Search found 263 matches

by hasseapa
Sat Oct 27, 2018 6:39 am
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27356

Re: Coming soon : Zombie Calavera Prologue

Jumping, shooting, elevators, bats, the living dead (skeletons instead of mummies) - reminds me about Pharaoh's Curse!

Looks excellent.

The 'micro-scrolling' (I guess by necessity rather than by design) makes it even cooler.
by hasseapa
Mon Oct 22, 2018 1:57 pm
Forum: Games
Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
Replies: 28
Views: 24145

Re: Finished - C16 Kikstart - Vic 20 16K PAL

I just wanted to add some reflections about scrolling. In most horizontal shooters, the scrolling speed is fixed and uncoupled from the ship's movements. This allows for combinations: smooth ship & jerky scroll or smooth scroll & jerky ship. There are several well-known examples. MSX Nemesis...
by hasseapa
Sun Oct 21, 2018 5:51 am
Forum: Games
Topic: Pharaoh's Curse
Replies: 13
Views: 10441

Re: Pharaoh's Curse

Perhaps The Best from the original VIC-game catalogue of the (early) 80s. It was released a little too late to achieve widespread recognition and earn the same reputation as Tom Griner's superb output. In the January 1985 issue of Personal Computer Games it is awarded VIC game of the year : VIC GAME...
by hasseapa
Wed Oct 17, 2018 7:02 am
Forum: Games
Topic: Mobile Attack
Replies: 2
Views: 5191

Re: Mobile Attack

Mobile Attack seems to be the same game as Titan, but with sfx for shooting (replacing a droning background noise). A while ago I decided to sort out the taxonomy of these kind of games and Titan/Mobile Attack is a clone of Exidy's 1980 game Spectar https://www.mamedev.org/roms/spectar/ Spectar in t...
by hasseapa
Fri Sep 28, 2018 5:07 pm
Forum: Games
Topic: VIC Game Club No. 7 – Game Theories
Replies: 18
Views: 15774

Re: VIC Game Club No. 7 – Game Theories

Latest issue of Retrogamer #185 mentions features Game Theory as an example of 8-bit minigames in the article The Making Of Batalyx (Batalyx is a Jeff Minter C64 game). It's just two sentences: "This homebrew release for the VIC-20 riffs on WarioWare with tiny challenges lasting just a few seco...
by hasseapa
Sun Jul 01, 2018 4:18 pm
Forum: Games
Topic: Lala Prologue Released
Replies: 21
Views: 16628

Re: Coming soon : Lala Prologue

I saw the C64 post on Lemon and that already got me a bit excited but on Vic it is really something else! Very rarely has such superbly defined Spectrum graphics been seen on Vic. Misfit's monochrome games are excellently defined but this also has great colors.
by hasseapa
Sun Jun 10, 2018 7:17 pm
Forum: Games
Topic: Spikes
Replies: 14
Views: 15547

Re: Spikes

And then 19 on VIC. It becomes easier again after about 12 points or so.
by hasseapa
Sun Jun 10, 2018 7:07 pm
Forum: Games
Topic: Spikes
Replies: 14
Views: 15547

Re: Spikes

Suddenly I got the hang of it. 21 points on the C64 and perhaps I heard the complete tune?
by hasseapa
Sun Jun 10, 2018 11:06 am
Forum: Games
Topic: Escape
Replies: 1
Views: 4284

Re: Escape

I tried very hard but still haven't completed the first level...

The combination of the typical sluggish response of Basic games, forward auto movement, and death by wall collision, makes it incredibly frustrating.

Less narrow passages could be a workaround?
by hasseapa
Sat Jun 09, 2018 6:53 pm
Forum: Games
Topic: Spikes
Replies: 14
Views: 15547

Re: Spikes

12! With unchanged proportions so perhaps my initial troubles were caused by playing the C64-version before.
by hasseapa
Sat Jun 09, 2018 5:28 pm
Forum: Games
Topic: New Release: Exit Plan Z 2
Replies: 36
Views: 25503

Re: New Release: Exit Plan Z 2

Had another go at "virtually impossible" difficulty. It was not that bad. You have to move both strategically and fast (to use your speed advantage). I like that there is no "Evil Otto" or constant spawning of Zombies so that you can bide your time and wait for passages "ope...
by hasseapa
Sat Jun 09, 2018 4:02 pm
Forum: Games
Topic: Spikes
Replies: 14
Views: 15547

Re: Spikes

Plays just as smoothly and responsively as the C64-version! For sure a delightful little game! The squashed screen proportions makes it quite a bit harder. But even when I play it with exactly the same proportions as the C64-version (by changing Vice window size) it feels somewhat harder. I have man...
by hasseapa
Sat Jun 09, 2018 2:53 pm
Forum: Games
Topic: Vic1001 game list
Replies: 18
Views: 13297

Re: Vic1001 game list

Zena, the multi color game, stands out a bit. It actually looks like a Xevious clone!

Dirty Climber looks like the Crazy Climber clone I had on a tape with a lot of copied games.
by hasseapa
Thu Jun 07, 2018 4:12 am
Forum: General Topics
Topic: Spikes : musician wanted.
Replies: 1
Views: 3528

Re: Spikes : musician wanted.

I tried the C64-game and loved the presentation. It played well too. Music is essential as a motivator in a game like this. At a score of 10 it started to sound a bit like Bubble Bobble and I really wanted to hear more but failed. I must try again later. Beamrider can, for sure, do the music justice...
by hasseapa
Wed Jun 06, 2018 7:00 pm
Forum: Games
Topic: New Release: Exit Plan Z 2
Replies: 36
Views: 25503

Re: New Release: Exit Plan Z 2

The flicker effect in the first one left me feeling disoriented after an hour of play. I've thought about attaching a warning. I did enjoy how simple the effect worked out. I felt the whack a z battle system was a fun idea but the 8 directional control didn't work very well on hardware. A wanted di...