Search found 263 matches

by hasseapa
Thu Aug 08, 2019 5:01 am
Forum: Games
Topic: Vic Nibbler
Replies: 16
Views: 5087

Re: Vic Nibbler

I have always liked Nibbler and it's about time that Vic gets a proper conversion :D I think the addition of a maze makes the standard growing-snake mechanism much more fun - particularly from the start of a game. It's quite an obvious addition too as the snakes themselves provide maze-like structur...
by hasseapa
Thu Jun 13, 2019 6:31 pm
Forum: Games
Topic: Ghost Town anyone?
Replies: 12
Views: 5581

Re: Ghost Town anyone?

ScottAdams wrote:This was one of my personal favorites in the classic 12. Let me know what you think after you play it!
Aha, there is a Scott Adam's adventure named Ghost Town (never released on Vic). However this is a completely unrelated aracade adventure by Udo Gertz.
by hasseapa
Thu Jun 13, 2019 4:21 pm
Forum: Games
Topic: Ghost Town anyone?
Replies: 12
Views: 5581

Re: Ghost Town anyone?

cbm-warrior wrote:Searching this?
Thanks cmb-warrior!

So it is a arcade adventure similar to Zok's Kingdom. I am totally stuck though as I can't seem to pick up items.

I checked a video of the C16 version and as usual I think Udo's limited graphical skills were a better fit for Vic than C16 & C64.
by hasseapa
Thu Jun 13, 2019 4:04 pm
Forum: Games
Topic: Adventureland XL
Replies: 7
Views: 3227

Re: Adventureland XL

This reminds me that I must finish the original Adventureland. I started playing it on Vic a few years ago and got quite far but I never finished it. I still have the map so it should be easy to resume playing.
by hasseapa
Wed Jun 05, 2019 6:34 pm
Forum: Games
Topic: Robots Rumble released
Replies: 12
Views: 8632

Re: Robots Rumble released

Game completed! I would like to point out that I have only used save states as check points between planets and not for single screens/levels, Far cheating IMO :) There are not exactly an abundance of action puzzlers for the Vic, so this is really superb addition to its library! Yes, a very sparsely...
by hasseapa
Tue Jun 04, 2019 6:15 pm
Forum: Games
Topic: Robots Rumble released
Replies: 12
Views: 8632

Re: Robots Rumble released

Controls made to confuse :wink: But persistance pays off as the game gets much more interesting after a while. Save states are highly recommended - it is not fun at all to re-play those early levels. Every new planet adds new elements/mechanics. I am at planet 4. Very well made graphics and, as is o...
by hasseapa
Fri Apr 26, 2019 4:10 pm
Forum: Programming
Topic: Super Mario Bros for VIC-20
Replies: 96
Views: 85819

Re: Super Mario Bros for VIC-20

I too felt a strong urge to play Giana Sisters after SMB64. An exact copy of SMB is obviously taxing for C64. For example, four sprites are wasted on the purely visual effect of smashing a block of bricks. Gianna seems like a much more realistic option for Vic, but a mini-SMB that is limited in scop...
by hasseapa
Sat Mar 09, 2019 7:32 pm
Forum: Games
Topic: Tenebra Macabre
Replies: 10
Views: 9847

Re: Tenebra Macabre

I have completed it... I retreated to save states :oops: but I did not completely misuse them so it was still challenging and, most importantly, very enjoyable. It's funny how well 'crude' retro games work as escapism. Very thick atmosphere in this one. Thanks again for the game!
by hasseapa
Thu Mar 07, 2019 8:06 am
Forum: Games
Topic: Tenebra Macabre
Replies: 10
Views: 9847

Re: Tenebra Macabre

Thanks, I have collected 10 candles so I have got a good taste of how the game works. As I said, it's quite a stand-out. Smooth, fast, good looking, but also very eccentric. I guess many will be put off by the unusual jumping, claustrophobic sight sphere, and the rare & short flashes. However, o...
by hasseapa
Sun Mar 03, 2019 7:47 pm
Forum: Games
Topic: Tenebra Macabre
Replies: 10
Views: 9847

Re: Tenebra Macabre

I'm playing it now. It goes without saying that it is an impressive game for Vic and quite a stand-out in many ways. The only thing that compares, as in feeling and style, are some of Misfit's games. I need to play it a bit more before I leave additional feedback. How many candles are there?
by hasseapa
Tue Feb 26, 2019 8:02 am
Forum: Games
Topic: Zombie Calavera Prologue
Replies: 35
Views: 27355

Re: Zombie Calavera Prologue

Another Retrogamer review. This time from #189.
zombiecalavera.jpg
P.S. The coffe cup is printed :)
by hasseapa
Wed Feb 13, 2019 11:44 am
Forum: General Topics
Topic: "joystick killer games" for the VIC20?
Replies: 7
Views: 5539

Re: "joystick killer games" for the VIC20?

Those games are sadly missing for Vic. Vic's popularity was in steep decline when the multi event & joystick waggling genre rose to prominence. I made several very simple Basic coded and keyboard controlled track & field games for myself to fill the void back in the days. Villain is the only...
by hasseapa
Tue Feb 12, 2019 5:45 pm
Forum: Games
Topic: Trained VIC20 Games , Cheatcodes and Trainer Pokes
Replies: 221
Views: 45926

Re: Trained VIC20 Games , Cheatcodes and Trainer Pokes

If ever a game required a trainer, it is Forbidden Tower. A very impressive late Vic game that is completely ruined by the insane difficulty level.

Some of the other trainers, like Fire Galaxy and Bongo, seem very much justified too.
by hasseapa
Mon Feb 11, 2019 4:38 pm
Forum: Games
Topic: Fixing Star Defence
Replies: 9
Views: 6687

Re: Fixing Star Defence

It's been ages since I played it but it does sound very attractive from your description of the levels. I will fire it up on emulator when I have the time - hopefully soon.
by hasseapa
Sun Feb 10, 2019 6:04 pm
Forum: Games
Topic: Fixing Star Defence
Replies: 9
Views: 6687

Re: Fixing Star Defence

As far as I remember this is the most playable Defender clone for Vic. I am partial to Jeff Minter's Defenda (aka Agressor) as I got it for Christmas, but Star Defence is better. I especially like the scaling of the small player ship and the big enemies (the opposite of Defenda) and as you say, the ...