Search found 1099 matches
- Sun Jul 15, 2012 2:40 pm
- Forum: Programming
- Topic: VIC can again - Demo
- Replies: 34
- Views: 8139
- Sat Jul 14, 2012 11:39 am
- Forum: Programming
- Topic: VIC can again - Demo
- Replies: 34
- Views: 8139
- Fri Jul 13, 2012 8:18 pm
- Forum: Programming
- Topic: VIC can again - Demo
- Replies: 34
- Views: 8139
- Fri Jul 06, 2012 11:37 am
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
Woohoo, Stretch (and shrink even), a gun and a much more sensible aspect ratio. Loves it :) Only thing missing now is Paddle-support (hint, hint) Again, don't forget the announce in the Sofware Releases of 2012-thread. In the years to come this will be where people are looking Regarding speed of C.....
- Mon Jul 02, 2012 4:55 pm
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
- Tue Jun 26, 2012 12:58 pm
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
- Wed Jun 20, 2012 2:34 pm
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
New version with a bunch of fixes. http://www.kweepa.com/step/vic20/games/kweepout.prg (Why do my game release threads always end up with a bunch of technical discussion? :) ) Isn't that a good thing? ;-) Tried the new version - but I can't get to the second level. When all blocks are gone it will ...
- Tue Jun 19, 2012 2:49 am
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
I'm only using one string variable, A$, and during gameplay it's only used to hold the score, so I'm not sure how it keeps growing... Any ideas? Yes, I see the problem. You use: A$=STR$(K) However, this will always reserve new space in memory for A$, until the memory is full and the garbage collect...
- Mon Jun 18, 2012 6:05 pm
- Forum: Games
- Topic: New Release: KWEEPOUT
- Replies: 40
- Views: 17621
- Sat Jun 16, 2012 6:20 pm
- Forum: Collecting and History
- Topic: My old stuff online
- Replies: 23
- Views: 7159
- Wed Jun 06, 2012 4:01 pm
- Forum: Programming
- Topic: ** New Frontiers in VIC-Hires-Graphics, Part 13
- Replies: 21
- Views: 10805
I think I've overcome the wall! I was working on a memory-layout for a resolution of 192x416 = 79872 pixels. I've thought about this on and off finding no solution to my character distributing problem that allows me to use just one video-RAM area. I gave up yesterday and formulated a 192x400 mode, b...
- Sat Jun 02, 2012 5:18 pm
- Forum: Collecting and History
- Topic: Anders' Open letter to the VIC-20 demo scene
- Replies: 31
- Views: 11846
- Tue May 29, 2012 1:18 pm
- Forum: Emulation and Cross Development
- Topic: WIP: Vicious SID Converter
- Replies: 22
- Views: 12337
Today on CSDB there was a great tool posted by lft which may lead to a lot more SIDs being convertable: SIDRELOC which allows to relocate SIDs in memory. Works for 91% of the HVSC apparantly.
- Mon May 28, 2012 9:22 am
- Forum: Hardware and Tech
- Topic: Found an incredibly cool VIC expansion cart
- Replies: 10
- Views: 1755
- Tue May 22, 2012 2:37 am
- Forum: Programming
- Topic: VIC can again - Demo
- Replies: 34
- Views: 8139