Search found 501 matches

by GreyGhost
Fri Jun 30, 2017 8:39 pm
Forum: Games
Topic: Oregon Trail
Replies: 16
Views: 5113

Re: Oregon Trail

I have no idea what version this one is, but here ya go...
oregon trail-8k.zip
(5.81 KiB) Downloaded 231 times
by GreyGhost
Fri Jun 23, 2017 4:48 pm
Forum: Games
Topic: Brainstorming
Replies: 18
Views: 4469

Re: Brainstorming

Are you asking for ideas about game setting or story line? How about looking at the different styles of RPG and game mechanics. I think it was Rings of Medusa or Eternal dagger that turned me off just because of the movement style(number keys). If it's story line, the post apocalyptic theme is prett...
by GreyGhost
Fri Jun 16, 2017 8:46 pm
Forum: Programming
Topic: Sega Light Phaser
Replies: 6
Views: 2149

Re: Sega Light Phaser

If your keyboard is still working and you have disk access, consider yourself lucky. IIRC, Sega peripherals have voltage on a pin that Commodores don't. Might wanna do some research to make sure.
by GreyGhost
Sun Apr 02, 2017 4:35 pm
Forum: Programming
Topic: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)
Replies: 13
Views: 9235

Re: 320x200 - a CGA emulator for VIC-20! (+35K RAM req'd)

This is pretty neat. I was expecting the usual April Fools gag. lol. The scrolling is very fast. I look forward to seeing what becomes of this.
by GreyGhost
Sat Mar 25, 2017 7:44 am
Forum: Emulation and Cross Development
Topic: Windows Sound Effect Editor
Replies: 10
Views: 5347

Re: Windows Sound Effect Editor

If you're looking for more features, how about a mute button for each channel. This is a much needed tool and I hope you continue to update and expand on this app.
by GreyGhost
Thu Mar 02, 2017 10:19 am
Forum: Games
Topic: (wip) Final Quest
Replies: 47
Views: 10028

Re: (wip) Final Quest

Wow. it's turning into the year for the adventure game enthusiasts. Thumbs up!
by GreyGhost
Mon Sep 12, 2016 9:40 pm
Forum: Games
Topic: GTW has a small Vic 20 page
Replies: 1
Views: 1263

GTW has a small Vic 20 page

Looking on the Games That Weren't web site the other day, I noticed they had a small Vic 20 section with a couple of web sites. One site had a few games that I believe I've seen here before, DuDu, by Simon. The other site had a collection of 4 games, Changa, Alpha Raid, Boom Blaster, and Polar Maze,...
by GreyGhost
Mon Jun 13, 2016 8:03 pm
Forum: Programming
Topic: Moving Variable Data and Gaining Memory
Replies: 3
Views: 1694

Re: Moving Variable Data and Gaining Memory

This idea could even be used with the cassette buffer on unexpanded machines. I'm curious if this would work too. I may have been a little hasty saying that about string variables, not understanding that their memory location is actually set by the bottom of memory, but it absolutely works with num...
by GreyGhost
Sun Jun 12, 2016 5:45 pm
Forum: Programming
Topic: Moving Variable Data and Gaining Memory
Replies: 3
Views: 1694

Moving Variable Data and Gaining Memory

I had this idea pop into my head today and wanted to ask the experts. It seems possible to move variable storage out of free RAM and have it some place else. I was thinking @ $a000. If this could be done, then all of Basic memory would be just for code. This would take away the myth that $a000 can o...
by GreyGhost
Wed Jun 01, 2016 9:43 pm
Forum: Programming
Topic: ML code memory area
Replies: 4
Views: 1721

Re: ML code memory area

This is the BASIC stub I use at the beginning of my programs. Make this the first part of your program and start your code after start_ml = *. * = $0801 ; Start of Basic for C64($0801) ; Start of Basic for unexpanded vic($1001) ; Start of Basic for 3k vic($0401) ; Start of Basic for 8k+ vic($1201) w...
by GreyGhost
Wed Jun 01, 2016 8:48 pm
Forum: Games
Topic: Game Corrections and Fixes
Replies: 6
Views: 2037

Omak

This was a hard coded PAL game. It should now work on either machine. I Peeked the locations of the screen size and movement and stored them in variables to be used instead of the PAL values that were in the program. Anyone know of a better way to do this for future reference?
by GreyGhost
Wed Jun 01, 2016 7:23 pm
Forum: Emulation and Cross Development
Topic: CBM prg Studio
Replies: 239
Views: 157911

Re: CBM prg Studio

A bug maybe... The letter 'V' shows up 3 or 4 bits higher on a text line than the other characters.
by GreyGhost
Wed Jun 01, 2016 6:32 pm
Forum: Games
Topic: Game Corrections and Fixes
Replies: 6
Views: 2037

Critical Mass

This one needed to be switched into lower case mode at the beginning of the program. I added a chr$(14) to line 30.
by GreyGhost
Wed Jun 01, 2016 4:43 pm
Forum: Games
Topic: Game Corrections and Fixes
Replies: 6
Views: 2037

Sammako

This is a Frogger clone. One of the redefined characters was incorrect. Data line 20085, the sixth number was 103 and should be 108.
by GreyGhost
Wed Jun 01, 2016 4:37 pm
Forum: Games
Topic: Game Corrections and Fixes
Replies: 6
Views: 2037

Towers of Hanoi

This one, as far as I could tell only had a misspelling in a print statement in line 80.