Search found 416 matches

by MacbthPSW
Wed Aug 20, 2008 7:08 pm
Forum: General Topics
Topic: Commodore gathering near Chicago: ECCC on September 27, 2008
Replies: 22
Views: 4412

Commodore gathering near Chicago: ECCC on September 27, 2008

Hi guys! Kid #6 (we named her Stella, Atari 2600 fans) arrived about 6 weeks ago, and between her and finishing a commercial Nintendo DS game, I've had very little time for C= activities. But, it's that time of year again... gathering in Chicago with friends and Commodore computers! All the info you...
by MacbthPSW
Wed Aug 20, 2008 5:55 pm
Forum: Programming
Topic: Astro Nell's map format
Replies: 4
Views: 2029

From memory, didn't he also find memory in the ROM which decoded into acceptable levels...or was that Splatform? It wasn't Splatform, though I remember a C64 entry in the minigame compo using the charset ROM for levels, though I thought it was a pretty poor use. Screenshots looked good though... so...
by MacbthPSW
Mon May 26, 2008 8:17 pm
Forum: Games
Topic: Recommend a good game for young children.
Replies: 23
Views: 49581

A children's game is probably a combination of theme, control, learning curve IMO, control is the most important of the 3 you listed, and probably more important than theme and learning curve is the audio/visual feedback the game gives to the kid. Joysticks are very difficult for kids to understand...
by MacbthPSW
Mon May 19, 2008 7:00 pm
Forum: Games
Topic: New release: the Evil Castle
Replies: 14
Views: 8498

I'm really behind on my C= hobbies so I won't get a chance to try this for a while; but congrats on the release, it's exciting to see yet another new game this year :)
by MacbthPSW
Sat Apr 05, 2008 6:06 am
Forum: Buy, Sell, and Trade
Topic: Behr Bonz multicart in production and shipping!
Replies: 109
Views: 27075

eslapion wrote:Thank you very much for exhibiting the Behr Bonz!
No problem; did you hear from anyone who said they'd seen it there? Quite a few people said they wanted to get one.
by MacbthPSW
Sun Mar 30, 2008 7:58 pm
Forum: Buy, Sell, and Trade
Topic: Behr Bonz multicart in production and shipping!
Replies: 109
Views: 27075

Finally tried mine out, it worked great. And, it generated a lot of interest this weekend at the Midwest Gaming Classic . jcompton and I brought a VIC-20 and C-64 setup, with a Behr Bonz and MMC64 respectively, and our table in the "museum" area had way more interest than last year. Nearly...
by MacbthPSW
Wed Mar 26, 2008 9:18 am
Forum: Programming
Topic: Solving Survo puzzles
Replies: 18
Views: 5292

Yes, it's very obvious that brute force isn't the way to solve these puzzles :) I confessed right in my first post that was the method I was using, and that it gets out of hand very quickly. The following posts just further emphasize that. So when are you going to deliver us a working version that w...
by MacbthPSW
Tue Mar 25, 2008 10:47 am
Forum: Programming
Topic: Solving Survo puzzles
Replies: 18
Views: 5292

Amazing how quickly it gets beyond numbers we can really grasp. Like the story of the boy who would work for 1 penny for the first day, and just asked to have his wage doubled each day... Now if we hypotize that VIC is able to check one combination in 50 CPU cycles with a machine language program Ye...
by MacbthPSW
Tue Mar 25, 2008 7:10 am
Forum: Games
Topic: Should Games Have Instructions?
Replies: 18
Views: 6118

In the case of the VIC, I'd rather the space was used for extra graphics, sound, levels, etc. than instructions. I still really like games being released on real disk / tape / cart, so put the instructions on paper with them :)
by MacbthPSW
Tue Mar 25, 2008 7:04 am
Forum: Programming
Topic: Solving Survo puzzles
Replies: 18
Views: 5292

one question: I assume it works for 3x3 squares as for 4x4 square the factorial goes in overflow. Is that right? Yes, I think 3x4 is the largest it can handle (the puzzles don't have to be square). The only thing is that we need a permutation algorythm that does not require the calculation of the f...
by MacbthPSW
Mon Mar 24, 2008 11:04 pm
Forum: Programming
Topic: Solving Survo puzzles
Replies: 18
Views: 5292

I've got something that seems to work okay here: http://psw.ca/prg/survo.rar It's really slow, so you'll probably want to run it in VICE in warp mode. I don't know if there's an elegant way of doing it, but I'm just going brute force: trying every permutation. These puzzles quickly get beyond what t...
by MacbthPSW
Sat Mar 22, 2008 2:06 pm
Forum: Emulation and Cross Development
Topic: BASIC conversion into and out of VICE in UNIX
Replies: 19
Views: 8433

talking of CBM basic, is there any "basic-optimizer" ? There are some C64 programs that do some of these things. They could possibly be adapted easily to work on the VIC, or if not, the VIC programs could be run through on the C64 and then brought back to the VIC. I remember a neat one th...
by MacbthPSW
Fri Mar 21, 2008 10:12 am
Forum: Programming
Topic: Algorithmic world generation
Replies: 8
Views: 2916

Good stuff Richard! The name generation works quite well, and I bet you could deliberately limit the letters allowed to give a different tone to the names it generates. Perhaps one area of the universe would have more of the harsher sounding letters in it, while another closer to where the player st...
by MacbthPSW
Thu Mar 20, 2008 11:14 pm
Forum: Programming
Topic: Algorithmic world generation
Replies: 8
Views: 2916

Richard James wrote:I saw this on Gamasutra a while back and it kinda explains how to do the Elite number generation to create things like names of planets and terrain.
That article was written by the same Guy W. Lecky-Thompson that wrote the book I mentioned above :)
by MacbthPSW
Thu Mar 20, 2008 3:02 pm
Forum: Programming
Topic: Algorithmic world generation
Replies: 8
Views: 2916

Thank you very much MacbthPSW, unfortunately I'm not expert in programming issues... I just wanted to launch some ideas for the future developement of a game based on random algorithmic world generation. No problem, nobody starts out an expert ;) I don't consider myself one either, fwiw. Interestin...