BlackSmurf aka Edilbert Kirk has recently released a Z-Machine-Interpreter for several Commodore 8-Bit-machines: Download. Here's the thread on the german Forum64.
Apparantly he's working on a VIC-20 and CBM 8096/8296-version right now. Maybe TNT can team up with him?
Search found 1096 matches
- Sun Nov 25, 2012 4:19 pm
- Forum: Games
- Topic: TNT's Z-code interpreter, and FE3
- Replies: 65
- Views: 33013
- Sat Nov 24, 2012 7:01 am
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
- Fri Nov 23, 2012 8:42 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
Wow, the speed with which you're doing these improvements is amazing! The intermission-music is great. I miss music in the start-menu since you removed that. Maybe add the original intro-music from Doom as well? Map-arrow works fine. I still have the occasional collision bug where I end up behind wa...
- Thu Nov 22, 2012 3:19 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
Different level music, yeah! Very nice. Did you find a quicker way to do those? However I'm still unable to progress further than level 3, always die before. It always feels like I don't hit the enemies right :-( I'm a lamer and need cheat-codes... For now I just renamed e1m5 to e1m1 and so on, so I...
- Wed Nov 21, 2012 2:24 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
- Tue Nov 20, 2012 7:18 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
Oh, map zooming is nice. Didn't know that works. I usually play this on VICE (sometimes PAL sometimes NTSC), but have also tried it on both PAL and NTSC-real machines with MegaCart successfully. I agree hit accuracy should decrease for the soldiers the farther away they are. Also, (don't know if I e...
- Tue Nov 20, 2012 3:24 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
- Sun Nov 18, 2012 3:45 am
- Forum: Programming
- Topic: VIC can again - Demo
- Replies: 34
- Views: 8130
- Fri Nov 16, 2012 4:13 pm
- Forum: Emulation and Cross Development
- Topic: VIC 20 Emulators list
- Replies: 17
- Views: 33650
VICE 2.4 is out
VICE 2.4 is out TODAY:
http://vice-emu.sourceforge.net/
nippu72, you should update the link in the list above, this still links to the very old 2.2
http://vice-emu.sourceforge.net/
nippu72, you should update the link in the list above, this still links to the very old 2.2
- Thu Nov 15, 2012 8:02 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
Ok, some ideas to conserve Memory and increase speed (apart from going full assembler): - use the blanks in video-RAM for data (when background and color is black the byte becomes invisible and can be used for storage) - use the zeropage as video-RAM for 20% faster access (3 cycles per sta) and just...
- Thu Nov 15, 2012 5:42 pm
- Forum: Hardware and Tech
- Topic: Can I Play Impossiblator 3 On SD2IEC?
- Replies: 6
- Views: 971
Why not use nbla's disc copier?It's annoying as I have a 1541 and 1581 but no way to copy the file over.
http://www.vic20.it/diskcopier/
Does the job when I need to convert a .d64 to sd2iec or vice-versa
- Thu Nov 15, 2012 5:28 pm
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
\o/ Very nice! Is it correct that the game starts at e1m2 (Nuclear Plant) instead of Hangar right now? I won't complain since it's so hard anyway. I suppose it's for testing. Nice to see the Toxin Refinery. Seeing the demons bite and the imps throwing fireballs looks also pretty good. Now I just nee...
- Thu Nov 15, 2012 2:40 pm
- Forum: Programming
- Topic: Super Mario Bros for VIC-20
- Replies: 96
- Views: 85335
http://www.youtube.com/watch?v=bgTYLuCvzMA This was done bei streetuff of TRSI for the VIC-20 a while back. I had a chance to chat with him at the Nordlicht-demoparty this year asking him what kind of scrolling this uses. As I suspected he confirmed it uses 4 pixel scrolling. For a real game I don't...
- Tue Nov 13, 2012 12:44 pm
- Forum: General Topics
- Topic: Best way to understand the differences?
- Replies: 27
- Views: 4765
Even though I programmed the modes, I tend to agree with adric22 here - the higher resolution does not look as balanced as on the C64 - the pixels are just too wide on the VIC-20 especially in multicolor-mode. Also in fairness, the 416 vertical resolution is only possible with interlace mode. Nevert...
- Sun Nov 11, 2012 6:47 am
- Forum: Games
- Topic: New Release: Doom
- Replies: 328
- Views: 95773
To keep the momentum, I've converted the Doom-title pic to MFLI (PAL) and MIFLI (NTSC). I wrote a small machine-detection routine, so that it even recognizes VICE and displays a fake MIFLI-picture in emulation, since VICE does not support NTSC interlace-mode. So, you can just start the .d64 on any m...