Search found 1096 matches

by tokra
Sun Nov 25, 2012 4:19 pm
Forum: Games
Topic: TNT's Z-code interpreter, and FE3
Replies: 65
Views: 33013

BlackSmurf aka Edilbert Kirk has recently released a Z-Machine-Interpreter for several Commodore 8-Bit-machines: Download. Here's the thread on the german Forum64.

Apparantly he's working on a VIC-20 and CBM 8096/8296-version right now. Maybe TNT can team up with him?
by tokra
Sat Nov 24, 2012 7:01 am
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Yeah, you're right. The intro sounds pretty lame. I always liked that the music started already while loading the game. And the E1M1-music is really the one everyone knows. So maybe back to square one.
by tokra
Fri Nov 23, 2012 8:42 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Wow, the speed with which you're doing these improvements is amazing! The intermission-music is great. I miss music in the start-menu since you removed that. Maybe add the original intro-music from Doom as well? Map-arrow works fine. I still have the occasional collision bug where I end up behind wa...
by tokra
Thu Nov 22, 2012 3:19 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Different level music, yeah! Very nice. Did you find a quicker way to do those? However I'm still unable to progress further than level 3, always die before. It always feels like I don't hit the enemies right :-( I'm a lamer and need cheat-codes... For now I just renamed e1m5 to e1m1 and so on, so I...
by tokra
Wed Nov 21, 2012 2:24 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

When testing the map-feature, I noticed after going to the map for several times in a level, at some point it will just keep going to a black screen altogether. Also, I must admit I don't really know how to "read" the arrow. Probably due to the low VIC-resolution. Maybe it would be more pr...
by tokra
Tue Nov 20, 2012 7:18 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Oh, map zooming is nice. Didn't know that works. I usually play this on VICE (sometimes PAL sometimes NTSC), but have also tried it on both PAL and NTSC-real machines with MegaCart successfully. I agree hit accuracy should decrease for the soldiers the farther away they are. Also, (don't know if I e...
by tokra
Tue Nov 20, 2012 3:24 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Very nice to see the constant progress on this! I noticed you now restart at the level the player died in. Nice. I still did not make it to e1m4 though, even on "Can I play daddy"-setting. I also like how I can recognize the original doom level-layout :D What I sorely miss is a small arrow...
by tokra
Sun Nov 18, 2012 3:45 am
Forum: Programming
Topic: VIC can again - Demo
Replies: 34
Views: 8130

In the released archive you will find the source to the converter as well (mifli_quant.c) - this may answer your question.

I'm sure Mike could explain more thoroughly, since he programmed the converter but I haven't seen him around here or heard from him in some time.
by tokra
Fri Nov 16, 2012 4:13 pm
Forum: Emulation and Cross Development
Topic: VIC 20 Emulators list
Replies: 17
Views: 33650

VICE 2.4 is out

VICE 2.4 is out TODAY:

http://vice-emu.sourceforge.net/

nippu72, you should update the link in the list above, this still links to the very old 2.2
by tokra
Thu Nov 15, 2012 8:02 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

Ok, some ideas to conserve Memory and increase speed (apart from going full assembler): - use the blanks in video-RAM for data (when background and color is black the byte becomes invisible and can be used for storage) - use the zeropage as video-RAM for 20% faster access (3 cycles per sta) and just...
by tokra
Thu Nov 15, 2012 5:42 pm
Forum: Hardware and Tech
Topic: Can I Play Impossiblator 3 On SD2IEC?
Replies: 6
Views: 971

It's annoying as I have a 1541 and 1581 but no way to copy the file over.
Why not use nbla's disc copier?

http://www.vic20.it/diskcopier/

Does the job when I need to convert a .d64 to sd2iec or vice-versa
by tokra
Thu Nov 15, 2012 5:28 pm
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

\o/ Very nice! Is it correct that the game starts at e1m2 (Nuclear Plant) instead of Hangar right now? I won't complain since it's so hard anyway. I suppose it's for testing. Nice to see the Toxin Refinery. Seeing the demons bite and the imps throwing fireballs looks also pretty good. Now I just nee...
by tokra
Thu Nov 15, 2012 2:40 pm
Forum: Programming
Topic: Super Mario Bros for VIC-20
Replies: 96
Views: 85335

http://www.youtube.com/watch?v=bgTYLuCvzMA This was done bei streetuff of TRSI for the VIC-20 a while back. I had a chance to chat with him at the Nordlicht-demoparty this year asking him what kind of scrolling this uses. As I suspected he confirmed it uses 4 pixel scrolling. For a real game I don't...
by tokra
Tue Nov 13, 2012 12:44 pm
Forum: General Topics
Topic: Best way to understand the differences?
Replies: 27
Views: 4765

Even though I programmed the modes, I tend to agree with adric22 here - the higher resolution does not look as balanced as on the C64 - the pixels are just too wide on the VIC-20 especially in multicolor-mode. Also in fairness, the 416 vertical resolution is only possible with interlace mode. Nevert...
by tokra
Sun Nov 11, 2012 6:47 am
Forum: Games
Topic: New Release: Doom
Replies: 328
Views: 95773

To keep the momentum, I've converted the Doom-title pic to MFLI (PAL) and MIFLI (NTSC). I wrote a small machine-detection routine, so that it even recognizes VICE and displays a fake MIFLI-picture in emulation, since VICE does not support NTSC interlace-mode. So, you can just start the .d64 on any m...