Search found 1274 matches

by Ghislain
Sat May 02, 2009 5:14 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Going through my earlier comments in this thread (I do procrastinate and change my mind a lot), I found a basic project timeline that I typed out: 1. Party, character and inventory management 2. Graphics 3. World map + displaying the map 4. Dunjons + displaying them in 3D using wireframe graphics 5....
by Ghislain
Sat May 02, 2009 4:04 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Amazing. The castle looks awesome! I am forever influenced by Compute type-ins. Every game I make is targeted at a Computer reader. I admit I also do not like the smiley face for this game, but your solution of giving the player a choice is a great idea! Thanks for the compliments (and to you saehn...
by Ghislain
Fri May 01, 2009 3:56 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

One more thing guys... I've also decided to change the theme and tone of the game to make it more appealing to the children, for the sake of the children. For example, in order to get kids interested in retro gaming and the VIC-20, I'll remove references to demons, dragons and other violent monsters...
by Ghislain
Fri May 01, 2009 3:03 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

The "smiley face" is not set in stone, gents :) It's more of a 'working icon' than anything. I'll probably go with the player choice of 5 different icons and one of the more serious ones will be the default. But yeah, it's true that I'm influenced by old COMPUTE! type-in programs. Today, I...
by Ghislain
Fri May 01, 2009 1:09 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

The smiley face really throws out a lot of hardwork you have imo. In defense of 'smiley face' here, I don't think it does anything of the sort--it's just an abstract representation of a party (the arcade game Venture choice of the player sprite design was inspired in that regard). There is also ano...
by Ghislain
Wed Apr 29, 2009 4:16 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Thanks to everyone's ideas for the player icon. I'll put that on my list of things to do soon. Today, I worked on routines to deduct hit points and to make the party suffer damage when they walk through molten lava: http://img115.imageshack.us/img115/3420/rq3.jpg My bytecount is being eaten quite a ...
by Ghislain
Wed Apr 29, 2009 8:47 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

saehn wrote:Some ideas (and Mike's men):
Those look pretty good! Maybe I'll use more than 5 of them? I love the one with the helmet. And the stick figures look pretty good as a custom character.
by Ghislain
Wed Apr 29, 2009 8:35 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

You could include an 8x8 pixel character designer. 8) Michael I could do that -- but it would take up quite a bit of memory. However... What I could do is reserve about 5 character spaces for the player to choose their icon. When moving around, all you have to do is press a key (say "I" f...
by Ghislain
Tue Apr 28, 2009 7:07 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Well, as for the 'smiley face' that would be the only 'hokey' thing that I'd put in there. I already used a generic man (with sword+shield) in the first 2 Realms games, I figured maybe that it should have something different? Anyway, I might change it to something else like a shield. Today, I worked...
by Ghislain
Tue Apr 28, 2009 2:27 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

What do you guys think of a smiley face to represent the party as they're traveling on map in the main world? http://img216.imageshack.us/img216/3420/rq3.jpg It's a not-so-serious way of making the game fun to look at as well as a reference to the arcade game 'Venture': http://www.davesclassicarcade...
by Ghislain
Mon Apr 27, 2009 8:07 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Wow, the multi colour tiles really do look good. I didn't think I'd like them as much as I like regular "hi-res" custom characters. They look not too bad! I'm actually going to modify these -- it's one thing to draw multicolor tiles in Ultrafont (on an emulator for the C64), it's quite an...
by Ghislain
Mon Apr 27, 2009 4:39 am
Forum: Games
Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
Replies: 35
Views: 19135

Incredible how far we got from here to your next creation, a huge hi-res, multi-colour RPG with nothing to share with Dungeon of Doom's simple BASIC code :wink: . If only Denial existed when the VIC was young... The advantage that I have of course is a lot of hindsight, memory expansion (32K!) and ...
by Ghislain
Sun Apr 26, 2009 8:11 pm
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Here is the northwest corner of the map displayed on the screen. Keep in mind that the graphics displayed are not final -- I'm still experimenting with multi-color tile graphics, but this will give an idea of how the map display is going to eventually look like: http://img90.imageshack.us/img90/3420...
by Ghislain
Sun Apr 26, 2009 11:58 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

Yowsa! :shock: For a second I thought that was an ASCII pin-up (pr0n) picture. You know the kind computer geeks would have to suffice with in the late 1970's and early 1980's, print out characters forming the pattern of a nude woman and so on. Well, maybe that's an alternative approach. Take a pict...
by Ghislain
Sun Apr 26, 2009 11:42 am
Forum: Games
Topic: **New Release** REALMS OF QUEST 3 (available for order!)
Replies: 744
Views: 158464

As well, I've written a spreadsheet that can translate my txt map data into numerical data. I've already copied-pasted it into my source code: MAPDATA: ; 64x64 world map 2 map tiles per byte ; 0 = grass ; 1 = forest ; 2 = swamp ; 3 = lava ; 4 = lava ; 5 = town ; 6 = castle ; 7 = dunjon ; 8 = wizard'...