Search found 195 matches

by RJBowman
Mon Apr 08, 2019 11:40 am
Forum: Other Systems
Topic: Any love for the TRS-80 Color Computer?
Replies: 17
Views: 15802

Re: Any love for the TRS-80 Color Computer?

What I can tell you; all from memory. The Color Computer was an odd machine with an odd history. It was originally developed as a dial-up data terminal for farmers. The idea was that they would be able to dial into the local coop extension, check on futures prices, make trades, etc. The program didn...
by RJBowman
Mon Apr 08, 2019 9:46 am
Forum: Emulation and Cross Development
Topic: Ice VICE running properly?
Replies: 3
Views: 3905

Re: Ice VICE running properly?

So I discovered. My memory of 36 years ago failed me.

It's that the designers included that reverse mode; I don't remember it being used in any software, and having access to all 16 colors would have been better.
by RJBowman
Mon Apr 08, 2019 9:32 am
Forum: Collecting and History
Topic: VIC-20 Logo Trademark?
Replies: 16
Views: 15638

Re: VIC-20 Logo Trademark?

There could be an issue that the VIC 20 logo has the Commodore logo in the middle of of, and that logo is still trademarked. To be safe, you could photoshop out the chicken beak and make it just a rainbow colored letter C.
by RJBowman
Mon Apr 08, 2019 9:27 am
Forum: Emulation and Cross Development
Topic: Ice VICE running properly?
Replies: 3
Views: 3905

Ice VICE running properly?

I just installed vice on my machine, and tried something that I remembered from the early days. The command "poke 36879,0", which always changed the background and border to black. Here's the result: http://wonderworldcomics.com/HFM/ViceBug.png The screen is white, and the text is in that ...
by RJBowman
Wed Oct 07, 2015 11:13 pm
Forum: Other Systems
Topic: What can you tell me about the Mattel Aquarius?
Replies: 4
Views: 2334

Re: What can you tell me about the Mattel Aquarius?

Here's another video showing how someone got around the limitations of Aquarius's limited video hardware:
https://www.youtube.com/watch?v=NmAleMQIqeg
by RJBowman
Wed Oct 07, 2015 11:11 pm
Forum: Other Systems
Topic: What can you tell me about the Mattel Aquarius?
Replies: 4
Views: 2334

Re: What can you tell me about the Mattel Aquarius?

I found video of an Aquarius game running on an emulator: https://www.youtube.com/watch?v=xD3XOP4vzqE It looks like what you would expect a text-based game to look like, but I noticed one thing that I had not read about in my web sources; the machine seems to have something similar to the C-64's ext...
by RJBowman
Wed Oct 07, 2015 7:48 pm
Forum: Other Systems
Topic: What can you tell me about the Mattel Aquarius?
Replies: 4
Views: 2334

What can you tell me about the Mattel Aquarius?

I may soon be getting a Mattel Aquarius. What I remember about this machine is that it was announced, and it was speculated that it would be based on the Intellivision hardware specification. Then the machine arrived, and it was sorely lacking in graphics; 16-color text mode only, with 2x3 block gra...
by RJBowman
Wed Sep 30, 2015 10:51 am
Forum: Programming
Topic: Compute! Maze Generator in Basic, C and now Assembly!!!
Replies: 41
Views: 22293

Re: Compute! Maze Generator in Basic, C and now Assembly!!!

I think that this was the same maze generator that was used an Anthony Godshall's "Superchase" game published in a later issue of Compute. He lived in the same town as me and I'd see him sometimes at the local user's group meetings.
by RJBowman
Wed Sep 30, 2015 9:35 am
Forum: Emulation and Cross Development
Topic: Best Macro Assembler?
Replies: 7
Views: 2736

Best Macro Assembler?

What would be the best assembler for programming the VIC-20? will be using a Windows machine for coding and will be testing the code on an emulator.
by RJBowman
Tue Oct 28, 2014 3:24 pm
Forum: Programming
Topic: synchronised speech?
Replies: 10
Views: 2420

Re: synchronised speech?

I believe that if you used a sampling rate of once per scan line, you'd get roughly 1/3 the sampling rate of CD audio, which is more than sufficient. The code to play sound samples is short, and would not steal much CPU time. And with 100% machine code and sprites, making a game run in the remaining...
by RJBowman
Fri Apr 25, 2014 9:28 pm
Forum: General Topics
Topic: Which computer will be the most valuable in year 2050?
Replies: 16
Views: 3632

Re: Which computer will be the most valuable in year 2050?

No write ins? The most valuable will be the Apple One followed by the Altair. These values would be reversed if reason prevailed, but sadly the pioneering work of Altair is unknown to the masses, and people are more likely to believe that Apple invented the micro computer. VIC will be more valuable ...
by RJBowman
Fri Apr 11, 2014 4:24 pm
Forum: General Topics
Topic: Vic20 Minority Report
Replies: 32
Views: 7603

Re: Vic20 Minority Report

A lot of the effort in VIC-20 game production was geared at cloning popular arcade games. Commodore themselves released the affore mentioned "Radar Rat Race", and also "Vic Invaders" and the very briefly available Pac-Man clone "Jelly Monsters", which were all high qual...
by RJBowman
Wed Mar 19, 2014 11:01 pm
Forum: Programming
Topic: Code compression with bytecode
Replies: 17
Views: 4402

Re: Code compression with bytecode

There is an overhead in the huffman tree and code required to make it work. It is only worthwhile if the program is large enough that the compression will save more memory than the huffman overhead consumes.
by RJBowman
Sun Mar 16, 2014 1:00 pm
Forum: Programming
Topic: Code compression with bytecode
Replies: 17
Views: 4402

Re: Code compression with bytecode

Search for "huffman threaded code"; probably the most compact coding system ever devised, but at the expense of speed.
by RJBowman
Thu Feb 20, 2014 11:08 pm
Forum: Programming
Topic: Character optical illusion
Replies: 26
Views: 4428

Re: Character optical illusion

You might think that 60 FPS was the way to go if you didn't know about interlaced video. At sixty per second, some monitors will display an interlaced image, with each row of pixels split vertically, one character at the upper half of the row, the other character at the lower half of the row.