Search found 123 matches
- Wed Mar 13, 2013 2:56 am
- Forum: Collecting and History
- Topic: Gamebase20 version 3!
- Replies: 125
- Views: 40188
- Tue Mar 12, 2013 2:45 pm
- Forum: Games
- Topic: [finished] Tetwels
- Replies: 7
- Views: 5834
- Tue Mar 12, 2013 2:33 pm
- Forum: Games
- Topic: [finished] Cento (simple board game)
- Replies: 15
- Views: 10251
- Tue Mar 12, 2013 8:04 am
- Forum: Games
- Topic: [WIP] Dice Drop
- Replies: 9
- Views: 2657
- Tue Mar 12, 2013 7:54 am
- Forum: Collecting and History
- Topic: Gamebase20 version 3!
- Replies: 125
- Views: 40188
- Tue Mar 12, 2013 7:43 am
- Forum: Games
- Topic: [WIP] Dice Drop
- Replies: 9
- Views: 2657
[WIP] Dice Drop
Hi All I have started work on a new game project for the VIC-20 targeted @ 8k+ RAM configuration in 100% MCode. http://i.imgur.com/Ge9w7Vw.png Continuing on the Dice theme from my last game but much more Arcade type game play this time around, similar in someways to Tetris/Columns etc. but quite dif...
- Sun Mar 10, 2013 3:04 pm
- Forum: Games
- Topic: [Finished] Yacht Dice Game
- Replies: 23
- Views: 7050
- Sun Mar 10, 2013 3:01 pm
- Forum: Announcement Board
- Topic: VIC-20 Software Releases of 2013
- Replies: 40
- Views: 50311
Name : Yacht Author : KingTrode Released : March 10th, 2013 Requirements : Unexpanded VIC-20 Description : Single player based on Yacht Dice game which evolved into Yahtzee. See readme.txt included in ZIP file for scoring rules etc, big thanks to all Denial members that helped with testing/feedback...
- Sun Mar 10, 2013 11:27 am
- Forum: Programming
- Topic: ** New Frontiers in VIC-Hires-Graphics, Part 13
- Replies: 21
- Views: 10787
You must have missed the entire development over the last three years, where Torsten and I went all the way up to MAXIGRAFIK , MFLI , MIFLI and - with a small hardware modification - VFLI . Finally, I could feed back some algorithms developed for the VFLI image converter back to the bog-standard MI...
- Sun Mar 10, 2013 11:18 am
- Forum: Programming
- Topic: Tile draw code optimization help
- Replies: 8
- Views: 2062
Hi Mike Reporting back with some results :D The test I ran was drawing 121 tiles (11x11 almost a full screen ) to the screen 256 times, withing the 256 loop the tile number was cycled from 0 to 5 and back to 0... My original took approx 7.2 seconds and yours unsurprisingly took approx 6.4 secs (time...
- Sun Mar 10, 2013 10:10 am
- Forum: Programming
- Topic: ** New Frontiers in VIC-Hires-Graphics, Part 13
- Replies: 21
- Views: 10787
- Sun Mar 10, 2013 10:04 am
- Forum: Programming
- Topic: Tile draw code optimization help
- Replies: 8
- Views: 2062
- Sun Mar 10, 2013 8:18 am
- Forum: Programming
- Topic: Tile draw code optimization help
- Replies: 8
- Views: 2062
Tile draw code optimization help
Hi All Below is my take on a tile draw routine for the text screen, try not to be too harsh on lil old novice me :wink: . The tiles are 2x2 characters in size and are all drawn using the same colour. I was hoping to get some feedback/possible speed optimization suggestions before I put this to use i...
- Sat Mar 09, 2013 10:49 am
- Forum: Collecting and History
- Topic: Gamebase20 version 2!
- Replies: 268
- Views: 74261
- Thu Mar 07, 2013 3:04 pm
- Forum: Games
- Topic: [Finished] Yacht Dice Game
- Replies: 23
- Views: 7050