Search found 416 matches
- Wed Aug 20, 2008 7:08 pm
- Forum: General Topics
- Topic: Commodore gathering near Chicago: ECCC on September 27, 2008
- Replies: 22
- Views: 4412
Commodore gathering near Chicago: ECCC on September 27, 2008
Hi guys! Kid #6 (we named her Stella, Atari 2600 fans) arrived about 6 weeks ago, and between her and finishing a commercial Nintendo DS game, I've had very little time for C= activities. But, it's that time of year again... gathering in Chicago with friends and Commodore computers! All the info you...
- Wed Aug 20, 2008 5:55 pm
- Forum: Programming
- Topic: Astro Nell's map format
- Replies: 4
- Views: 2029
From memory, didn't he also find memory in the ROM which decoded into acceptable levels...or was that Splatform? It wasn't Splatform, though I remember a C64 entry in the minigame compo using the charset ROM for levels, though I thought it was a pretty poor use. Screenshots looked good though... so...
- Mon May 26, 2008 8:17 pm
- Forum: Games
- Topic: Recommend a good game for young children.
- Replies: 23
- Views: 49581
A children's game is probably a combination of theme, control, learning curve IMO, control is the most important of the 3 you listed, and probably more important than theme and learning curve is the audio/visual feedback the game gives to the kid. Joysticks are very difficult for kids to understand...
- Mon May 19, 2008 7:00 pm
- Forum: Games
- Topic: New release: the Evil Castle
- Replies: 14
- Views: 8498
- Sat Apr 05, 2008 6:06 am
- Forum: Buy, Sell, and Trade
- Topic: Behr Bonz multicart in production and shipping!
- Replies: 109
- Views: 27075
- Sun Mar 30, 2008 7:58 pm
- Forum: Buy, Sell, and Trade
- Topic: Behr Bonz multicart in production and shipping!
- Replies: 109
- Views: 27075
- Wed Mar 26, 2008 9:18 am
- Forum: Programming
- Topic: Solving Survo puzzles
- Replies: 18
- Views: 5292
Yes, it's very obvious that brute force isn't the way to solve these puzzles :) I confessed right in my first post that was the method I was using, and that it gets out of hand very quickly. The following posts just further emphasize that. So when are you going to deliver us a working version that w...
- Tue Mar 25, 2008 10:47 am
- Forum: Programming
- Topic: Solving Survo puzzles
- Replies: 18
- Views: 5292
Amazing how quickly it gets beyond numbers we can really grasp. Like the story of the boy who would work for 1 penny for the first day, and just asked to have his wage doubled each day... Now if we hypotize that VIC is able to check one combination in 50 CPU cycles with a machine language program Ye...
- Tue Mar 25, 2008 7:10 am
- Forum: Games
- Topic: Should Games Have Instructions?
- Replies: 18
- Views: 6118
- Tue Mar 25, 2008 7:04 am
- Forum: Programming
- Topic: Solving Survo puzzles
- Replies: 18
- Views: 5292
one question: I assume it works for 3x3 squares as for 4x4 square the factorial goes in overflow. Is that right? Yes, I think 3x4 is the largest it can handle (the puzzles don't have to be square). The only thing is that we need a permutation algorythm that does not require the calculation of the f...
- Mon Mar 24, 2008 11:04 pm
- Forum: Programming
- Topic: Solving Survo puzzles
- Replies: 18
- Views: 5292
I've got something that seems to work okay here: http://psw.ca/prg/survo.rar It's really slow, so you'll probably want to run it in VICE in warp mode. I don't know if there's an elegant way of doing it, but I'm just going brute force: trying every permutation. These puzzles quickly get beyond what t...
- Sat Mar 22, 2008 2:06 pm
- Forum: Emulation and Cross Development
- Topic: BASIC conversion into and out of VICE in UNIX
- Replies: 19
- Views: 8433
- Fri Mar 21, 2008 10:12 am
- Forum: Programming
- Topic: Algorithmic world generation
- Replies: 8
- Views: 2916
Good stuff Richard! The name generation works quite well, and I bet you could deliberately limit the letters allowed to give a different tone to the names it generates. Perhaps one area of the universe would have more of the harsher sounding letters in it, while another closer to where the player st...
- Thu Mar 20, 2008 11:14 pm
- Forum: Programming
- Topic: Algorithmic world generation
- Replies: 8
- Views: 2916
- Thu Mar 20, 2008 3:02 pm
- Forum: Programming
- Topic: Algorithmic world generation
- Replies: 8
- Views: 2916
Thank you very much MacbthPSW, unfortunately I'm not expert in programming issues... I just wanted to launch some ideas for the future developement of a game based on random algorithmic world generation. No problem, nobody starts out an expert ;) I don't consider myself one either, fwiw. Interestin...