Search found 125 matches

by malcontent
Wed Jan 10, 2018 12:30 am
Forum: Programming
Topic: Printing float numbers in Hex using USR()
Replies: 5
Views: 2834

Re: Printing float numbers in Hex using USR()

CurtisP wrote:I don't mind constructive criticism
Maybe it is that your definition of "constructive" that's flawed.
by malcontent
Wed Dec 21, 2016 12:22 pm
Forum: Games
Topic: New release : Pentagorat (32k)
Replies: 76
Views: 26505

Re: New release : Pentagorat (32k)

The pentagram was originally a christian symbol and only became "satanic" after anton levy stole it.
by malcontent
Fri Aug 19, 2016 6:03 pm
Forum: Games
Topic: Spectrum Isometric Port
Replies: 3
Views: 2085

Re: Spectrum Isometric Port

Kakemoms wrote:Still, you'll have a hard time squeezing the 384 pixels per line into 176 pixels..
On the other hand you'd use less cpu time drawing graphics. Probably would involve quite an overhaul for both graphics and display code however.
by malcontent
Fri Jul 15, 2016 10:43 pm
Forum: Other Systems
Topic: Thrift store jerk
Replies: 8
Views: 2694

Re: Thrift store jerk

The stores themselves are already using ebay as an indicator on price anyway. When I sold some games just recently that was how they made an offer.
by malcontent
Fri Jun 17, 2016 9:40 am
Forum: Games
Topic: Athanor
Replies: 19
Views: 10685

Re: Athanor

Jeez, and i know this is not your fault, but the geography of this game is screwy. The are several locations where you leave in one direction, say north, but the way to go back is going is anything but south.
by malcontent
Thu Jun 16, 2016 11:44 am
Forum: Other Systems
Topic: Kinky CPU magazine
Replies: 10
Views: 2732

Re: Kinky CPU magazine

Really looks like that guy is struggling to hold back a laugh.
by malcontent
Wed Jun 15, 2016 12:15 am
Forum: General Topics
Topic: Koalamin 20
Replies: 1
Views: 968

Koalamin 20

Here is a project, which is a spin-off of a C64 project I've been working on for a while, that allows you to control the sounds of the VIC-20 with the Koalapad. For unexpanded machines. https://sites.google.com/site/malcontentsgames/_/rsrc/1466451426613/koalamin/koala20pic.png http://sites.google.co...
by malcontent
Mon Jun 13, 2016 4:24 pm
Forum: Programming
Topic: Moving Variable Data and Gaining Memory
Replies: 3
Views: 1690

Re: Moving Variable Data and Gaining Memory

GreyGhost wrote:This idea could even be used with the cassette buffer on unexpanded machines.
I'm curious if this would work too.
by malcontent
Mon Jun 13, 2016 4:07 pm
Forum: General Topics
Topic: Comprehensive KERNAL documentation
Replies: 4
Views: 1257

Re: Comprehensive KERNAL documentation

Check out Compute's Vic-20/C64 Toolkit: Kernal

It's follows the ML step by step, basically it would be the comments to the dissassembly, but the ROM couldn't be published for copyright reasons.

The Basic version of that book helped immensely with me understanding the floating point routines.
by malcontent
Sun Apr 24, 2016 9:30 pm
Forum: Buy, Sell, and Trade
Topic: How do I ship microchips?
Replies: 1
Views: 1267

Re: How do I ship microchips?

Press chips into static-resistant foam, and place in a static-free bag. Fill package with shredded paper instead of styrofoam/polystyrene. Mark as "fragile/glass".
by malcontent
Sat Apr 02, 2016 10:18 pm
Forum: Programming
Topic: Erratum: Bach BWV 924 from Intro to Basic Part 2
Replies: 2
Views: 1322

Re: Erratum: Bach BWV 924 from Intro to Basic Part 2

This is great. For some reason I really like listening to classical music tracks on c64 There's a lot of good SIDs, but I've not heard much from the vic. Is it A415? ;)
by malcontent
Sat Apr 02, 2016 10:03 pm
Forum: Programming
Topic: Out of memory on this line
Replies: 20
Views: 3395

Re: Out of memory on this line

Correct me if I'm wrong, but it sounds like you're scanning for blocked moves directly after a move to predict the one that will occur later? Far better to just try to move in the direction, figure out you're blocked, and then look for an open direction. Pick a random direction once, and if it's als...
by malcontent
Mon Feb 22, 2016 11:47 am
Forum: Programming
Topic: Assembly Programming with CBM Prg Studio
Replies: 10
Views: 4627

Re: Assembly Programming with CBM Prg Studio

The only two references I use are Compute's Programming the VIC, and Mapping the VIC. The first book is very detailed about ML, but it's not really a teaching book. But if you are already a programmer of some flavor, it is very concise and well written, and has enough to get you going. It won't real...
by malcontent
Fri Feb 19, 2016 4:29 pm
Forum: Games
Topic: Updating old games (part 2)
Replies: 5
Views: 2126

Re: Updating old games (part 2)

Springfield Falcons! Never thought I'd see them in a video game! AHL Hockey is definitely the one I'm copying to tape.