Search found 1274 matches
- Sat May 02, 2009 5:14 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Going through my earlier comments in this thread (I do procrastinate and change my mind a lot), I found a basic project timeline that I typed out: 1. Party, character and inventory management 2. Graphics 3. World map + displaying the map 4. Dunjons + displaying them in 3D using wireframe graphics 5....
- Sat May 02, 2009 4:04 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Amazing. The castle looks awesome! I am forever influenced by Compute type-ins. Every game I make is targeted at a Computer reader. I admit I also do not like the smiley face for this game, but your solution of giving the player a choice is a great idea! Thanks for the compliments (and to you saehn...
- Fri May 01, 2009 3:56 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
One more thing guys... I've also decided to change the theme and tone of the game to make it more appealing to the children, for the sake of the children. For example, in order to get kids interested in retro gaming and the VIC-20, I'll remove references to demons, dragons and other violent monsters...
- Fri May 01, 2009 3:03 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
- Fri May 01, 2009 1:09 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
The smiley face really throws out a lot of hardwork you have imo. In defense of 'smiley face' here, I don't think it does anything of the sort--it's just an abstract representation of a party (the arcade game Venture choice of the player sprite design was inspired in that regard). There is also ano...
- Wed Apr 29, 2009 4:16 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Thanks to everyone's ideas for the player icon. I'll put that on my list of things to do soon. Today, I worked on routines to deduct hit points and to make the party suffer damage when they walk through molten lava: http://img115.imageshack.us/img115/3420/rq3.jpg My bytecount is being eaten quite a ...
- Wed Apr 29, 2009 8:47 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
- Wed Apr 29, 2009 8:35 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
- Tue Apr 28, 2009 7:07 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Well, as for the 'smiley face' that would be the only 'hokey' thing that I'd put in there. I already used a generic man (with sword+shield) in the first 2 Realms games, I figured maybe that it should have something different? Anyway, I might change it to something else like a shield. Today, I worked...
- Tue Apr 28, 2009 2:27 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
What do you guys think of a smiley face to represent the party as they're traveling on map in the main world? http://img216.imageshack.us/img216/3420/rq3.jpg It's a not-so-serious way of making the game fun to look at as well as a reference to the arcade game 'Venture': http://www.davesclassicarcade...
- Mon Apr 27, 2009 8:07 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
- Mon Apr 27, 2009 4:39 am
- Forum: Games
- Topic: WIP: Dungeon of Doom RPG (Usborne Publishing, 1984)
- Replies: 35
- Views: 19135
Incredible how far we got from here to your next creation, a huge hi-res, multi-colour RPG with nothing to share with Dungeon of Doom's simple BASIC code :wink: . If only Denial existed when the VIC was young... The advantage that I have of course is a lot of hindsight, memory expansion (32K!) and ...
- Sun Apr 26, 2009 8:11 pm
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Here is the northwest corner of the map displayed on the screen. Keep in mind that the graphics displayed are not final -- I'm still experimenting with multi-color tile graphics, but this will give an idea of how the map display is going to eventually look like: http://img90.imageshack.us/img90/3420...
- Sun Apr 26, 2009 11:58 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
Yowsa! :shock: For a second I thought that was an ASCII pin-up (pr0n) picture. You know the kind computer geeks would have to suffice with in the late 1970's and early 1980's, print out characters forming the pattern of a nude woman and so on. Well, maybe that's an alternative approach. Take a pict...
- Sun Apr 26, 2009 11:42 am
- Forum: Games
- Topic: **New Release** REALMS OF QUEST 3 (available for order!)
- Replies: 744
- Views: 158464
As well, I've written a spreadsheet that can translate my txt map data into numerical data. I've already copied-pasted it into my source code: MAPDATA: ; 64x64 world map 2 map tiles per byte ; 0 = grass ; 1 = forest ; 2 = swamp ; 3 = lava ; 4 = lava ; 5 = town ; 6 = castle ; 7 = dunjon ; 8 = wizard'...