Search found 1276 matches

by pixel
Tue Mar 04, 2014 9:32 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse - now a release candidate

There's now an intro that comes up with some story tailored for the target audience. *snigger*

And one fix for the gameplay: the ship is now _always_ red if it's invincible and can touch anything.
by pixel
Tue Mar 04, 2014 9:02 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse - now a release candidate

beamrider wrote:If money is you're motive you should be writing for the iPhone :)
My concern is about breaking even and to not get f***** over in the process. That's even worse. I hope we don't end up discussing politics here. :(
by pixel
Tue Mar 04, 2014 8:45 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

If you're really concerned about that , you shouldn't have published the game in downloadable form at all. In 2011 I reverse-engineered the source code of a cartridge with 4K ROM within 3 hours, see here: http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5238 , so that's about what I'...
by pixel
Tue Mar 04, 2014 7:16 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse - now a release candidate

Anyone who would make a video of it on the real thing?
by pixel
Tue Mar 04, 2014 6:47 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse - now a release candidate

orion70 wrote:I'm not much into this kind of games, but just can't stop playing - even if I have the reflexes of a 70-years old :oops:
YES! STRIKE!1! ;) In the end that's all that matters, isn't it? :)

Couldn't get past 716 points so far...
by pixel
Tue Mar 04, 2014 4:55 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

Just in case you missed it: the release candidate with sound is out. The distortions are quite telling – the game doesn't wait for the retrace, if you wonder why there's suddenly a kind of filter effect... There's only very little room for improvement left. I don't wanna get on your nerves here, too...
by pixel
Mon Mar 03, 2014 6:58 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

Victragic wrote:I have five zeroes in front of my highest score. Are there score multipliers later in the game?
Phew! I'm afraid we finally reached the physical limits. I'd call this a release candidate now. :)
by pixel
Mon Mar 03, 2014 5:09 am
Forum: Games
Topic: Panicman for 3k and 8k vic
Replies: 55
Views: 28478

Re: Panicman for 3k and 8k vic

I certainly love its smoothness and how close it got to the original. :)
by pixel
Mon Mar 03, 2014 3:51 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

Yous can download a new version with sound right away at the initial location. The bonus weapons have been fixed as well. The experiments attracted a bunch of neighbours to the console which, after some explaining what I'm doing, headed off to install VICE on their boxes to play The Great Giana Sist...
by pixel
Sun Mar 02, 2014 8:53 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

orion70 wrote:Please pixel, throw some basic sounds in the game! I am missing them, too. :);
O.K. I got collision detection and sound on the todo list now.
by pixel
Sun Mar 02, 2014 7:22 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

From what I've seen with a quick peek in the VICE monitor, the game already uses the full 4K of $1000 to $1FFF, and also $0200 to $03FF for code, and - of course - the zeropage. The interrupt vectors at $0314, $0316 and $0318 are overwritten, yet it survives a tap on the restore key. I also like th...
by pixel
Sat Mar 01, 2014 4:43 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

I'm blown away by you people. Thanks a lot for the super-positive feedback and for helping me to finally get this thing right. (love+respect)²
by pixel
Fri Feb 28, 2014 8:07 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a horizontally scrolling shoot–'em–up

The collision box has been corrected and there's now the number of lifes, a score and a hiscore. Just download it again from the same location.
by pixel
Fri Feb 28, 2014 7:33 pm
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a vertically scrolling shoot–'em–up

I never saw Delta before. It looks great! Thanks for that, too. Oh, ermh, yes, it should read "horizontal". :oops: I can't find the problem with the collision box in the code and I don't like the sprites popping out on the left which shouldn't happen as well. As usual it's the last tiny bu...
by pixel
Fri Feb 28, 2014 7:30 am
Forum: Games
Topic: Released: pulse
Replies: 361
Views: 109257

Re: pulse – a vertically scrolling shoot–'em–up

Thanks a lot! Very encouraging. :) I'm in serious need for spare bytes there, too. Would love to keep it unexpanded.