Search found 1274 matches

by Ghislain
Wed Apr 08, 2009 6:24 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I've finished item inventory management (finally) **** You can download the demo from here *** REMOVED *** EDIT: fixed an inventory bug. NEW DEMO HERE: http://www.usaupload.net/d/c309hhsaosy Basically, you go to view the character move items from there to the inventory. Just use the cursor keys to s...
by Ghislain
Wed Apr 08, 2009 7:14 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

How are you going to deal with stacks and multiples? (ie: 200 arrows) Arrows will be held in the common inventory pool. Every time an arrow is fired, it is taken out of there. Not realistic in terms of each player having their own quiver, but I don't want to create too much code overhead to spite m...
by Ghislain
Tue Apr 07, 2009 3:55 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I've got half of item management completed (characters can move their personal items to the common inventory pool). It only took me 400 bytes to do it or so. When you now view your character, the screen will look like this: http://img152.imageshack.us/img152/9219/rq3w.jpg You just use the cursor key...
by Ghislain
Tue Apr 07, 2009 5:42 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Very promising comments! I don't know in which game it was, maybe Bard's Tale(?), but at least in one of the uncounted CPRGs I played over the years there was the option of getting ambushed from behind - this basically reverses the character order. Suddenly the robe wearing and always mumbling cast...
by Ghislain
Mon Apr 06, 2009 1:39 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Hey Ghislain, thought I'd register and comment since any retro crpg needs to be supported! :) The more retro style crpgs the better! I agree. The world needs more CRPGs! I think offerening choice of sex only makes sense if it will be used in the game otherwise a +2 to str can really overbalance thi...
by Ghislain
Mon Apr 06, 2009 8:28 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Kudos to all of your kind words. I'll be finished this game in no time! (quite the humble beginnings--the proof of concept screenshot from two months ago brings back quite a few memories). What do you guys think of this... MALE or FEMALE character sexes. MALE gets +2 STR FEMALE gets +2 CHA ...and a ...
by Ghislain
Sun Apr 05, 2009 3:05 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I tested my demo on a real VIC-20 (I only have 16K RAM expansion for the real hardware so once my game exceeds that I won't be able to continue testing on real hardware until I get a mega-cart) and it looks awesome--much better than in an emulator window. And better still than the photograph taken b...
by Ghislain
Sun Apr 05, 2009 12:56 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Now you can create cool characters like this one:

Image

Demo here: http://www.usaupload.net/d/fv6ub9ybm9m

(This will be my final demo file until I achieve another milestone)
by Ghislain
Sun Apr 05, 2009 10:48 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I added 2 new clases: monk and necromancer. .byte "FIGHTER",0 .byte "WIZARD",0 .byte "PRIEST",0 .byte "THIEF",0 .byte "RANGER",0 .byte "PALADIN",0 .byte "MONK",0 .byte "NECROMANCER",0 Explanation of all the classes in Re...
by Ghislain
Sun Apr 05, 2009 9:42 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I've decided to add 4 more races to the game: .byte "HUMAN",0 .byte "ELF",0 .byte "DWARF",0 .byte "HOBBIT",0 .byte "GNOME",0 .byte "SPRITE",0 .byte "ORC",0 .byte "OGRE",0 Of course, the latter 3 have stat adjustments tha...
by Ghislain
Sun Apr 05, 2009 7:29 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Works very well, but I'm not sure if I like this more than option#1. I think that option#1 is faster and "more secure" - I always manage to jump over my target row once in a while and activate the function one row below or above my dedicated row because. Pressing for example "I"...
by Ghislain
Sat Apr 04, 2009 3:32 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

**** ANOTHER DEMO ******* To see the preceding 'option #2' in action, get it here: http://www.usaupload.net/d/yj3qa61rkou Use cursor LEFT/RIGHTto navigate the party at the bottom of the screen. You can also use keys 1-6 to select the characters as well. Use cursor UP/DOWN to navigate the menu at the...
by Ghislain
Sat Apr 04, 2009 3:10 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

I've decided to revamp my display/menu system again. Which do you guys prefer... OPTION #1: that requires key presses to interact with the menu options: http://img525.imageshack.us/img525/9153/rq31.jpg or OPTION #2: which minimizes keypresses as much as possible (though not completely) but allows th...
by Ghislain
Sat Apr 04, 2009 1:26 pm
Forum: Games
Topic: Omega Fury
Replies: 132
Views: 36814

I'm taking a break from RoQ3 this afternoon to try these other games people are making...

To be honest, I wouldn't know where even to begin to make something like that. Impressive.
by Ghislain
Sat Apr 04, 2009 11:26 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 157262

Now I get really random numbers, this makes me even more wanting to play the game! Glad it works. I also have a lot of anticipation about finishing this game as well. I did some updates since then, basically the screen does not clear when it lets you know that the character is (or not) empty as wel...