Search found 263 matches

by hasseapa
Sat Feb 09, 2019 5:29 pm
Forum: Collecting and History
Topic: Megaton!
Replies: 19
Views: 12345

Re: Megaton!

I never heard about Doughboy until last year when I was talking to my assistant T&F coach during training. I told him that my first computer was a Vic 20 and to my surprise he replied that so was his. Of course I wanted to know his favourite games and he mentioned a game called Doughboy that hi...
by hasseapa
Sat Feb 09, 2019 5:02 pm
Forum: Games
Topic: Games with pixel screen scrolling?
Replies: 14
Views: 7824

Re: Games with pixel screen scrolling?

There are quite a few from the 80s. While their scrolling bg often is rather sparse and only a small part of the screen, they are very often part of a parallax effect. Quadrant (1983). Unexpanded Moon Patrol clone. Lower layer/row moves at 4 pixels/step, middle layer at 2 pixles, upper layer 1 pixel...
by hasseapa
Tue Jan 29, 2019 7:48 am
Forum: Games
Topic: Finished - C16 Kikstart - Vic 20 16K PAL (& NTSC - new!)
Replies: 28
Views: 24105

Re: Finished - C16 Kikstart - Vic 20 16K PAL

It was reviewed i Retrogamer 188 :)
by hasseapa
Mon Dec 10, 2018 7:17 pm
Forum: Games
Topic: VIC Game Club No. 7 – Game Theories
Replies: 18
Views: 15550

Re: VIC Game Club No. 7 – Game Theories

I don't have access to a scanner right now, but I took a photo of the page. Let me know if it will do.
by hasseapa
Wed Nov 28, 2018 5:59 am
Forum: Hardware and Tech
Topic: Hardware assisted Games (split/OT from: Path to Wizard of Wor)
Replies: 31
Views: 22041

Re: Path to Wizard of Wor

beamrider wrote:Still would be nice to see just one or two game using this approach.
Absolutely, I would probably buy such a cartridge if the game turned out to be something really special. But I worry somewhat that it would become a new standard and devalue non-assisted games.
by hasseapa
Tue Nov 27, 2018 7:34 am
Forum: Hardware and Tech
Topic: Hardware assisted Games (split/OT from: Path to Wizard of Wor)
Replies: 31
Views: 22041

Re: Hardware assisted Games

Probably picking at straws here :) but so long as it doesn't require you to open up the case and change the main board, I would say that your comment is a bit misleading. It's made for the standard 2600 - the "modding" is achieved by the game itself - a precedent set by other games back i...
by hasseapa
Mon Nov 26, 2018 5:43 pm
Forum: Hardware and Tech
Topic: Hardware assisted Games (split/OT from: Path to Wizard of Wor)
Replies: 31
Views: 22041

Re: Hardware assisted Games

They use an enhanced version of the custom Display Processor Chip that was originally used in Pitfall II. Here's an interview on Mappy https://www.vintageisthenewold.com/83-arcade-mappy-by-namco-being-ported-to-the-atari-2600-and-we-interviewed-the-developer/ John: Any games before 2016 were written...
by hasseapa
Mon Nov 26, 2018 6:08 am
Forum: Hardware and Tech
Topic: Hardware assisted Games (split/OT from: Path to Wizard of Wor)
Replies: 31
Views: 22041

Re: Hardware assisted Games

His previous game Mappy looked even more impressive, but they are both made for a heavily upgraded Atari 2600.
by hasseapa
Fri Nov 16, 2018 8:59 am
Forum: Games
Topic: Scorpion (Tronix)
Replies: 4
Views: 5385

Re: Scorpion (Tronix)

I love Radar Rat Race and Rally X as well. Ditto. A simple way to descripe Scorpion would be: Rally X crossed with Centipede, and it's extremely fast. There was an article, a year ago or so, about Tronix in Retro Gamer. Jimmy Huey did several Vic games and remained in the game industry for a long t...
by hasseapa
Fri Nov 16, 2018 8:49 am
Forum: Games
Topic: *ALL PHYSICAL COPIES ARE SOLD OUT*: REALMS OF QUEST V (Digital version is available)
Replies: 648
Views: 216812

Re: Work in progress: REALMS OF QUEST V

Of course I am interested in the game, but I would be even more interested in a book on how to make a game like ROQV for Vic!
by hasseapa
Thu Nov 15, 2018 5:20 pm
Forum: Games
Topic: Scorpion (Tronix)
Replies: 4
Views: 5385

Re: Scorpion (Tronix)

It's a very special Vic game. An action packed 4-way scrolling game is in itself rare, but its standout feature is its living, breathing world, where enemies interact and evolve. I remember a childhood friend saying: "Who needs a C64 when you can play Scorpion on your Vic?". At that time I...
by hasseapa
Wed Oct 31, 2018 7:20 pm
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27334

Re: Zombie Calavera Prologue

The game is just as fast and as responsive as it looks to be on the video. However, it is very important to read the instructions before you play. The spooky silhouette graphics are not just for style, they are for stealth too. Very cool! Instructions (from Mojon Twin's site http://www.mojontwins.co...
by hasseapa
Wed Oct 31, 2018 7:05 pm
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27334

Re: Zombie Calavera Prologue

@hasseapa: really like the redesigned Moon, especially the spooky clouds variant. Makes one think about doing a whole themed picture (in MP :wink:) from this. Thanks, yes that would be my choice too. It would look even better with moving clouds and a flickering moon :P Feel free to use the graphics...
by hasseapa
Wed Oct 31, 2018 9:58 am
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27334

Re: Zombie Calavera Prologue

majikeyric wrote:
sorry hasseapa there are none char left in the game charset.
Yeah, I almost expected that after having seen the full map of the Spectrum game.

Thanks a LOT for the game! I hope to have a first go later tonight.
by hasseapa
Wed Oct 31, 2018 7:22 am
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27334

Re: Coming soon : Zombie Calavera Prologue

I guess the most simple solution to the moon borders would be a coarse black outline. It would require 8 additional chars though. moonoutline64x64.png Note that this is the Spectrum version moon + outline (i.e. square pixels and Spectrum colors). The outline can be camouflaged further in many ways: ...