Search found 1271 matches

by Ghislain
Fri May 01, 2009 3:03 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

The "smiley face" is not set in stone, gents :) It's more of a 'working icon' than anything. I'll probably go with the player choice of 5 different icons and one of the more serious ones will be the default. But yeah, it's true that I'm influenced by old COMPUTE! type-in programs. Today, I...
by Ghislain
Fri May 01, 2009 1:09 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

The smiley face really throws out a lot of hardwork you have imo. In defense of 'smiley face' here, I don't think it does anything of the sort--it's just an abstract representation of a party (the arcade game Venture choice of the player sprite design was inspired in that regard). There is also ano...
by Ghislain
Wed Apr 29, 2009 4:16 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Thanks to everyone's ideas for the player icon. I'll put that on my list of things to do soon. Today, I worked on routines to deduct hit points and to make the party suffer damage when they walk through molten lava: http://img115.imageshack.us/img115/3420/rq3.jpg My bytecount is being eaten quite a ...
by Ghislain
Wed Apr 29, 2009 8:47 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

saehn wrote:Some ideas (and Mike's men):
Those look pretty good! Maybe I'll use more than 5 of them? I love the one with the helmet. And the stick figures look pretty good as a custom character.
by Ghislain
Wed Apr 29, 2009 8:35 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

You could include an 8x8 pixel character designer. 8) Michael I could do that -- but it would take up quite a bit of memory. However... What I could do is reserve about 5 character spaces for the player to choose their icon. When moving around, all you have to do is press a key (say "I" f...
by Ghislain
Tue Apr 28, 2009 7:07 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Well, as for the 'smiley face' that would be the only 'hokey' thing that I'd put in there. I already used a generic man (with sword+shield) in the first 2 Realms games, I figured maybe that it should have something different? Anyway, I might change it to something else like a shield. Today, I worked...
by Ghislain
Tue Apr 28, 2009 2:27 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

What do you guys think of a smiley face to represent the party as they're traveling on map in the main world? http://img216.imageshack.us/img216/3420/rq3.jpg It's a not-so-serious way of making the game fun to look at as well as a reference to the arcade game 'Venture': http://www.davesclassicarcade...
by Ghislain
Mon Apr 27, 2009 8:07 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Wow, the multi colour tiles really do look good. I didn't think I'd like them as much as I like regular "hi-res" custom characters. They look not too bad! I'm actually going to modify these -- it's one thing to draw multicolor tiles in Ultrafont (on an emulator for the C64), it's quite an...
by Ghislain
Mon Apr 27, 2009 4:39 am
Forum: Games
Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
Replies: 35
Views: 19073

Incredible how far we got from here to your next creation, a huge hi-res, multi-colour RPG with nothing to share with Dungeon of Doom's simple BASIC code :wink: . If only Denial existed when the VIC was young... The advantage that I have of course is a lot of hindsight, memory expansion (32K!) and ...
by Ghislain
Sun Apr 26, 2009 8:11 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Here is the northwest corner of the map displayed on the screen. Keep in mind that the graphics displayed are not final -- I'm still experimenting with multi-color tile graphics, but this will give an idea of how the map display is going to eventually look like: http://img90.imageshack.us/img90/3420...
by Ghislain
Sun Apr 26, 2009 11:58 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Yowsa! :shock: For a second I thought that was an ASCII pin-up (pr0n) picture. You know the kind computer geeks would have to suffice with in the late 1970's and early 1980's, print out characters forming the pattern of a nude woman and so on. Well, maybe that's an alternative approach. Take a pict...
by Ghislain
Sun Apr 26, 2009 11:42 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

As well, I've written a spreadsheet that can translate my txt map data into numerical data. I've already copied-pasted it into my source code: MAPDATA: ; 64x64 world map 2 map tiles per byte ; 0 = grass ; 1 = forest ; 2 = swamp ; 3 = lava ; 4 = lava ; 5 = town ; 6 = castle ; 7 = dunjon ; 8 = wizard'...
by Ghislain
Sun Apr 26, 2009 11:26 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

I've been working on the world map this morning. I decided on a 64x64 world map -- 4096 locations that can fit on 2048 bytes of memory. It does reduce the scope a bit, but there will also be 9 dunjons (8 for the orbs of power held by demon brides and 1 for the final boss, the demon wizard Nikaedor w...
by Ghislain
Fri Apr 24, 2009 9:32 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 154875

Pardon me, but didn't you say this is your last VIC-20 game? Suddenly you already have a follow-up in the plans? ;-) I say lot of things I usually do not mean :) Well--with all of the hard work I've put in, this game engine can be re-used in many ways. How about I rephrase my statement to be more a...
by Ghislain
Fri Apr 24, 2009 8:50 pm
Forum: Games
Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
Replies: 35
Views: 19073

I like it -- it's Adventure Construction Set for the VIC-20!! :)