Search found 2810 matches

by Mike
Mon May 08, 2017 5:21 pm
Forum: Emulation and Cross Development
Topic: Super Expander
Replies: 27
Views: 769

Re: Super Expander

Let me rephrase your last post just to make sure we're talking about the same issues: 1. VICE window is open, RAM config has been set to RAM in BLK0 and BLK5 (custom config), 2. SE.prg is dragged into VICE window, 3. VICE resets and then autoloads SE.prg, thereby 'mounting' the surrounding host dire...
by Mike
Mon May 08, 2017 4:45 pm
Forum: Emulation and Cross Development
Topic: Super Expander
Replies: 27
Views: 769

Re: Super Expander

Note I wrote 'Alt-R', not 'Ctrl-Alt-R'. 'Alt-R' keeps the RAM contents. The reason for this madness? Well a CBM prg Studio user was asking if it's possible for me to add SE basic tokens so it could generate SE programs. Of course user satisfaction is a premium, but then I suppose this user knows not...
by Mike
Mon May 08, 2017 4:17 pm
Forum: Emulation and Cross Development
Topic: Super Expander
Replies: 27
Views: 769

Re: Super Expander

:lol: ... I just removed the 'attach as cartridge' instructions while editing my above post, mainly because the alternative method I pointed out then is just slightly easier to perform. ;) Is there any specific reason for your interest in Super Expander? Its graphics capabilities leave much to be de...
by Mike
Mon May 08, 2017 3:47 pm
Forum: Emulation and Cross Development
Topic: Super Expander
Replies: 27
Views: 769

Re: Super Expander

Yes it was, but the instructions with the super expander prg say that vice has to be set with a 3k expansion, and then you run the prg to enable the cartridge. The prg loads at $A000 but when you SYS it I get 'out of memory' errors for every command I enter. That's quite normal and happens with all...
by Mike
Sun May 07, 2017 3:28 pm
Forum: Hardware and Tech
Topic: Mega-Cart
Replies: 670
Views: 112028

Re: Mega-Cart

tokra wrote:The website is just empty now.

I checked http://www.mega-cart.com/ today and the site is back up again.
by Mike
Thu May 04, 2017 1:51 am
Forum: General Topics
Topic: Vic McKracken - fcbpaint-image released at Revision 2017
Replies: 17
Views: 852

Re: Vic McKracken - fcbpaint-image released at Revision 2017

... or some heuristics or neural network? ;) Main issue: there is a search space for the result that needs to be restricted somehow. In case of FCB, one can handle the picture as 48 strips of 4 pixels height with minimal coupling (over the error distribution) from one strip to the next, that can ind...
by Mike
Wed May 03, 2017 12:53 am
Forum: General Topics
Topic: Vic McKracken - fcbpaint-image released at Revision 2017
Replies: 17
Views: 852

Re: Vic McKracken - fcbpaint-image released at Revision 2017

Excuse my ignorance but do images such as this *have* to be hand pixeled or would it be possible to write some code to convert from higher fidelity source images programmatically and generate the necessary raster splits? An advice to you: just try it out and write that converter. :twisted: ... My c...
by Mike
Mon May 01, 2017 12:36 pm
Forum: General Topics
Topic: Vic McKracken - fcbpaint-image released at Revision 2017
Replies: 17
Views: 852

Re: Vic McKracken - fcbpaint-image released at Revision 2017

tlr wrote:I [...] will get the beta out some way or another.

Much appreciated!

While you're at it, a function to copy the splits of a raster line would also come in handy. :)

Cheers,

Michael
by Mike
Mon May 01, 2017 6:43 am
Forum: Programming
Topic: c2n turbo loader experiment: 4kbit/s data on tape
Replies: 45
Views: 946

Re: c2n turbo loader experiment: 4kbit/s data on tape

pixel wrote:I guess the trigger and speed is just right with all the leakaritis inside the vics. I guess one could do horizontal pixelwise shift on crtcs by spoiling the vsync with a well-defined memory access.

As long as you don't forget to recalibrate the phase grids every now and then, indeed. :mrgreen:
by Mike
Sun Apr 30, 2017 7:33 am
Forum: Programming
Topic: c2n turbo loader experiment: 4kbit/s data on tape
Replies: 45
Views: 946

Re: c2n turbo loader experiment: 4kbit/s data on tape

I replaced the repeated data by (at least) two zero bytes and it went through without LOAD ERROR on the real thing. That's actually what I meant - truncate the copy as much as possible (say, after the 2 bytes you used) and 'just' end it prematurely with the lead out signal. I just wasn't quite sure...
by Mike
Sun Apr 30, 2017 5:18 am
Forum: Programming
Topic: c2n turbo loader experiment: 4kbit/s data on tape
Replies: 45
Views: 946

Re: c2n turbo loader experiment: 4kbit/s data on tape

The loader itself is about 660 bytes, so it takes longer than the main file to get in. 10.9K compressed Super Starship Space Attack makes it in 20s. In the meantime I made myself the fun to hear into the *.wav at low volume. 8) It really has the same sounds when dialling in with a 56K where the fir...
by Mike
Sun Apr 30, 2017 3:37 am
Forum: Games
Topic: In the making: Arukanoido – an Arkanoid clone
Replies: 269
Views: 11886

Re: In the making: Arukanoido – an Arkanoid clone

Will have to clean everything up a bit. It's been a long break. The paddle is used as soon as there's a change in register $9008 btw. See https://github.com/SvenMichaelKlose/arukanoido/blob/master/src/controllers.asm#L22 I made a quick peek at the file - at least two issues: * there's no initialisa...
by Mike
Thu Apr 27, 2017 4:44 pm
Forum: Programming
Topic: c2n turbo loader experiment: 4kbit/s data on tape
Replies: 45
Views: 946

Re: c2n turbo loader experiment: 4kbit/s data on tape

thing is, it doesnt just magically change. magnetism is very very stable once something has been magnetized. At a temperature near 0 K this is very much true, but we're at 300 K room temperature, and this disturbs the elementary magnets over time. The effect may be small, but accumulates over time ...
by Mike
Thu Apr 27, 2017 12:35 pm
Forum: Games
Topic: Work in progress: REALMS OF QUEST V
Replies: 342
Views: 10172

Re: Work in progress: REALMS OF QUEST V

That would only give me 4*8 pixels to work with for each character. This is the 4x8 pixel font I had designed myself and which I use with MINIPAINT, MG Browse, MG Text Edit, etc.: https://ozvdug.dm1.livefilestore.com/y1plT21xrVzZ-udA6JfPBUmMUptVgMX1s0fctlsooih3AxiUAZohKJrzTFd_UkEJ3mc6nRpudLM5wqi0U2...
by Mike
Fri Apr 21, 2017 2:15 pm
Forum: Collecting and History
Topic: Romox Typo
Replies: 7
Views: 339

Re: Romox Typo

I just came into acquiring a copy of Romox Typo but I can not find any information about it really. Google -> romox "vic-20" typo -> link , and from there: o YouTube , o A thread here on Denial (" play a dump of NTSC cartridge on a PAL Vic-20 "), indicating the game was PAL-fixe...

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