I should warn you that I didn't even compile those...
Here's a suggestion for polishing up the skeleton graphic:
Feel free to use bits or tell me to bugger off as appropriate
Search found 1255 matches
- Sat Mar 14, 2009 2:12 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155171
- Sat Mar 14, 2009 1:25 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155171
I'm not sure if that was intended as an optimization challenge, but anyway here's two versions, one a slightly sped up version of yours, and the other optimized for size rather than speed. lda (1), y tax rol rol rol and #%00000011 sta temp1 txa ror ror and #%00001100 ora temp1 sta temp1 txa rol rol ...
- Tue Mar 10, 2009 11:10 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155171
No: his blog is still being updated (today even)!darkatx wrote:looks like he abandoned it a couple of years ago
http://www.adamantyr.com/
- Tue Mar 10, 2009 3:34 pm
- Forum: General Topics
- Topic: Vic20 Game videos
- Replies: 10
- Views: 3331
- Sun Mar 08, 2009 7:29 pm
- Forum: Hardware and Tech
- Topic: uIEC/SD fo Dummies
- Replies: 40
- Views: 9699
- Sat Feb 21, 2009 6:35 pm
- Forum: Games
- Topic: New Release: Moon Patrol
- Replies: 11
- Views: 8967
- Mon Feb 16, 2009 4:42 pm
- Forum: Emulation and Cross Development
- Topic: Programming for a 20MHz VICE-20?
- Replies: 17
- Views: 5291
- Thu Feb 12, 2009 9:23 am
- Forum: Games
- Topic: New Release : BLUE STAR
- Replies: 99
- Views: 65370
To me, it's Metroid for the Vic. Heh... I've no idea why that would be. http://www.mobygames.com/developer/sheet/view/developerId,31776/ The working title for Blue Star was Metroid Victory :) If you do start a follow-up would you keep it for the unexpanded Vic? That's a thorny question... Trying to...
- Wed Feb 11, 2009 9:49 pm
- Forum: Games
- Topic: New Release : BLUE STAR
- Replies: 99
- Views: 65370
- Wed Feb 11, 2009 8:15 pm
- Forum: Games
- Topic: New Release : BLUE STAR
- Replies: 99
- Views: 65370
Old School Gaming finally reviewed Blue Star:
http://www.oldschool-gaming.com/view_re ... _blue_star
Makes me want to start work on a sequel!
http://www.oldschool-gaming.com/view_re ... _blue_star
Makes me want to start work on a sequel!
- Wed Feb 11, 2009 8:59 am
- Forum: General Topics
- Topic: Denial WIKI change / addition announcement thread.
- Replies: 109
- Views: 100734
- Mon Feb 09, 2009 10:32 pm
- Forum: Games
- Topic: New Release: WhackE
- Replies: 24
- Views: 13382
- Mon Feb 09, 2009 8:27 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 155171
- Sun Feb 08, 2009 12:39 am
- Forum: Programming
- Topic: Unexpanded VIC 20 Memory
- Replies: 98
- Views: 19361
Two problems: The 864 = $360, not $34e (= 846) I wrote the branch as an offset. The compiler expects it to be an absolute address or a label. Try this: LDY #0 LOOP: LDA #1 STA $1E00,Y ; write 1 to the upper and lower pages of the screen memory STA $1F00,Y LDA #6 STA $9600,Y ; write 6 (blue) to the u...
- Sat Feb 07, 2009 3:24 pm
- Forum: Programming
- Topic: Unexpanded VIC 20 Memory
- Replies: 98
- Views: 19361
I believe I have a better understanding of this program now, it is written with BASIC Tokens and executed from memory byte 864. From just looking at it I can see there is some PRINT tokens and some STEP tokens. Not quite... It's a machine code program which can be readily hand disassembled: LDY #0 ...