple use.
- Sun Feb 12, 2017 8:37 am
- Forum: Games
- Topic: WIP - mystery port #1: Chaos
- Replies: 29
- Views: 5993
WIP - mystery port #1: Chaos
I'm working on the next port and could use some help. The port is about 75% done and needs more work before the first WIP release. The game needs some sound effects and I am not fond of fiddling with them. I find my time better spent (relatively speaking) on code instead, hence the attached editor a...
Re: VIC-20 Software Releases of 2017
One thing though, the numbers don't seem to add up correctly here. At least, they don't add up the way they do in every other version of 2048 I've every played. For example, if I join 2+2, this game gives me '3' (should be '4'). If I join 4+4, it gives me '5' (should be '8'). Is this on purpose, or...
- Wed Jan 18, 2017 9:57 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2017
- Replies: 15
- Views: 24842
VIC-20 Software Releases of 2017
Title: $B Author: Gabriele Cirulli (original), Vic Porter (VIC-20 port) Released: 2017-01-19 Requirements: VIC-20 with no expansion Description: VIC-20 port of the PC puzzle game 2048 WASD to move, R to restart. Screenshot: 150 o232 1o44 3225 o121 Download: http://sleepingelephant.com/ipw-web/bullet...
- Wed Jan 18, 2017 9:48 pm
- Forum: Games
- Topic: VICrossroads
- Replies: 5
- Views: 3283
Re: VICrossroads
Awesome port! We still don't have Wizard of Wor on the VIC, but this is the next best thing! GREAT STUFF! 8) Thanks. I recall this game described somewhere as "WoW on acid". Certainly more chaotic and it's always fun to shoot oneself in the back. I'm considering to port the sequel, but go...
$B
Minimalist port of the game 2048 for unexpanded VIC-20.
Original game by Gabriele Cirulli.
WASD to move, R to restart.
Source is included.
Back to a more substantial project...
Original game by Gabriele Cirulli.
WASD to move, R to restart.
Source is included.
Back to a more substantial project...
- Tue Dec 06, 2016 2:14 am
- Forum: General Topics
- Topic: The most impressive vic 20 demo?
- Replies: 4
- Views: 1588
Re: The most impressive vic 20 demo?
Impossiblator 3. Viznut for president!